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Topic: Xenoblade Chronicles Definitive Edition

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OctolingKing13

how good is the story compared to 3? is it still emotional and really good? i loved three sm and it was nonstop tears after chapter 5

BRING NINJI INTO MARIO KART WORLD RIGHT NOW.
five favorite games of all time:
1. splatoon 3
2. minecraft
3. mother 2
4. xenoblade chronicles 3
5. zelda majoras mask
apart of the #HashtagGang
resident swiftie
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VoidofLight

@OctolingKing13 Xenoblade 1 is less character driven than 3, but it's still pretty good. I'd play it before touching Future Redeemed.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@OctolingKing13 If you're looking for another emotional rollercoaster, definitely look into playing XC2 and its expansion if you haven't already.

The first game is different. Most of the cast isn't developed much at all, there's not nearly as much attention paid to their development as a team, and while it starts off pretty strong narratively, it falls apart in the second half as the game fixates on a load of abstract high fantasy twaddle.

Currently Playing: Resident Evil Village: Gold Edition

VoidofLight

@YourDaddy Ehhh Xenoblade 1 isn't really as character driven as 2 or 3. The main cast is more flat in comparison, and Shulk is mostly the one that gets the development in 1. Melia has her own arc, but it only got concluded in an additional epilogue which was added years after the Wii game released.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

@Ralizah Xenoblade 1 is no more "high fantasy" than Xenoblade 2 or Xenoblade 3 though? The game reveals that Shulk's world was the result of an experiment caused by Klaus, and Alvis was a computer the entirety of the time. Zanza and Meyneth were "Gods," but were appointed by Alvis to govern over the world and to be apart of the Trinity Core Processor. The Monados are no different to keys used to grant people administrative privileges of said computer.

[Edited by VoidofLight]

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@VoidofLight Eh. They're all technically science-fantasy, of course, but Xenoblade 3 is much less steeped in traditional fantasy tropes than the original game was. The setting also feels explicitly more mythical than the more comparatively grounded environments of Alrest and Aionios.

Currently Playing: Resident Evil Village: Gold Edition

VoidofLight

@Ralizah Ehh I feel like Alrest is more mythical as well. The only thing is that it hard shatters that as you get further into the story. Especially towards the end with the Architect and the entire World Tree.

I will agree though that Xenoblade 3 is more sci-fi than it is fantasy. The tech is far more advanced in Aionios than in the other two worlds of the past games, and a lot of the ideas for 3 were repurposed from X in some form or fashion. I still like how it maintains a bit of fantasy though in comparison to what X did, where it was just pure Sci-fi with none of the fantasy aspects at all.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@VoidofLight Alrest is interesting, because the focus on resource depletion and conflicts over living space made the otherwise very fantastical setting feel much more 'real' to me. And, just in general, I feel like a lot of what happens in XC2 feels grounded within the context of that fictional world, if that makes sense.

They're definitely all science-fantasy, but yes, XC3 is so much less explicitly fantastical than the first two mainline games. Which I really liked. Of all the Xenoblade games, it was the one that most called to mind Monolith's previous Xeno games on Playstation consoles. Particularly Xenogears with certain plot elements in the later half of XC3.

Currently Playing: Resident Evil Village: Gold Edition

VoidofLight

@Ralizah It's a lot more like Xenogears, yeah. I always joke that XC3 is as close to a Xenogears remake as we're going to get, given how a lot of ideas seemed to have been transferred over from there. Noah and Matthew's designs harken to Fei's design, Alpha's true form being a call-back to Deus. N and Noah being the same person, sort of like with Fei and Lycan. The whole thing about the cyclical nature of the world and past-lives. The Ouroboros basically embodying the concept of it taking two to become "whole" once more.

One day I hope I can actually play through Gears on my own, but I haven't been all that fortunate to get that opportunity. However- I vastly prefer how Gears and Xenoblade 3 handle the mix of sci-fi and fantasy elements compared to how X did it. Hopefully if XC4 keeps going in this direction, it'll either be a perfect mix like 3- or it will be something similar to Saga over X.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Ralizah

@VoidofLight Alternatively, Xenoblade 3 is the closest we're likely to ever get to a finished version of Xenogears. It's one of those games that cemented the appeal of the Playstation brand for me at the time over Nintendo. Ironically, Nintendo Switch now feels like a throwback to the best aspects of 90s gaming for me.

Honestly, the early Xeno games are a bit inaccessible. I'm still hoping against hope that Nintendo will work out a deal with Bandai-Namco that'll allow Monolith to remake them. Alternatively, even basic HD ports of Xenogears and the Xenosaga trilogy would be huge. I've never had the opportunity to play Xenosaga 2 & 3, so I'd be very receptive to the idea.

I wouldn't mind something completely different at this point. Ideally still following along with the sort of mythic themes from Perfect Works that inform his Xeno games, but otherwise a new foundation to grow from. Xenoblade 3 pretty much, for me at least, perfected the Xenoblade 'formula,' and also concluded the larger metastory of that series in the DLC, so I don't think there's a lot of room for growth there.

Of course, whether that's allowed to happen is ultimately up to Nintendo.

