As a counterpoint, I've heard zero mentions of anyone caring about the realistic portrayal of character's outfits for battle for any reason in anime stuff like this, unless they want to point out the disconnect with the women.
Which is fine to a degree, but no one actually cares if the outfits are the best for combat for something like this. That element does not matter for much of the people complaining about it. The previous games embraced that in fact, allowing for absurd outfits for everyone. The bizarre, unexplained inconsistency is the beginning and end of the actual problem.
I suppose you could say that few JRPGs are big on realism. You're generally looking at their Western counterparts if you want that, although they've also accumulated some unrealistic tropes of their own.
As such, I'd think it's mostly a case of meeting audience expectations and after several decades of jiggle physics, sexy armour, and fighting f**k toys, you probably could say that Pyra does indeed look the part of a JRPG heroine. That's really what the cultural critique is about.
So far as the earlier Xenoblade games go, the fan service is mostly of the opt-in variety. There's nothing to stop you from dressing Sharla or Elma in a bikini and pointing the camera at her boobs while you jiggle them about, if that's what you want to do, and let's not forget that boob-size slider in the character designer for X in the Japanese release. Xenoblade 2 just puts it more front and centre because of its default costumes and the way the cut scenes are presented.
Mind you, go back to some of the earlier Xeno games and there are some seriously WTF moments of fan service. Believe it or not, but Monolith are actually toning things down a bit when working with Nintendo.
I'm totally fine with a game having fanservice if it fits the character (Bayonetta), or the whole game is fanservice based (Dead or Alive). My biggest issue is when a game establishes characters as very modest (... Mythra), then sticks them in an incredibly revealing outfit. It doesn't make sense from a story perspective, and is incredibly jarring.
And yeah, since there's basically no male fanservice, that doesn't help, since that's the kind I like lol. But it's totally possible to have fanservice in a JRPG without breaking the story. Look at FFX, Octopath Traveler, XC1...
Of course, I think the amount of skin showing isnt the real problem with XC2 either anyways, it's more the immature dialogue. The 'sexy' dialogue is incredibly cringeworthy (the one eyed dialogue comes to mind) and occasionally disturbing (most of Tora's interactions with Poppi).
@link3710 Good point. Literally the only time I’ve ever seen male fan service in a JRPG is in Atelier Ryza with one male character’s $2.99 swimsuit outfit called “Muscle Volcano.” It is, admittedly, literally the ONLY reason I bought the game, as I wasn’t thinking clearly because there was a shirtless man and I never think clearly around them...
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But I was planning on doing a replay through of this game, and now I’m not as excited, because I did finally realize Tora made a maid sexbot in the form of a 10 year old girl and there is absolutely NO way to defend that. The games’ fan service has always been cringe and very unhealthy and I’d gotten used to it but that takes things to a WHOLE new level.
Hobbies include eating, sleeping, playing video games, petting cats, and…actually that’s about it.
@Wargoose Tetsuya Takahashi is the main writer and director of the xeno franchise as a whole and he actually worked together with his wife on his earlier works, so yes he does have first hand experience with a relationship, which i think can be seen in Xenogears where the story characters and romance is really amazing imo. Granted, there have been a few other writers but he should have a big influence on the writing since he is also the director.
"on a scale of 1 to 10, she's an 11, and she'd give herself a 12" ~The Burst, Furi
I'm totally fine with a game having fanservice if it fits the character (Bayonetta), or the whole game is fanservice based (Dead or Alive). My biggest issue is when a game establishes characters as very modest (... Mythra), then sticks them in an incredibly revealing outfit. It doesn't make sense from a story perspective, and is incredibly jarring.
Yeah that's my only issue with it really. I don't care that much what the visual character designs are, as long as it fits in with the story and character backstories. With Mythra and Pyra is just seems a bit arbitrary.
I do wish Pyra wore pants, but it's difficult for me to get worked up about one character in a skimpy outfit. Especially when the game isn't filled with fanservice otherwise.
I understand the criticism, but the 'issue' is really blown out of proportion, IMO.
Considering how well-integrated the side-content is with the main story, it didn't really bother me, any more than when any game walls off one story branch until others are completed.
