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Topic: Disappointed by the lack of new exclusives

Posts 321 to 340 of 439

sixrings

@Snatcher I don’t understand the huge emphasis and obsession that people put on new ips when so many great franchises of Nintendo , (ice climber, kid Icarus, fzero, punch out, excite bike, wii sports, earthbound, warriors, rad racer, pilot wings, donkey Kong, Mario strikers,) sit collecting dust on the shelves.

sixrings

rallydefault

@RandomNPC
If you refuse to pay full price for old games (which is ridiculous, in my opinion - the developers' work is suddenly worth less because a year has gone by?) but admit the Switch has a "robust" back catalog, you should be taking advantage of all the Black Friday/holiday deals going on as we waste time typing here.

I don't know why you would get a Switch if Mario Kart, Odyssey, Splatoon, Animal Crossing, Arms, Fire Emblem, Donkey Kong Country, etc. don't interest you.

[Edited by rallydefault]

rallydefault

Banjo-

@sixrings Wave Race as well. I don't agree with Nintendo's pricing of ports either, especially because they are ports of very recent games as Wii U and Switch belong to the same generation. They could have done a lot of things on Switch like rewarding Wii U owners or releasing ports for a cheaper price (Tropical Freeze was more expensive on Switch than on Wii U) or, even better, make bundles like Pikmin 1, 2 and 3. Pikmin 1 and 2 still look great, they need little work but Nintendo did as little as possible, chose the games that were already HD (Wii U games) like New Super Mario Bros. U and Pikmin 3 and released them again, full price. They only release the Wii U entries because they're already HD so no Pikmin 1 or 2 and no New Super Mario Bros. Wii. Among all those IPs plus Super Mario and The Legend of Zelda they only released the Wii U games again. They used Splatoon and Super Mario Maker to release expanded editions on Switch. They created Arms for the launch window and developed Super Mario Odyssey and called it a generation.

Banjo-

Switch Friend Code: SW-6404-5318-0807

Anti-Matter

@Snatcher
I want to see ARMS 2 with more characters, new weapons, new places, better storyline, customization, normal boxing fight mode, cardio boxing workout mode.

Everlasting Dance Trax Boxing Eurobeat

Anti-Matter

@BlueOcean
When i pick Nintendo Switch games, i don't care if they are 1st / 3rd / ports / remaster / multiconsoles / whatever. As long they are playable.
I pick what is interesting for me regardless of their status.
I don't really worry with 1st party release as i only have interest with certain 1st party games. Games like Zelda, Metroid, Fire Emblem, Smash Bros, Pikmin, F-Zero, etc are completely out of my radar as i never have interest with them and never care their existence.
Looks like you have cherry picking attitude in getting the games. Try some never before played games to expand gaming experiences. Don't compare everything by your XBOX standard.

Everlasting Dance Trax Boxing Eurobeat

RandomNPC

@rallydefault I got a switch because I saw Metroid Dread in the store and fancied playing it - pretty simple really.
Would you pay cinema prices to watch a 4 year old movie? It's the same principle as paying full price for a 4 year old game in my opinion.
What about games like Skyrim, Witcher, Doom etc that all seem to be much more expensive on the Switch after a few years of availability.

RandomNPC

Bolt_Strike

@faint @BlueOcean It hardly matters which one released first. They're both the same generation because they both play the same games.

@StuTwo Could you be more specific about what you want out of a new IP? Especially in terms of genres? Because we got two new IPs, ARMS and Ring Fit Adventure. True, they weren't as hardcore as Splatoon, and ARMS didn't sell as well, but they were new IPs.

Part of the reason that Nintendo has been relatively stingy on new IPs lately seems to be that when they want a new IP, they don't want it to overlap with an existing IP and cannibalize sales. If it's an idea they think can be done with an existing IP, they just use an existing IP for it. So usually a new IP would have to be for a genre that they either do not have or they could do more with. For instance part of the reason Splatoon was made a new IP was because Nintendo didn't have much in the way of shooters (they had Metroid, but it was on hiatus at the time and was more single player focused, so they had room for a new multiplayer focused shooter) and even then they considered just making it a Mario spinoff! So if you're thinking "I want to see something new" your next thought should be "what's missing that other IPs are not doing?". And the more and more IPs they come up with, the harder and harder this exercise becomes.

