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Topic: Xenoblade Chronicles Definitive Edition

Posts 41 to 60 of 1,142

Dezzy

Here's a good trailer analysis:

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Dezzy

I noticed something interesting. If you look at that last shot of the Bionis Shoulder and compare it to the original, you see that the floating island with that square building is actually completely new.Untitled Not only that, but it has the glowing blue bottom like the islands in Eryth Sea. Well I looked at the original game footage and it looks identical to this island from Eryth Sea: Untitled It has the walkway across the middle AND the square building with steps around the outside. So it looks very likely that they're actually merging the 2 areas. Shoulder and Eryth Sea combined to be one huge area. That also explains why Alcamoth is a bit closer than you'd probably expect it to be

Edited on by Dezzy

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kkslider5552000

I just had a crazy thought. What if more areas of the game are also connected?

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MonadoBoy

@kkslider5552000 That would be interesting if they went truly open-world with the game instead of having a series of separated big areas. Though I think it's more likely that they'd only merge the new area with Eryth Sea just to have it not affect the story. Or maybe it will have implications in the plot, I really don't know much about the history of the area.

MonadoBoy

Dezzy

@kkslider5552000
Most of the areas are so distinctly separated that it seems unlikely. (the first 3 main areas are all separated by big caves or tunnels)

One thing I bet they might fix is that Alcamoth was loaded separately from Eryth Sea in the original. So you couldn't go to the top of Alcamoth and then jump off into the sea. That was obviously due to the limited memory on the Wii.

I bet they'll fix that, because it's the kind of thing they like doing in Xenoblade games. If you can jump over the edge of something high-up into the water below, they nearly always let you.

Edited on by Dezzy

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kkslider5552000

I mean to be fair, they could just change it slightly and get rid of transitions and loading between some areas.

Main one that comes to mind would be Colony 6 with the Ether Mine, since with the exception of a plot only area, they're both relatively small.

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Dezzy

@kkslider5552000

In plenty of cases those loading areas are part of the logic of the game world though. Like Colony 9 is supposed to be at the back of the Bionis knee. So when you then go through to the Bionis Leg, it makes sense that you need to go through a long cave of some kind, because you're going through the inside of the knee.

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Magician

Anyone want to place a bet on the likelihood of a Xeno-themed Switch Lite to go along with this definitive edition?

Switch Physical Collection - 647 games (as of October 20th, 2020)
Currently playing: Jump Force (Switch)
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link3710

@Magician Pretty low. I think we'll get something for it (a reprint of the Xenoblade Pro Controller maybe?) but given Xenoblade is aimed more at core gamers, I doubt they'll be a lite. Maybe a standard Switch special edition?

link3710

Dezzy

Very unlikely. Xenoblade is a game to play on a big TV, not on the smallest-screened version of the console.

I really hope they take advantage of the fact that it's already highly optimised to get as high resolution as possible out of it. 720p on undocked would be incredible. And then maybe 900p or 1080p docked.

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JoeDiddley

I picked this up cheap on 3DS a couple of months ago. But I’ll definitely be waiting for the definitive Switch edition now for my first playthrough.

Switch: SW-2923-8106-2126
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Dezzy

I wonder if they'll add some new scenes to enforce the games connection with XC2. They obviously couldn't in the original because that connection hadn't been invented yet. But they could now.

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Mountain_Man

Great, that's all I need for the Switch: another open world game that takes dozens of hours to beat. Come on, Nintendo, have mercy on my free time!

The Mountain Man

Arbor

so this is the first xenoblade game, right? is it a prequel to xc2, which i haven’t played yet either?

Arbor

GrailUK

Oh this makes me so happy. I play through this game whenever I can and can't wait to appreciate it again.

For anyone who hasn't played it. For an rpg, the story never lets up and is quite profound in places. The music speaks to you more than the npcs. The combat is deep and involving with loads of scope for varying your playstyle. The exploration is rewarding (I mean, how did they know that when gamers get to a really high point in any game, we all love to jump off regardless!!). The tone, atmosphere and setting are so unique (English va adds to that charm) It's just a wonderful game.