I don't recall the game insinuating Tora molests the robots at all. The joke begins and ends with Tora being a weirdo otaku with a secret maid fetish, which primarily revolves around them wearing maid garments and calling him "master." And the joke is largely abandoned after that one cutscene when you first meet Poppi.
Moreover, Poppi's physical stature becomes increasingly adult-like when she changes forms, so I don't know that it's meaningful to liken her to a small child.
I understand not liking that element of the game/Tora's character, but going full SVU with it is being a bit disingenuous.
@Ralizah It’s true that the joke dies down (mostly) after the cutscene. There are passing remarks about Tora’s father and grandfather having the same fetish which is weird and creepy but to be fair they are criticized by the characters in heart to hearts and it is clear that Tora and Poppi consider each other to be equals.
I still love this game, even if I do have more problems with it that I used to. I spent over 370 hours completing every rare blade’s affinity chart and completing literally every quest and defeating literally every unique monster. And I barely touched Challenge Mode! I love the locales like Uraya and Leftheria and I love the voiced cutscenes in the Blade side quests.
For example, I HATED Dahlia’s design but then playing her blade quest with that little girl made me fall in love with her personality. She’s kindhearted and a great role model and I found that to be touching.
I still think the fan service is a little much. Mythra is literally not wearing any pants, for instance. And did they really need to add jiggle physics? But the positives of the game shine through, even despite Tora
Hobbies include eating, sleeping, playing video games, petting cats, and…actually that’s about it.
@horizonisland The blade quests are one of my favorite aspects of the game. I just wish they made it easier to get most of the rare blades in the first place. Nothing fun about grinding gacha mechanics.
Mythra's outfit doesn't bother me as much, since whatever she has on is more like a short skirt and less like a thong merged with hotpants.
Really, they should have patched in Mythra's Smash getup as an alternate look. It just looks better.
@Ralizah I love the blade quests so so much even if just a couple of them were overly tedious (Zenobia) or duds (Kassandra). Still, they were one of the best parts of the game and honestly they could add 20 more blades and I would be nothing but delighted to do 20 more blade quests.
Also, Mythra’s smash outfit looks 100% better and is much more believable. I’m really glad Monolith added an AUX core to use that look (and they made it powerful to boot)
Hobbies include eating, sleeping, playing video games, petting cats, and…actually that’s about it.
@Matt_Barber Yes. It’s bad and extremely Grindy and disappointing with little payoff, however I got Ursula decently early so I just kept doing the Merc Missions while killing unique monsters and fully exploring the map, making sure things never got too repetitive. You kind of have to zone when doing the merc missions over and over again but I’m good at that so it probably wasn’t as bad of an experience for me as it was for other people.
Hobbies include eating, sleeping, playing video games, petting cats, and…actually that’s about it.
My only issue with the blade quests were ever getting KOS-MOS which i wanted the most and never got till the end of the game. I haven't done a new game plus run though, yeah and Ursula took time...There was enough to do to keep me busy as well though, so it was similar to me that i never had to explicitly wait for Ursula. But its all tied to luck and that is annoying with blades like these, i found it quite fun to talk about with friends though since our playstyles differed a bit by getting different rare blades at the beginning
The best thing about Ursula's quest is that if you time it right you'll get to grind up all your other rare blades in the process by sending them on the merc missions. Fully leveled up, she's one of the best healers in the game, just not quite as good as one the game gives you for free and, once you get to the post-game dedicated healers are trash anyway.
I was lucky enough to draw KOS-MOS as my third rare blade, so had her through most of the main story. She's only really OP in the post-game once you've ground out her affinity chart and have access to all the good equipment though.
Dahlia was the one who took me forever to pull. Definitely the most WTF bit of fan-service in the game but I still liked how the localization rolled with it to give her a Dolly Parton persona.
@horizonisland The blade quests are one of my favorite aspects of the game. I just wish they made it easier to get most of the rare blades in the first place. Nothing fun about grinding gacha mechanics.
Mythra's outfit doesn't bother me as much, since whatever she has on is more like a short skirt and less like a thong merged with hotpants.