The same could be said for some of the other niche IPs that have fallen off that you might want back F-Zero, Golden Sun, Kid Icarus, etc., @sixrings. Are they really worth bringing back? Do they offer something that one of the more popular IPs doesn't?

Now one other thing I think they could do is have new spinoff/side series of existing IPs to cover more ground that Nintendo currently isn't. I do have a couple of ideas for that as well, but again, I want to see what you guys come up with first before I start naming ideas.

@sixrings DK is rumored to be on the way. Come back in about a year and then see if that's still true. As for NSMB, the question there is what can they really do to build on it? The NSMB games have all been fairly samey and have garnered a lot of complaints because of that, so the reason for the long drought is probably because they want to think through what's next for 2D Mario. We do have NSMBUDX and Mario Maker 2 to tide us over in the meantime, but at this point I'm not sure we're going to get an original NSMB game. That might be something they save to be a launch title for the Switch 2. It's not an IP that's desperately lacking on the Switch right now (2D Mario has more of a presence on Switch than Mario Kart) and a big original new 2D Mario game would be a nice, high selling title that could showcase something new and exciting to help sell the console.

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

SwitchForce

Anti-Matter wrote:

@BlueOcean
When i pick Nintendo Switch games, i don't care if they are 1st / 3rd / ports / remaster / multiconsoles / whatever. As long they are playable.
I pick what is interesting for me regardless of their status.
I don't really worry with 1st party release as i only have interest with certain 1st party games. Games like Zelda, Metroid, Fire Emblem, Smash Bros, Pikmin, F-Zero, etc are completely out of my radar as i never have interest with them and never care their existence.
Looks like you have cherry picking attitude in getting the games. Try some never before played games to expand gaming experiences. Don't compare everything by your XBOX standard.

That's where I am at but as you notice people just love to Troll/Cherry pick because they stand a Switch is successful for being a underpowered Console.

[Edited by SwitchForce]

SwitchForce

sixrings

@Bolt_Strike well Microsoft managed to make a really good flight simulator. I don’t know why Nintendo couldn’t bring back a pilot wings type game. Punch out on wii was good. I don’t see the reason why they decided to shelve that for arms other than trying to force motion controls again. Wii sports is great and I don’t see a alternative. I can see people questioning ice climbers but Celeste showed small games in ice work. Why couldn’t Nintendo do something similar. Why is fast rmx successful and possible but not f zero. Why is there a new version (I’ve never played it) of bubble bobble but we can’t do something similar with old 8 bit games. People swear that kid Icarus on 3ds was one of its best games. And yes wave race is a classic. And I wouldn’t mind a 1080. If Nintendo doesn’t have enough resources to make all these games then they should find competent studios and outsource them. Either way it’s really annoying that a good portion of the switch first person library is wii u ports and another good portion wii ports. Extra annoying for wii u supporters.

sixrings

Bolt_Strike

@BlueOcean Last part of my post got cut off for some reason. Anyway, I think part of the problem with them not implementing Gamepad functionality is because the Switch is really limited in how much it can replicate the Gamepad. Because the Switch is only one screen and that one screen is docked when you're playing on the TV, you really can't use the Gamepad the way you would've used it on the Wii U version. For as much as Nintendo touts how the Switch contains the DNA of all past Nintendo consoles, it really can't entirely replicate DS/3DS/Wii U gameplay because it's only one screen, and we need dual screens back to be able to fix that.

That is exactly what I would like to see them do for next gen, but I'm not sure it's really feasible. The best form factor to solve the problem would be one where there are two screens that could detach, you would need that to be able to use a second screen in docked mode, but I'm not sure if the technology is quite there yet for them to do that for their next gen Switch. It'd need to have a high amount of processing power so that the two screens would communicate with each other with little to no lag and they'd want to do that at a reasonable cost and I don't think that's really possible at this point. If they can pull it off, I'd love to see them do it for the Switch 2, that would be a very Nintendo thing for them to do.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

VoidofLight

@faint They never gave any indication of them abandoning Console generations, so people are just using baseless speculation, and "Insider info" to claim something that's untrue. People said the same exact stuff back when the Wii U happened, and if you look at that, Nintendo had another console gen.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

StuTwo

Bolt_Strike wrote:

@StuTwo Could you be more specific about what you want out of a new IP? Especially in terms of genres? Because we got two new IPs, ARMS and Ring Fit Adventure. True, they weren't as hardcore as Splatoon, and ARMS didn't sell as well, but they were new IPs.

