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Topic: The Nintendo Switch Thread

Posts 63,941 to 63,960 of 69,715

Pizzamorg

Lol are people really doing the "30 FPS is fine, if you think 60fps is a base necessity you're an elitist" ***** in here as well?

Such an odd hill to die on, when 60 FPS is objectively better in almost every genre that requires the slightest amount of precision. I wonder why people delude themselves rather than just accept the truth. Especially when it comes to those who have tried both, like who are they trying to kid and why?

Anyway, I started my replay of Bayonetta. I played it on 360 originally but that was probably well over a decade ago and so I remember basically nothing beyond the lady getting more naked as she does combos thing. Of course that seared into my teenage brain.

This is my first playthrough on Switch. I'm really happy this runs at 60 FPS. I dunno what other sacrifices they had to make to achieve that, but it's got that ugly grey brown visual palette typical of that era anyway, so there isn't much fidelity to protect. The character/monster and ability designs all look great on the SWOLED though, the few sources of colour and vibrancy to be found.

Storywise I have absolutely no idea what's going on. Feel like I'm coming in about midway through the third season of some anime. The cutscenes can also be crazy long too.

Thankfully the gameplay is great. My understanding is easy mode automatically creates combos for you as you just mash random buttons, whereas on Normal it's all manual.

To be honest both difficulties feel pretty button mashy to me, it just feels like automode creates cooler combos easier. I'm gonna stick with normal for now though, see if I can create flashier combos with more mastery. Or if the game becomes too hard I'll just drop it down. Right now though it seems very forgiving with incoming damage and the generosity of dodge windows on Normal.

The Nintendo themed costumes are a good laugh too, especially the Peach and Daisy ones that allow you to summon Bowser. I also love how you can pick up enemy weapons, and that they have their own depth and unique combos too. Just feels like a great sandbox.

The scale of some of the boss encounters immediately is also just insane in the best possible way.

Really looking forward to playing more.

Life to the living, death to the dead.

Ralizah

If people require a perfect 60fps to consider a game playable, then they should be gaming on PC only, full stop. 60fps has never been a 3D gaming standard on consoles. Even with this current generation, we're starting to see games release without performance modes. And that'll likely become more common as the generation wears on.

It's one of the major reasons I'll likely always have at least one foot in the PC gaming scene. I'll always dial down settings in order to improve performance.

With that said, 30fps IS playable for every type of game, even though games looks and feel better playing at higher framerates.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Anti-Matter

When the same games on Switch version running on 30 fps but 60 fps on PS4 / PS5 version, I will pick the PlayStation version instead and avoid getting the Switch version.

Rhythm gonna hit your head.

kkslider5552000

Ralizah wrote:

If people require a perfect 60fps to consider a game playable, then they should be gaming on PC only, full stop. 60fps has never been a 3D gaming standard on consoles. Even with this current generation, we're starting to see games release without performance modes. And that'll likely become more common as the generation wears on.

With that said, 30fps IS playable for every type of game, even though games looks and feel better playing at higher framerates.

This is generally my take. If 60 fps is so important and you have the money, just get a good gaming PC. That's it.

THAT BEING SAID, I do think 60 FPS should probably be the standard to strive for, and companies not actively striving for it probably either have issues or are desperate to prove their graphics in 2022, for some reason. Most people are fine with 30 fps, but the actual issues of why games don't reach 60 fps is probably worth exploring.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

JaxonH

@Eagly
I'll never understand why Gamefreak doesn't swallow their pride and ask Nintendo for help, both with a properly optimized engine to use and coding efficiently to achieve reasonable performance.

I also will never understand why Nintendo doesn't take a proactive approach to help them, either.

Nintendo is a stakeholder in the IP. They have a vested interest in the games being as good as possible.

I suppose new hardware could help. While the root cause of the issue is lack of programming skill, if you throw enough power at the problem it can at least brute force its way through some of the issues. In that respect, I very much do look forward to next gen Switch.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@kkslider5552000 Console game developers will almost always prioritize graphics. There's a lot of compute overhead for performance modes during this cross-gen period, but 60fps will be first on the chopping block once more complex modern gen AAA releases become the norm.