Really, they should have patched in Mythra's Smash getup as an alternate look. It just looks better.
Not sure if it’s just because it’s a new outfit or not but to me it does look a ton better.
Varking
Switch Friend Code: SW-2170-3160-1269 | My Nintendo: varking
I started replaying Xenoblade 2 because Pyra and Mythra were both released for Smash, and it was a very strange replay, because the game now feels much better than when I first played it. I skipped most of the cutscenes but the art style's grown a little on me now, considering I thought it was pretty horrendous a year ago.
The gameplay's alright too. The combat's steady, not too fast or slow, and has a decent difficulty. I already had the DLC so I tried Bringer of Chaos difficulty... I suck at JRPGs. I suck at Persona, almost got off the original Xenoblade Chronicles because of the difficulty spike near the end, and I grinded for so long to beat Dragon Quest. Not a problem, I was perfectly adequate on Normal before Easy Mode came out in March 2018. The physics are less floaty compared to the original and X but they don't feel too broken.
The music's great. It pops, and has a lot of power. The Counterattack Smash arrangement... just sucks. And for people that say that COVID stopped the composer's artistic drive, I'm almost certain the Bowser's Fury soundtrack was recorded entirely during the pandemic, and that had such a connected feel to it. It was just amazing, and only gives one more ammo to criticise this remix. There's just no punch to it at all, the percussion is the worst part of that remix. The original Counterattack feels very complete and just... hits harder.
It made me appreciate the original soundtrack a lot more, and reminded me just how talented ACE are as a musical group. Their work was so good on the original that the only people that could make arrangements even marginally close stylistically and in terms of quality, were ACE themselves, as shown with their Xenoblade Chronicles 2 Medley, which incorporated themes from all over Alrest. The area themes in the original are awesome, and almost get better as you progress. I don't like Gormott that much, because structure-wise it's almost identical to Gaur Plains; so much so that I'll break it down;
It starts with an ascending string sequence. It has three tom whacks, then a note of silence, before the main chorus kicks in. It has a choral section that bridges the reprisal of the chorus, and the point where the song is looped. The ascending string piece is repeated once, and then the song loops shortly after. These particular songwriting techniques make the song good, (it's ACE, come on!) but after playing Xenoblade 1 it feels a bit derivative.
Other themes like Uraya, Tantal (both day and night), and Yggdrasil are for the most part relatively quiet pieces (save for Tantal day) that highlight the beauty of the surroundings (which by the way are as beautiful as say, Satorl Marsh, Gaur Plains, Valak Mountain, or Eryth Sea). I'm a sucker for the Tantal night theme, because the acoustics mixed with the electric guitar, is harmonious to the point of catharsis.
Lastly, characters and acting. Rex's English voice has grown on me a lot recently. I don't have his accent, far from it. I honestly prefer a neutral English accent, exactly like what Adam Howden has for Shulk. But Al Weaver has this fascinating youthful quality that makes Rex sound extremely immature and beyond his years at the same time. His screams are dubious, and granted it was his first voice role, but his inflection in battle and in some cutscenes (the confrontation with Mòrag comes to mind in Chapter 2) he's awesome. I also grew on Pyra as a character, and she feels much less like an oversexualised top-heavy half-nude anime sword girl, and more like an actual person with insecurities, likes, dislikes, fears, and otherwise. Her voice acting, by Skye Bennett, is just... amazing. I don't know what to say.
Nia similarly has some decent acting, and though the friendzone scene in Chapter 7 makes me cringe even thinking about it, her Welsh accent's also grown on me. "I'll bash ye propa next time I sweear!" In my old playthroughs I always liked Zeke, and I have a feeling I'll be watching every single one of his scenes. He's like Reyn in that he's comedic relief, and can be dense at times, but he's very good at reading people, bringing them together, and just having a good time with everyone. His voice acting brings him to life and I love his character. Pandoria similarly, has some fun moments and some really good scenes in Chapter 7. Jin... god he's amazing. His story arc was already alright in the original game but the details fleshed out in Torna make him a truly likeable character at times.