I bought the 3DS version, but I must admit I found it hard to look at. A game of such scale shrunk onto such a small screen was eye strainingly painful at times. The Wii U gamepad screen was fine so I reckon the Switch version won't suffer the same fate.

Switch still has a long life ahead of it, I wouldn't rule out XCX coming out. (Sigh...another wonderful game.) Man, Monolith really shows you that the only limitation on a game isn't hardware, but imagination and creativity. I could gush all day about their games!

Edited on by GrailUK

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Dezzy

StephanDLW wrote:

Yes this is the very first Xenoblade game but it's not a prequel to XC2. These games are completely separate from each other.

That's not true though. Are you letting your wish for them to be separate distort your memory or something?

@Arbor

XC1 and XC2 happen alongside one another. They're connected in terms of the lore and story but you don't need to play them in order. You can play either game first and it will be equally enjoyable.

Edited on by Dezzy

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rallydefault

I'm not a fan of the series (still struggling to finish XC2, probably won't even buy this one), but I was assuming at least the locations were shared between the games.

rallydefault

Dezzy

@rallydefault

Nope it's entirely a different set of locations. XC1 has the better setting though, I think most people would agree.
The world in XC1 is much more contiguous, almost like it could be an open-world (but wasn't for technical reasons). It's also much more linked to the story so it feels a bit more important. Some of the titans in XC2 feel completely pointless that were just added for the sake of variety. XC1 has none of that.

Edited on by Dezzy

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SKTTR

I just wanna be able to see that I'm actually starting on something resembling Bionis' foot.
I wanna peek into areas that were obscured by Wii's graphical limitations.

There were times in the original where you could look around you and see the next area. From Makna forest (shoulder I think) you were able to see a part of Bionis' head. I loved when you felt like an ant on a giants body. The sword valley and the fallen arm conceived that very well, but other areas felt like normal places. More zoom-outs please.

Ahh... I think I need to buy this again.

Edited on by SKTTR

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Dezzy

@Tsurii

I agree on Valak. That area sucks bigtime. I think Valak and Satorl are the only bad areas though. Everything else I like a lot. And Satorl at least has a really cool atmosphere at night, even if the area itself is rather bland.

In terms of XC2 I meant that the separate titans didn't feel very meaningful. Obviously they were used for different plot points, but that sort of thing could've easily been changed. In other words, the whole Vandam sub-plot in Uraya could easily have just taken place in another town on Gormott. Uraya itself didn't have much importance, beyond being a really pretty location.
Exact same thing with Leftheria. That was my favourite location in the game and yet it was mostly pointless. Fonsett village feels like it was just pasted into the Leftheria area at the last minute but could also have been anywhere else if they'd decided that. Same with that awful dungeon you go through below Leftheria. Completely unrelated to the actual titans. It could've been moved to any other titan with no real changes.

StephanDLW wrote:

@Arbor @Dezzy
Although I stand by my statement, I obviously didn't clarify myself well enough.
There is some connective tissue between the games, but only very limited. It's more like Zelda's multiple timelines, that sort of connection. In other words: the Xenoblade games can be perfectly enjoyed on a separate basis and any connective tissues they have only exist as fan service. At least, that's how I perceived it in XC2. (It's also one of the reasons why I was so disappointed with the sequel to be honest.)

Yes, it's definitely fair to say that for the purpose of actually playing and enjoying the stories they can be treated as effectively separate. It was only a 'white lie' when Nintendo said they were completely separate.

Beyond that, I think it depends on how much weight you personally assign to different parts of the story. I happen to think the end of XC2 was one of the best parts of it. The entire last quarter of the game had me completely hooked. Both in terms of how they cleverly linked everything together, as well as the satisfaction of how well they concluded the main character arcs. Obviously other people assign less importance to that part though and will assign more importance to the earlier parts of the game that are much less entangled with XC1's story.

SKTTR wrote:

I just wanna be able to see that I'm actually starting on something resembling Bionis' foot.
I wanna peek into areas that were obscured by Wii's graphical limitations.

Colony 9 was supposed to be the back of the knee, not the foot. So the view from there is pretty much correct in the original. There probably are some locations they could improve in this way, but you never go to the Bionis foot in the game.

Edited on by Dezzy

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