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Topic: With Mario Kart 8 Deluxe now being the bestselling game in the series, how likely is a Mario Kart 9 for the Switch?

Posts 21 to 40 of 41

NinChocolate

One MK per system. Why would that change? Nintendo needs that to happen like the bun needs the hotdog to sell. MK is the definition of a killer app, entirely. The Wii U got a redo. It’s clear by now those games filled the usual set number of slots, not bonus games on top of a new first party library. For example, there’s only one unique mainline Mario for Switch, and unless there’s an exception for a movie tie-in, that probably won’t change.

NinChocolate

OctolingKing13

I’m pretty sure Mario Kart X or Mario Kart 9 will be a switch advance early launch title, but they just revealed Lego Mario kart sets for 2025, might be confirmation for next Mario kart in that year????! Ahhhhhh I hope

wowie zowie

FishyS

With almost 70 million sales of Mario Kart 8, surely the sales are finally getting close to saturated. So I do think Switch 2 will have a new Mario Kart in the somewhat early days. I'm sure Nintendo has had a lot of work to try to figure out how to get even a decent fraction of that 70 million to buy the next game.

FishyS

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Anti-Matter

Next Mario Kart need these features:

1. Character customization for Mii player.
2. Specific vehicle customization.
3. Track editor like ModNation Racing.
4. Transformable vehicles
5. Three different type of vehicles: Land, Water & Air
6. Day and Night time for each track for better gaming experience.

Anti-Matter

FishyS

Anti-Matter wrote:

Next Mario Kart need these features:
1. Character customization for Mii player.
2. Specific vehicle customization.
3. Track editor like ModNation Racing.
4. Transformable vehicles
5. Three different type of vehicles: Land, Water & Air
6. Day and Night time for each track for better gaming experience.

All great suggestions — I assume a car would transform into a boat version or whatever on water? Pure water/boat levels would be super fun too.

I'm unfamiliar with ModNation but I would absolutely love a track editor. Given that Home Circuit was (sort of 😆 ) a track editor, I'm hoping Nintendo already is thinking of that type of idea.

Edited on by FishyS

FishyS

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Anti-Matter

@FishyS
The transformable vehicles was from Sonic & All Stars Racing Transformed and the three different type vehicles was from Skylanders SuperChargers & Imaginators.
Would like to see if Nintendo can consider those features as the 3rd party developers were really trying so hard to give something different for their racing games but still get overshadowed by Mario Kart popularity.

Anti-Matter

Kimyonaakuma

If Mario Maker taught us anything...we do not need custom course editors. I'm sure some of you made lovely things, but most of it was trash.
Mario Kart 8 has a limited amount of courses, and I've enjoyed replaying them since I bought the original version on Wii U. Quality over quantity for me.

I think what MK8 showed over all of its iterations is that it can continue to grow. Even the Deluxe version - which I would have considered finished - had little things added here and there. Eventually we got the BCP and that gave the game new life for an extra two years.

A new game on Switch 2 will have been made with DLC in mind, and I think that will make a big difference. Extra courses, characters and costumes will add a lot of replay value. And unlike the BCP, they should look cohesive (I hope!).
Honestly, I don't feel the need for more gimmicks like flying or diving. I'm happy with what we have. If they want to add side modes like a mission or double dash mode? That would be cool, but an extra.

Kimyonaakuma

FishyS

Kimyonaakuma wrote:

If Mario Maker taught us anything...we do not need custom course editors. I'm sure some of you made lovely things, but most of it was trash.

I was thinking the exact opposite — If Mario Maker has taught us anything, it's how amazing it would be if there were custom course editors (looks at my 345 hours of Mario Maker playtime). Nintendo makes very polished levels but Makers have made literally 10s of thousands of really good levels that can be almost as good or occasionally better than official Nintendo levels (and certainly creative in new and different ways). Are there also literally millions of mediocre and bad levels? Sure. But if you don't like bad levels, it's easy enough to play ones which have been rated better (e.g. more hearts in-game and comments about how good the levels are or external curated wikis, etc).

Personally I think it would be hilarious to race against real people (or even just bots) on a completely chaotic course I've never seen before, but having thousands of really good creative courses would also be fun just for the variety even if 1-for-1 they weren't quite as polished as Nintendo courses.

I think Nintendo should definitely still put all the highly polished Nintendo made courses for the default modes, I would just love a maker mode also.

Edited on by FishyS

FishyS

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JakedaArbok

I personally think that in both Mario Maker and a hypothetical Mario Kart Maker, you just have to know how to sift for gold through the crap.
I do think it would be a bit too complicated to make a Mario Kart course in a modern style for people that aren’t dedicated coders. Maybe in a retro-style game a-la Super as a spin-off?