Other characters I'd give some good mentions to are, to start, Addam. In Torna he's so charming and has such a charismatic air that I instantly took to him when I saw him. I'd probably replay the whole DLC again, including all those side quests, just to hear Addam's voice again. Lora is not fleshed out at all in the base game but she shines so brilliantly in the DLC, and comes off as an extremely strong, sensitive and kind woman. She is a great character and her interactions with Jin were enough to melt my heart. Same with Hugo, he was a little timid just like Emperor Niall, but his blade is unbending. Reply if you get the reference.
One thing I'd like to address is the fan service. It can be at times grating, but it's easy to just.. ignore it I guess. MONOLITH developers were conscious of the fact that they chose to implement more female character designs than male, and it shows. There's one Rare Blade for everyone. Do with that statement as you will. There's cute Blades, like Ursula, Electra, to some extent Praxis, and Floren. There's kind blades like Vess, Wulfric, Gorg, and Pyra. There's sassy, entitled blades like Dagas, Sheba, Vess and Mythra (though Mythra's half in it because she can be rude, but it's an insecurity, and good writing instead of a fundamental character trait). There's warrior blades like Zenobia, T-elos, KOS-MOS, and Herald. And then the ones that are the AAA fan-servicy Blades like Brighid (do correct me if I'm wrong but there's no story choice for her clothing, it feels a bit forced), Dahlia, and Nim. They feel like the most blatant ones.
Sometimes there'll be some good moments that contrast these traits, but otherwise hopefully I've covered everything.
I started replaying Xenoblade 2 because Pyra and Mythra were both released for Smash, and it was a very strange replay, because the game now feels much better than when I first played it. I skipped most of the cutscenes but the art style's grown a little on me now, considering I thought it was pretty horrendous a year ago.
The gameplay's alright too. The combat's steady, not too fast or slow, and has a decent difficulty. I already had the DLC so I tried Bringer of Chaos difficulty... I suck at JRPGs. I suck at Persona, almost got off the original Xenoblade Chronicles because of the difficulty spike near the end, and I grinded for so long to beat Dragon Quest. Not a problem, I was perfectly adequate on Normal before Easy Mode came out in March 2018. The physics are less floaty compared to the original and X but they don't feel too broken.
The music's great. It pops, and has a lot of power. The Counterattack Smash arrangement... just sucks. And for people that say that COVID stopped the composer's artistic drive, I'm almost certain the Bowser's Fury soundtrack was recorded entirely during the pandemic, and that had such a connected feel to it. It was just amazing, and only gives one more ammo to criticise this remix. There's just no punch to it at all, the percussion is the worst part of that remix. The original Counterattack feels very complete and just... hits harder.
It made me appreciate the original soundtrack a lot more, and reminded me just how talented ACE are as a musical group. Their work was so good on the original that the only people that could make arrangements even marginally close stylistically and in terms of quality, were ACE themselves, as shown with their Xenoblade Chronicles 2 Medley, which incorporated themes from all over Alrest. The area themes in the original are awesome, and almost get better as you progress. I don't like Gormott that much, because structure-wise it's almost identical to Gaur Plains; so much so that I'll break it down;
It starts with an ascending string sequence. It has three tom whacks, then a note of silence, before the main chorus kicks in. It has a choral section that bridges the reprisal of the chorus, and the point where the song is looped. The ascending string piece is repeated once, and then the song loops shortly after. These particular songwriting techniques make the song good, (it's ACE, come on!) but after playing Xenoblade 1 it feels a bit derivative.
Other themes like Uraya, Tantal (both day and night), and Yggdrasil are for the most part relatively quiet pieces (save for Tantal day) that highlight the beauty of the surroundings (which by the way are as beautiful as say, Satorl Marsh, Gaur Plains, Valak Mountain, or Eryth Sea). I'm a sucker for the Tantal night theme, because the acoustics mixed with the electric guitar, is harmonious to the point of catharsis.
