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Topic: Xenoblade Chronicles Definitive Edition

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kkslider5552000

For me its basically, barring Mass Effect, the entire 360 era of 3rd person shooters. But unlike a lot of people who would agree with me, that also includes Vanquish. I could be convinced mastering the game makes it good, but I did a whole playthrough, and Vanquish in that time was just Gears of War if it kept teasing you on being a more fun shooter.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

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OctolingKing13

how good is the story compared to 3? is it still emotional and really good? i loved three sm and it was nonstop tears after chapter 5

BRING NINJI INTO MARIO KART WORLD RIGHT NOW.
five favorite games of all time:
1. splatoon 3
2. minecraft
3. mother 2
4. xenoblade chronicles 3
5. zelda majoras mask
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VoidofLight

@OctolingKing13 Xenoblade 1 is less character driven than 3, but it's still pretty good. I'd play it before touching Future Redeemed.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@OctolingKing13 If you're looking for another emotional rollercoaster, definitely look into playing XC2 and its expansion if you haven't already.

The first game is different. Most of the cast isn't developed much at all, there's not nearly as much attention paid to their development as a team, and while it starts off pretty strong narratively, it falls apart in the second half as the game fixates on a load of abstract high fantasy twaddle.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

VoidofLight

@YourDaddy Ehhh Xenoblade 1 isn't really as character driven as 2 or 3. The main cast is more flat in comparison, and Shulk is mostly the one that gets the development in 1. Melia has her own arc, but it only got concluded in an additional epilogue which was added years after the Wii game released.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

@Ralizah Xenoblade 1 is no more "high fantasy" than Xenoblade 2 or Xenoblade 3 though? The game reveals that Shulk's world was the result of an experiment caused by Klaus, and Alvis was a computer the entirety of the time. Zanza and Meyneth were "Gods," but were appointed by Alvis to govern over the world and to be apart of the Trinity Core Processor. The Monados are no different to keys used to grant people administrative privileges of said computer.

[Edited by VoidofLight]

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@VoidofLight Eh. They're all technically science-fantasy, of course, but Xenoblade 3 is much less steeped in traditional fantasy tropes than the original game was. The setting also feels explicitly more mythical than the more comparatively grounded environments of Alrest and Aionios.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

VoidofLight

@Ralizah Ehh I feel like Alrest is more mythical as well. The only thing is that it hard shatters that as you get further into the story. Especially towards the end with the Architect and the entire World Tree.

I will agree though that Xenoblade 3 is more sci-fi than it is fantasy. The tech is far more advanced in Aionios than in the other two worlds of the past games, and a lot of the ideas for 3 were repurposed from X in some form or fashion. I still like how it maintains a bit of fantasy though in comparison to what X did, where it was just pure Sci-fi with none of the fantasy aspects at all.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@VoidofLight Alrest is interesting, because the focus on resource depletion and conflicts over living space made the otherwise very fantastical setting feel much more 'real' to me. And, just in general, I feel like a lot of what happens in XC2 feels grounded within the context of that fictional world, if that makes sense.

They're definitely all science-fantasy, but yes, XC3 is so much less explicitly fantastical than the first two mainline games. Which I really liked. Of all the Xenoblade games, it was the one that most called to mind Monolith's previous Xeno games on Playstation consoles. Particularly Xenogears with certain plot elements in the later half of XC3.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

VoidofLight

@Ralizah It's a lot more like Xenogears, yeah. I always joke that XC3 is as close to a Xenogears remake as we're going to get, given how a lot of ideas seemed to have been transferred over from there. Noah and Matthew's designs harken to Fei's design, Alpha's true form being a call-back to Deus. N and Noah being the same person, sort of like with Fei and Lycan. The whole thing about the cyclical nature of the world and past-lives. The Ouroboros basically embodying the concept of it taking two to become "whole" once more.

One day I hope I can actually play through Gears on my own, but I haven't been all that fortunate to get that opportunity. However- I vastly prefer how Gears and Xenoblade 3 handle the mix of sci-fi and fantasy elements compared to how X did it. Hopefully if XC4 keeps going in this direction, it'll either be a perfect mix like 3- or it will be something similar to Saga over X.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@VoidofLight Alternatively, Xenoblade 3 is the closest we're likely to ever get to a finished version of Xenogears. It's one of those games that cemented the appeal of the Playstation brand for me at the time over Nintendo. Ironically, Nintendo Switch now feels like a throwback to the best aspects of 90s gaming for me.