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Anti-Matter

@JakedaArbok
Have you ever heard ModNation Racer on PlayStation 3 ?
I want to see next Mario Kart have track editor like ModNation.

Anti-Matter

Kimyonaakuma

I didn't play Mario Maker 2, but the original wasn't something I enjoyed. It's a matter of placing and combining blocks...and it still made so many bad levels?
Of course there's greatness, but having the work through the trash first? Not great. I play Mario Kart to switch my brain off and relax.

Also not sure how it would work in 3D. I played LittleBigPlanet Karting back in the PS3 days and that track editor was a mess. Adding anti gravity sections sounds even worse for that setup.
Would I buy it? Probably. But even good modded tracks for Mario Kart have busted textures and lighting, there are too many variables.

Kimyonaakuma

FishyS

Kimyonaakuma wrote:

I didn't play Mario Maker 2, but the original wasn't something I enjoyed.
Of course there's greatness, but having the work through the trash first? Not great.

Also not sure how it would work in 3D.

Yeah, Mario Maker 2 isn't perfect, but it made discoverability of good levels much easier than in Mario Maker 1. Very easy just to relax and play decent levels if you aren't in the mood for chaos. Mario Maker 1 not so much.

As for 3D Kart tracks? Even MK8 tracks are mostly 2D with 2.5D parts. In a maker game, they would have to restrict what type of components you could use to make them be able to piece together. That is the main difficulty of maker games of any dimension. I glanced at some videos and the ModNation game @Anti-Matter mentioned seems to have done it pretty well — obviously limited components but good enough to make pretty varied real looking 2.5D tracks. Not totally sure if Nintendo would be able to add antigrav though. Personally, rather than a more complex pure maker spinoff game, I'd be happy with a somewhat limited mode inside a mainline game.

This is all super conjecture, I doubt Nintendo will actually make a Mario Kart Maker. 😆

Edited on by FishyS

FishyS

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kkslider5552000

I think this misses the obvious point that Nintendo released NSMBU again on Switch and it significantly outsold Mario Maker 2. That alone makes me think the Maker concept is not going to be given much attention.

Sad reality is that I feel that level creation is a far more niche product, and some of the people who would be interested are probably too busy actually make fan games (if not actual games) on their own time anyway.

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Bolt_Strike

NinChocolate wrote:

One MK per system. Why would that change? Nintendo needs that to happen like the bun needs the hotdog to sell. MK is the definition of a killer app, entirely. The Wii U got a redo. It’s clear by now those games filled the usual set number of slots, not bonus games on top of a new first party library. For example, there’s only one unique mainline Mario for Switch, and unless there’s an exception for a movie tie-in, that probably won’t change.

I know this post is 2 years old, but I have to address this notion. The problem is that back when they had separate handheld and console entries, one entry per console meant we only had to wait 3 years for the next entry. This was a relatively reasonable wait because that's about when you're likely to get bored with the current entry and want new content to play around with. But now that Nintendo has hybrid consoles and will most likely stay that way, one per console can mean once every 5-10 years. And that's way too long to wait, a main series entry CANNOT tide you over for that long and you'll need a second entry mid-gen to fill in the gaps. This is why you saw rumors and calls for Mario Kart 9 around 2020-2021ish, even for people that first experienced 8 on the Switch in 2017, most of them were used to having a new entry after 3 years and getting bored of 8 around that time. Notice how even with the 8D port, this is the longest drought between entries now. That's what's different about the one entry per console rule.

And no, they can't just keep relying on DLC like the Booster Course pack to tide people over. The Booster Course pack is mainly old content, and that's going to get boring too. You think people are going to be excited to see an old course get remade for the 20th time? There needs to be a significant amount of NEW content around that point. And the BCP only had some because it ported stuff from Tour, future generations will not have the same benefit. They're going to have to just bite the bullet and ease up on this rule. In 5-10 year generation of 1 hybrid console, you really need 2 Mario Karts to keep the fanbase satisfied. No real way around this, you really need to be introducing new content every ~3-5 years to keep people engaged with your IPs, and if your IP is especially popular like Mario Kart is this is especially important.

Edited on by Bolt_Strike

Bolt_Strike

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FishyS

kkslider5552000 wrote:

I think this misses the obvious point that Nintendo released NSMBU again on Switch and it significantly outsold Mario Maker 2. That alone makes me think the Maker concept is not going to be given much attention.
Sad reality is that I feel that level creation is a far more niche product, and some of the people who would be interested are probably too busy actually make fan games (if not actual games) on their own time anyway.