Lastly, characters and acting. Rex's English voice has grown on me a lot recently. I don't have his accent, far from it. I honestly prefer a neutral English accent, exactly like what Adam Howden has for Shulk. But Al Weaver has this fascinating youthful quality that makes Rex sound extremely immature and beyond his years at the same time. His screams are dubious, and granted it was his first voice role, but his inflection in battle and in some cutscenes (the confrontation with Mòrag comes to mind in Chapter 2) he's awesome. I also grew on Pyra as a character, and she feels much less like an oversexualised top-heavy half-nude anime sword girl, and more like an actual person with insecurities, likes, dislikes, fears, and otherwise. Her voice acting, by Skye Bennett, is just... amazing. I don't know what to say.
Nia similarly has some decent acting, and though the friendzone scene in Chapter 7 makes me cringe even thinking about it, her Welsh accent's also grown on me. "I'll bash ye propa next time I sweear!" In my old playthroughs I always liked Zeke, and I have a feeling I'll be watching every single one of his scenes. He's like Reyn in that he's comedic relief, and can be dense at times, but he's very good at reading people, bringing them together, and just having a good time with everyone. His voice acting brings him to life and I love his character. Pandoria similarly, has some fun moments and some really good scenes in Chapter 7. Jin... god he's amazing. His story arc was already alright in the original game but the details fleshed out in Torna make him a truly likeable character at times.
Other characters I'd give some good mentions to are, to start, Addam. In Torna he's so charming and has such a charismatic air that I instantly took to him when I saw him. I'd probably replay the whole DLC again, including all those side quests, just to hear Addam's voice again. Lora is not fleshed out at all in the base game but she shines so brilliantly in the DLC, and comes off as an extremely strong, sensitive and kind woman. She is a great character and her interactions with Jin were enough to melt my heart. Same with Hugo, he was a little timid just like Emperor Niall, but his blade is unbending. Reply if you get the reference.
One thing I'd like to address is the fan service. It can be at times grating, but it's easy to just.. ignore it I guess. MONOLITH developers were conscious of the fact that they chose to implement more female character designs than male, and it shows. There's one Rare Blade for everyone. Do with that statement as you will. There's cute Blades, like Ursula, Electra, to some extent Praxis, and Floren. There's kind blades like Vess, Wulfric, Gorg, and Pyra. There's sassy, entitled blades like Dagas, Sheba, Vess and Mythra (though Mythra's half in it because she can be rude, but it's an insecurity, and good writing instead of a fundamental character trait). There's warrior blades like Zenobia, T-elos, KOS-MOS, and Herald. And then the ones that are the AAA fan-servicy Blades like Brighid (do correct me if I'm wrong but there's no story choice for her clothing, it feels a bit forced), Dahlia, and Nim. They feel like the most blatant ones.
Sometimes there'll be some good moments that contrast these traits, but otherwise hopefully I've covered everything.
I’ll be giving this another play through once I get finished with XB1DE. I’m in chapter 12 or 13 ( can’t remember off of the top of my head ) and it’s been supremely enjoyable. Wish I would have played this when it first got ported to Switch and I don’t know why I waited so long. Monolith has become one of my favorite developers.
Varking
Switch Friend Code: SW-2170-3160-1269 | My Nintendo: varking
Hadn't heard the Smash arrangement until you mentioned it.
It's... I 'unno. It's lacking the passion and emotion from the original piece. It's Counterattack on mood stabilizers. Roundly inferior to the original version, I agree.
Although I usually feel that way about remixes. You can't just arbitrarily change the way a song sounds without messing with the mood it evokes, the pacing of it, and so on. Very rare is it that I find a remix that's not worse than the original piece it's based on.
@Ralizah As in my longer post; the percussion was so bland and had no impact on the song. The guy who arranged it must have had a really lame drum kit, if it was recorded. But if the drums were programmed, there's almost no excuse. We've seen some extremely good soundtracks recorded during COVID, including Bowser's Fury, and Tenet. The composer for Tenet, Ludwig Göransson, took advantage of the musicians' isolation to enhance the soundtrack, giving it a very disconnected feel. Just because one is stuck at home doesn't automatically mean the soundtrack sucks, or should.
The choice of music for this DLC was pretty awful overall. It could have been very good, though as you point out the remixes usually aren't as good as the original. I agree but this rule only applies in part to JRPG music. Anything that isn't will be easier to beat.
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