Part of the reason that Nintendo has been relatively stingy on new IPs lately seems to be that when they want a new IP, they don't want it to overlap with an existing IP and cannibalize sales. If it's an idea they think can be done with an existing IP, they just use an existing IP for it. So usually a new IP would have to be for a genre that they either do not have or they could do more with. For instance part of the reason Splatoon was made a new IP was because Nintendo didn't have much in the way of shooters (they had Metroid, but it was on hiatus at the time and was more single player focused, so they had room for a new multiplayer focused shooter) and even then they considered just making it a Mario spinoff! So if you're thinking "I want to see something new" your next thought should be "what's missing that other IPs are not doing?". And the more and more IPs they come up with, the harder and harder this exercise becomes.

In a sense I agree - it is more about what is being done with the games but I think that (especially post Federation Force) that Nintendo has become very conservative about what can be done with their established IP. For instance I could easily see an innovative Star Fox RTS or MOBA but they'll never allow it in 2021 because of the possible fan backlash and risk.

I think Nintendo needs to be seen to stake out new ground. Splatoon was a thoughtful answer to some of the problems of competitive team shooters. It's a game where your kill count barely matters and every player is always contributing regardless of how accurate they are. It's a super clever idea and it was completely contrary to what was happening in that genre at the time. It would have still been a super clever idea with a Mario graphical coat of paint instead but the new IP surrounding it allowed it to breathe and develop iteratively on its own schedule.

So that's one thing (but I have many more thoughts on the matter).

StuTwo

Switch Friend Code: SW-6338-4534-2507

Bolt_Strike

@sixrings You need to look at the sales too. Part of the reason an IP ends up on the backburner is because it didn't sell enough and they'd rather work on an IP that sold better. And a lot of these IPs are fairly niche concepts that I don't think have a lot of broad appeal, so that's probably why they're getting ignored. I do think they could sell fairly well, just about everything does on the Switch, but I don't think they could outsell some of the games they've actually chosen for Switch entries (like, I see few if any of these games cracking 5 million in sales).

F-Zero would probably cannibalize Mario Kart, and Mario Kart's adapted most of its mechanics so I don't see much point in bringing it back. Pilotwings is too close to Star Fox and its gameplay could just be integrated as a mini game into a bigger IP. Kid Icarus is also something that a lot of people have said "this just feels like Star Fox". Wii Sports kind of cannibalizes the Mario Sports titles and I'd rather see Mario Sports branch out into/bring back other sports than Golf and Tennis. I will agree that Strikers should be brought back, and I think now that Next Level is owned by Nintendo and is sure to receive a budget increase to hire more people, we may see them trade off between Luigi's Mansion and Strikers on a consistent basis now. Ice Climbers having "ice mechanics" doesn't really make sense because they can put ice mechanics into whatever game they want (I really wish they would've done that to Tropical Freeze to actually make it feel like a unique game instead of a glorified DKCR level pack), and Celeste is beloved for more than just its ice mechanics, it's beloved because of its platforming mechanics. Ice Climbers either needs a new hook or it should be an eShop title. I would like to see Excitebike, Wave Race, and/or 1080 Snowboarding back because the racing genre is in desperate need of more gameplay variety (not just on Nintendo but in the industry as a whole, the racing genre right now is mainly just car sims and mascot kart racers and those two styles don't feel that different from each other either). I'm a little less certain on Wave Race because that seems a bit more on the niche side, but there's nothing stopping an Excitebike or 1080 Snowboarding revival.

They could probably expand Nintendo's staff to have more development teams working on games like this and that would solve the problem. However they could also decide that it's more profitable to just make something new. Again, you kind of have to be careful and think through if we really need it or if something else would be better.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Bolt_Strike

@StuTwo The main reason behind the backlash is the timing and lack of support for the main series of that IP, not because they don't like the gameplay itself. Federation Force is the perfect example here, it had been 5 years since the last Metroid game, as well as 9 years since the last Metroid game that was universally liked and the Metroid fanbase was expecting a main series game at that point, not a spinoff. Star Fox is kind of in a similar boat where its output is so sporadic and it goes through several lengthy droughts that its fanbase wants consistent success from the main games before it wants a spinoff. I do think those ideas are doable (although in Federation Force's case I think it'd be better to roll that gameplay into a Prime Hunters 2 sort of game), but I don't think now's the time for those.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

sixrings

@Bolt_Strike Xbox doesn’t seem to have a problem with horizon cannibalizing sales of each other. They may both be racing games but they serve totally different markets. When I think of fzero I think of a hard and super fast racer. Sorry putting 200cc doesn’t make Mario kart f zero. Snes had three racers Mario kart , stunt race fx, and fzero while n64 had 1080, wave race, f zero x, and Mario kart. Game cube had wave race, mario kart, and f zero. Now we’re down to one racer?