As for Switch, it's weak enough that expecting higher framerates simply isn't realistic. You kinda take whatever you can get with that console. Same way with late-gen PS4 and Xbox One, frankly, which have a ton of games that struggle to even hit 30fps.

People who play on the current-gen equivalent of the Game Boy and complain that performance and image quality aren't perfect don't really get much sympathy from me. Especially when they start making a nuisance of themselves online, as some are wont to do (not generally on here, thankfully).

Currently Playing: Resident Evil Village: Gold Edition

kkslider5552000

AAA game companies nowadays frustrate me with their overly long development times, but Gamefreak feels like the counterpoint to all that. Since it feels like they just refuse to develop their games differently and think because they don't put out 3rd versions anymore and hired some more people that they can do exactly the same quality of work on HD consoles as they did 15 years ago on GBA and DS.

Ralizah wrote:

Console game developers will almost always prioritize graphics.

They should prioritize actually releasing games, they've mostly been very bad at that lately. :V

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Ralizah

@kkslider5552000 The more complex games become, the longer it takes to produce them. Which is a big reason why I'm not sad Nintendo is still pretty far behind in the technical arms race. Switch is still at the point where it's feasible to have a strong development pipeline in place.

As for Game Freak, considering they're expected to release games annually, I doubt they have full control over their production timelines. It's easy for the next Zelda to be great when Nintendo can spend five years developing it.

Currently Playing: Resident Evil Village: Gold Edition

skywake

As I said in an earlier post, 60fps is arbitrary and only exists as a target because some dude 100+ years ago decided a standard AC cycle rate for the US. What the goal should be is reducing frame time variability and lowering input latency. In 2022 nobody should be talking about 60fps, we should instead be asking where VRR is and/or communicating the benefits of not having your GPU wait for the display to be ready

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

JaxonH

@Giancarlothomaz
Everyone wants to play games with good performance. But that doesn't mean anything less than perfection is some kind of catastrophe. And dips from 60 are far more acceptable than dips from 30. Which I've stated more times than I can remember now... it's starting to feel like you're just not listening.

I'm tired of you keeping this going, desperate to be right and scraping for any comment that provides you with affirmation... I'm about to block you dude. Just so you know. I don't want to, but I'm seriously over this back and forth, nagging on and on without saying anything different than the last half dozen posts you tagged at me. Please, for the sake of my own sanity and that of everyone else here, let's move on.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@skywake
Facts. VRR is where it's at. That should be it.

It's a shame SteamDeck didn't have it, and I'm not holding my breath on Switch 2 having it either (it really should but ya know, VRR capable screen = higher cost and they want to keep costs as low as possible).

Ah well. At least consoles and PC have finally gotten there. One day handhelds will too.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

The HD rumble in Bayonetta 3 is some of the best of any Switch game I've played.

In fact, it's been so long since a Switch game truly utilized HD rumble to an impressive extent like this, it almost feels like a PS5 game using the Dualsense. That's how good it is. I've never felt rumble this good from a Pro Controller. It's usually the joycon that showcase it best. But they nailed it here, and it really adds to the experience.

Which, btw, I think after this recent chapter I can officially say this game is topping Bayonetta 2. And I don't say that lightly. Bayo2 has long been the best action game I've ever played, and one of my favorite games of all time. But this one is just better. The exploration is more addictive, the sound the little light green claw currency makes as it clatters into your inventory, the insane amount of secrets and hidden collectibles, and the combat. Oh my gosh, the combat.

Bayonetta has always had the best combat of any action game, but the demon slave mechanic takes this one to a whole new level. Expertly interweaving summons into your combos, delicately balancing your magic meter while strategically positioning Bayonetta to not get hit during the summon, knowing when to cancel the summon in order to dodge an attack coming for Bayo... it's so intoxicating.