Honestly, the early Xeno games are a bit inaccessible. I'm still hoping against hope that Nintendo will work out a deal with Bandai-Namco that'll allow Monolith to remake them. Alternatively, even basic HD ports of Xenogears and the Xenosaga trilogy would be huge. I've never had the opportunity to play Xenosaga 2 & 3, so I'd be very receptive to the idea.

I wouldn't mind something completely different at this point. Ideally still following along with the sort of mythic themes from Perfect Works that inform his Xeno games, but otherwise a new foundation to grow from. Xenoblade 3 pretty much, for me at least, perfected the Xenoblade 'formula,' and also concluded the larger metastory of that series in the DLC, so I don't think there's a lot of room for growth there.

Of course, whether that's allowed to happen is ultimately up to Nintendo.

If they end up releasing either a remake of or heavily remastered version of XCX, though, I wouldn't necessarily mind that, either. It's sort of its own thing, honestly: like the Monolith take of Phantasy Star Online. Just please, for the love of god, simplify the systems somewhat and make healing easier!

Currently Playing: The Hundred Line: Last Defense Academy (PC)

VoidofLight

@Ralizah I wish Square Enix would remake Xenogears, but part of me feels like it's just going to be stuck in cameo hell. Mainly because Xenogears itself would probably be more controversial to the wider audience due to it's themes and heavy ties to religious imagery. Saga exists though, so who knows.

I'd love for Bandai to let Monolith remake or reimagine Xenosaga. I feel like that's more likely than Xenogears getting remade- but at the same time Bandai has said that they tried to see if anyone would be interested in Saga being remastered, with interest being too low for them to comfortably make a remake.

At this point I feel like Monolith's next project is Xenoblade Chronicles 4. While the current story is pretty much finished, Future Redeemed does set up the stage for something new. The shooting star in the ending scene after the worlds merge back together. Something which is depicted on the Album cover for the game as well. Seems like it's going to be incredibly important at some point or another. Either a new threat, Kos-Mos, or something else.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Tjuz

I posted for advice regarding this game quite a while ago and started it back then, but it wasn't the right time for me as I was still in a place where I dropped pretty much every game after a few hours. Late last year however, I found my love for games again and proved to myself that I can finish long games such as this by playing and enjoying Metaphor: ReFantazio to completion. Because of that, I've restarted my journey with this first entry a week ago and been enjoying it immensely.

Though the amount of side quests and named characters are initially overwhelming, I love how it all comes together in the Affinity system. The way how all the NPCs have relationship that can change depending on my actions make each hub feel so alive. It lessens the negative impact of lots of them being essentially fetch quests, because I have the genuine feeling of wanting to help out the town and knowing that my actions will actually be recognised.

I wanted to post today, because yesterday the game did someting that blew my mind. I had just finished the Ether Mines ane fast traveled back yo Colony 9 to finish any new quests that popped up and to check in with the population to help raise my affinity further. However, when I spoke to Desirée, she out of nowhere dropped the tidbit that her father, Xord, had died in Sword Valley a year ago and that he used to run a workshop in Colony 9. Having just fought and killed a Mechon called Xord, that instantly put so much of what's going on in perspective and I was shocked. The fact that they just hid such a story "spoiler" in some otherwise thus far irrelevant townsperson's dialogue is amazing to me. I'm shocked that none of my party members commented on it, as they're usually known to do. Thanks to that, I am scared my party will just not acknowledge this conversation when time comes for this twist to be properly revealed, but I'm impressed either way. It's just a great example of a little world-building moment seeping its way into the main narrative in an unexpected manner. This exchange has also given me a new theory in that Fiora is not actually dead, but will show up later on as a Mechon as well. Probably the reason that the Monado is not effective against these Xord-like Mechons also has to do with the way they're somehow infused with Homs. Incredible stuff, really.

[Edited by Tjuz]

Tjuz

Tjuz

Tjuz

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