If they end up releasing either a remake of or heavily remastered version of XCX, though, I wouldn't necessarily mind that, either. It's sort of its own thing, honestly: like the Monolith take of Phantasy Star Online. Just please, for the love of god, simplify the systems somewhat and make healing easier!

Currently Playing: Resident Evil Village: Gold Edition

VoidofLight

@Ralizah I wish Square Enix would remake Xenogears, but part of me feels like it's just going to be stuck in cameo hell. Mainly because Xenogears itself would probably be more controversial to the wider audience due to it's themes and heavy ties to religious imagery. Saga exists though, so who knows.

I'd love for Bandai to let Monolith remake or reimagine Xenosaga. I feel like that's more likely than Xenogears getting remade- but at the same time Bandai has said that they tried to see if anyone would be interested in Saga being remastered, with interest being too low for them to comfortably make a remake.

At this point I feel like Monolith's next project is Xenoblade Chronicles 4. While the current story is pretty much finished, Future Redeemed does set up the stage for something new. The shooting star in the ending scene after the worlds merge back together. Something which is depicted on the Album cover for the game as well. Seems like it's going to be incredibly important at some point or another. Either a new threat, Kos-Mos, or something else.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Tjuz

I posted for advice regarding this game quite a while ago and started it back then, but it wasn't the right time for me as I was still in a place where I dropped pretty much every game after a few hours. Late last year however, I found my love for games again and proved to myself that I can finish long games such as this by playing and enjoying Metaphor: ReFantazio to completion. Because of that, I've restarted my journey with this first entry a week ago and been enjoying it immensely.

Though the amount of side quests and named characters are initially overwhelming, I love how it all comes together in the Affinity system. The way how all the NPCs have relationship that can change depending on my actions make each hub feel so alive. It lessens the negative impact of lots of them being essentially fetch quests, because I have the genuine feeling of wanting to help out the town and knowing that my actions will actually be recognised.

I wanted to post today, because yesterday the game did someting that blew my mind. I had just finished the Ether Mines ane fast traveled back yo Colony 9 to finish any new quests that popped up and to check in with the population to help raise my affinity further. However, when I spoke to Desirée, she out of nowhere dropped the tidbit that her father, Xord, had died in Sword Valley a year ago and that he used to run a workshop in Colony 9. Having just fought and killed a Mechon called Xord, that instantly put so much of what's going on in perspective and I was shocked. The fact that they just hid such a story "spoiler" in some otherwise thus far irrelevant townsperson's dialogue is amazing to me. I'm shocked that none of my party members commented on it, as they're usually known to do. Thanks to that, I am scared my party will just not acknowledge this conversation when time comes for this twist to be properly revealed, but I'm impressed either way. It's just a great example of a little world-building moment seeping its way into the main narrative in an unexpected manner. This exchange has also given me a new theory in that Fiora is not actually dead, but will show up later on as a Mechon as well. Probably the reason that the Monado is not effective against these Xord-like Mechons also has to do with the way they're somehow infused with Homs. Incredible stuff, really.

[Edited by Tjuz]

Tjuz

Tjuz

Tjuz

Retrodouche

After owning the game for over 15 years(first the wii version) I finally got around playing it. I'd heard a lot of praise for this game and had high expectations. It was a decent game and a nice brainrot in small 20 to 30 minute chunks, but nowhere near as compelling or great as people make it to be.

Story

I guess it's decent, but the pacing is really bad. 90% of the story happens in the last 6-7 hours of the game.

Most of the cast is underdeveloped. "Heart to heart" conversations being locked behind affinity levels that require crazy amount of effort to build was not a good choice. I really don't give a damn about the story if I don't care about the characters and ... well I didn't.

Worldbuilding was okay.

Gameplay

Gameplay consist of running around, collecting ***** and combat. While the world is amazing there's so little to do it gets monotonous after a while.

Combat

The beginning throws so much so fast at you that you kind of forget about certain mechanics (Atleast I did). It was only at the very end of the game when I found out how chain attacks really work. And that was because I was struggling against the late bosses which leads to the main problem of the combat. There's very little strategy in it.

You have very limited commands you can give to your party and therefore there's so little you can do without chain attacks. You can't switch party members mid battle and their Ai sometimes leaves a lot to be desired.

The difficulty curve is also very unbalanced.

There's no blocking or dodging based on gameplay skills. Certain attacks can be negated with proper countermeasures though. If you're having a hard time it's pretty much useless to try to change your (nonexistent strategy). Just either grind or go fetch stronger equipment/gems.

If your level is above the enemy level, combat becomes very brain dead. Heal every now and then and spam arts in any order you like.

If your level is 1-5 below the enemys, you need to manage your healing and party gauge, use arts in certain order and some clever positioning for max damage, and try to counter the enemy attacks with proper arts (mainly monado arts).

If your level is +6 levels below the enemys, do the above and you need to know seriously what gems, skills and equipment to use or you won't even hit the enemy.

Side quests
Deliver and fetch stuff, kill this this and this. Atleast that's what it was until I got to Mechonis. After that I didn't even bother. The rewards were money (that is worthless besides buying artmanuals), equipment (that's probably worse than what you already have because you get so much of it) and some exp (that doesn't compare to the exp that you would get in the same time used in combat and exploring). What a waste...

Soundtrack
The best thing about the game. Easily.

Retrodouche

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