Pilotwings is not at all like star fox which is a shooter at heart. I’m not going to go throw this extensive list of excuses to why games aren’t made.

There’s a variety of reasons games didn’t sell as well. Were they released like Metroid returns at the end of the consoles life and people had moved on. Perhaps people heard about kid Icarus control scheme and said that isn’t for me. Surely that’s what happened to star fox zero. Ultimately there’s no reason if Nintendo didn’t have the resources why such a big company couldn’t get a smaller studio to round out their Library.

I love Mario. But part of the reason I love Mario is because every console without fail there’s a number of Mario titles. All somewhat different but he never goes away so long that I miss him. These Nintendo ips go away for so long they don’t get a chance for a fan following to be made. I mean a whole group of people grew up without a fzero. And another group of people saw one punch out game made. How does Nintendo expect these ips to become popular if they rarely put out games of them.

sixrings

Bolt_Strike

@sixrings You mean between the regular Forza games and the Forza Horizon games? Well yeah, that's because the main series is focused on precision racing through set tracks and Horizon is more open world. This was actually something I was going to mention in my list, a Mario Kart equivalent of Forza Horizon would be a very nice addition to the lineup and a great way to build on Mario Kart and justify having two per console (also has the added benefit of partially satisfying the demand for another Diddy Kong Racing game as a Forza Horizon type of game would be an evolution of what DKR racing fans are looking for). Again, I'm with you that Nintendo desperately needs more racing games than Mario Kart but I don't think F-Zero is particularly needed, any benefit F-Zero could give the genre could just be done with something else that's more mechanically unique than a Hovercar sim. Excitebike, 1080 Snowboarding, Wave Race, or something new (perhaps a Sonic R-esque footracer with more platforming elements?) would be a much better complement to Mario Kart.

Pilotwings and Star Fox both have flight/piloting as a core part of their gameplay, so that's close enough that they could end up cannibalizing each other. Pick one and work the other into its gameplay.

I would also disagree that the Mario titles are all somewhat different. The entire era of Mario games from 2011-2017 just feels like it blends together into a samey blob of generic feeling Mario games with little to no distinctive gameplay, settings, or characters (and the first two NSMB feel like they belong in that same era despite being released earlier, so you could really extend it to 2009-2017 and just exclude the two Galaxy games). More Mario is good, but not when every game just feels like DLC of the last game, so this is where they really need to be careful having multiple games on one console. It seems like they might be re-evaluating how to approach 2D Mario and what to do next and taking their time on making it so they don't keep getting complaints of "ReHaSh!".

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Snatcher

@sixrings Because at this point people have done nothing but ask for those series to return, They haven't, They want something new, and all those other game collecting dust? is what people want nintendo to go back to.

Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!

(My friend code is SW-7322-1645-6323, please ask me before you use it)

I’m very much alive!

Current obsession: Persona 4 golden!

Bolt_Strike

[Edited by Bolt_Strike]

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

VoidofLight

@Bolt_Strike Ehhh.. I'd rather them keep what they're doing in Legends. Big areas that aren't interconnected. Better for the leveling curve, and better for the games themselves, due to bugs not cropping up as heavily. Going full open world seems unrealistic for a team of Gamefreak's stature, given how they're forced to work on a tight schedule.. plus open world rpg's don't usually do well, at least not in the style of BotW anyways.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

What I want is just this:

An animal crossing game that has all of it's content on launch, and tons of things to sink time into, including bells. I liked the grind in New Leaf, since it gave me more to do, so I'd enjoy it more if they made a game like that again.

A new 2D Zelda would be great. It's been years since the last new one, and A Link Between Worlds is probably the one I enjoyed the most. It would make it easier to wait on BotW 2, and be another game to look forwards to.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

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