Sorry for getting us a bit off topic, but Mario Maker 2 sold more than 8 million. Sure, a spinoff game unsurprisingly sold less than the mainline game which came out the same year (you call nsmbu a re-release but since only a small fraction of Switch players owned a Wii U--around 10%-- it was effectively new).

In particular Mario Maker 2 is near the top 20 best selling games on Switch (rank 23 last I checked) and sold far more than any Yoshi game or Paper Mario game or Kirby game or Metroid game or Bayonetta game, etc etc. If it was only the Mario branding and not the maker concept that was popular, there wouldn't have been literally 29 million levels created within mm2. I say this as someone who has never made a level in my life, I just enjoy playing other people's levels.

Given how popular Mario Kart is and how much many people do enjoy making things (perhaps especially children), I think there would be plenty of people who would enjoy both making and playing custom tracks. 'creation isn't popular' is also kind of contradicted by the fact that Minecraft is by some metrics the best selling game in history. If you don't enjoy it, that is fine, but plenty of people do.

Again, who knows if Nintendo will do this (I am guessing not), but it would be one way to give 'special sauce' to a new Mario Kart game without taking anything away (since it could have regular mode too). Having a real story mode would be another good way to mix up the formula beyond just small improvements here and there.

Edited on by FishyS

FishyS

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Grumblevolcano

FishyS wrote:

With almost 70 million sales of Mario Kart 8, surely the sales are finally getting close to saturated. So I do think Switch 2 will have a new Mario Kart in the somewhat early days. I'm sure Nintendo has had a lot of work to try to figure out how to get even a decent fraction of that 70 million to buy the next game.

I feel that MK8 Deluxe is like GTAV in the sense that there's never really a saturation point as time passing means there's always a load of new people reaching the age where the game is a likely candidate to play. The release of a new game would be the cause of things slowing down.

Grumblevolcano

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Kimyonaakuma

"Mario Kart Maker" or not - it wouldn't be the next mainline entry. It would be a side game like what Home Circuit was on the Switch.
It's not like Mario Maker is a generation defining game, Mario Wonder was.

Anyway! It's been almost 10 years since MK8, and they seem to be counting Tour as MK9? So tenth game, ten years have passed...they have plenty to show. I'd like a celebration of what's come before, as well as something new.
We're due a New Donk City track, maybe the Sand Kingdom? Possibly something referencing Mario Wonder or Bowser's Fury (hopefully the latter, I liked the cat theme).

Otherwise I'd expect more car parts, more costumes - if some are recycled designs from Tour that's fine, but they need to be remade and not ported over. Maybe a mode that has more than 12 racers? Bring back mission mode etc.

Kimyonaakuma

Ryu_Niiyama

That already came out. Mario Kart Live (possibly Tour/DLC fits this as well). No I am not being facetious. A lot of times gamers put ritual and tradition on things that internally with the dev simply don’t exist. I would not be surprised if internally one of those was considered 9.

Edited on by Ryu_Niiyama

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kkslider5552000

FishyS wrote:

kkslider5552000 wrote:

I think this misses the obvious point that Nintendo released NSMBU again on Switch and it significantly outsold Mario Maker 2. That alone makes me think the Maker concept is not going to be given much attention.
Sad reality is that I feel that level creation is a far more niche product, and some of the people who would be interested are probably too busy actually make fan games (if not actual games) on their own time anyway.

Sorry for getting us a bit off topic, but Mario Maker 2 sold more than 8 million. Sure, a spinoff game unsurprisingly sold less than the mainline game which came out the same year (you call nsmbu a re-release but since only a small fraction of Switch players owned a Wii U--around 10%-- it was effectively new).

In particular Mario Maker 2 is near the top 20 best selling games on Switch (rank 23 last I checked) and sold far more than any Yoshi game or Paper Mario game or Kirby game or Metroid game or Bayonetta game.

I have to honest, the impression I got from multiple people was that Mario Maker 2 had disappointing sales and the only sales numbers I saw come up was whatever the earlier numbers were and I never saw any updated sales when Nintendo would actually show them.

But 8 million, yeah that feels correct, ok, good to know.

Ok cool. Now someone please tell me New Pokemon Snap and Advance Wars sold better than I was told as well.

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FishyS

@kkslider5552000 I think Pokemon Snap sold almost 3 million? Actually it's probably still slowly selling. So it may end up around double or more the sales of the original game which is decent though not a home run.

Mario Kart Home Circuit was inching up near 2 million. Which is also decent but isn't great in proportion to the main game sales. So it may mean Mario Kart fans don't really want spinoff games. Although on the other hand it was a $100 game and oriented towards very young children who had access to vast amounts of flat floor space so that cuts away a lot of potential audience.

You're probably right that Nintendo won't do anything too crazy and unproven for their main game.

Edited on by FishyS

FishyS

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