Took the plunge on this one after watching the trailer. I loved the premise of this game and the comments from the writers that they were looking to create a "cozy" atmosphere with the school setting (snowball fights and school setting must be a reference to Final Fantasy Tactics Advance on the GBA). It's a mixture of walking around 6 areas of the school essentially performing fetch quests and then turn based SRPG battles.
The music is good, the art style engaging and the setting enjoyable. The battles are a bit too easy so far but I am in the early game so they're probably not representative of what's to come.
Its fun so far, a couple of hours in, but unfortunately the load times are increasing to the point of unplayability.
Walk from a room to the corridor - 10 sec
Walk from the corridor to the map screen - 25 - 30 sec
Map screen to next location - 10 sec
Get/do what you need, which is usually quite brief, and then rinse and repeat. It's putting me off playing now as I seem to spend more time staring at a blank screen than playing the game. They seem to be lengthening as well as I get further in as it was much shorter earlier on.
If it could be optimised better then it would be a fun game for tactics fans but for now I would hold off.
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Topic: Wintermoor Tactics Club
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