Every now and then you play a game that's so good, so incredible, that has you so totally absorbed into it, you have to pause the game and reflect on how amazing it is. Maybe go to a comment section to spiel about how awesome it is.

That's what I'm feeling right now.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

skywake

@JaxonH
Bit of a chicken and egg thing. We kinda need people understanding what it is and why it matters for manufacturers to bother including it. But it needs to exist for people to see why it matters. Although in both cases, it's a much harder thing to communicate than "high frame rate go brrr, big GPU go smooth". Which is a shame given it's the lower spec devices that benefit the most from VRR

At least now since it has become part of the latest HDMI specs we're seeing more consoles supporting it just because. And it seems TV manufacturers are keen on it, at least more than they are for other things that should be standard (I'm looking at you 100Mbps Ethernet ports)

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

JaxonH

This new Tactics Ogre Reborn launch trailer is straight 🔥 🔥 🔥

@Ralizah
I think we have a new contender that will go toe to toe with Triangle Strategy...

Switch OLED Gameplay

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Giancarlothomaz

@JaxonH i see so Bayonetta 3 has surpassed Super Mario Odyssey in the best use of HD Rumble?is what you saying? do the enemies break your combos like in Bayonetta 2? is the Demon Slave a well balanced mechanic?(don't have the same flaws of Umbra Climax, you about to lose, just spam this to win),how is the difficult?more compared to Bayonetta 1 or 2?

i like HD Rumble.

X:

Giancarlothomaz

@Ralizah sadly Game Freak is bound by the anime/merchandising of the franchise, they don't have the liberty of others Nintendo studios such as the Zelda team/Mario, of polishing the game, they have to release a new generation every 3/4 years, even if this games demand more development time/polish, because the Pokémon Company can't wait Game Freak to polish the game, to release the new season of the anime and merchandising.

i like HD Rumble.

X:

Ralizah

@JaxonH Doubtful. It looks good for a remaster of a 2010 remake of a game from 1995, but the map design and gameplay just don't look like they'll be anywhere on the same level for me. It also has an upwards battle if it wants to match Triangle Strategy's story.

Just going by ear, the voice acting is probably on par or better, though.

Really eager for them to shift gears toward Front Mission once this is out. Hopefully they've added voice acting to that as well.

Currently Playing: Resident Evil Village: Gold Edition

JaxonH

@Giancarlothomaz
Mario Odyssey used HD rumble in a very ingenious way, integrating it into gameplay. But I wouldn't say the actual rumble itself was all that impressive. Much less with a Pro Controller.

The rumble in Bayonetta 3 feels genuinely impressive with a Pro controller. A blend of various frequencies in different areas, with just the right amplitude that hits that sweet spot. So while it isn't gameplay integrated, it's definitely more impressive.

Enemies can break your combo if you're hit. But because the game is so fast paced, you're right back into a new combo afterward. There are also skills that mitigate damage knockbacks, at least for your summons.

I'd say Demon Slave is incredibly well balanced. For one, you are 100% vulnerable when summoning. If there's multiple enemies, all it takes is one of them attacking Bayonetta to cancel your summon. Bayonetta can't move and you don't control her during a summon. On top of this, summons depend on the magic meter, which drains while being used. Once drained, you can't summon until it replenishes. Furthermore, many of the larger enemies can kill your summon. It's not uncommon for a large enemy to knock your summon over, pin them down and execute them. In which case you are penalized with a timer until you can re-sunmon again. They also don't do insane damage. They do good damage, but it feels balanced.

As for difficulty, I'd say it's about on par with what the series has always been. However, the special stages unlocked by catching the cat, finding the crow and toad for each chapter are insanely difficult. Even for Chapter 1, I couldn't beat the challenge stage I unlocked. I had to drop the difficulty down to Casual for that challenge, and even then I barely beat it with just fractions of a second remaining. It could be because I'm not that good at properly utilizing summons yet and integrating them into gameplay- mine kept getting killed by the enemy so I just did it without summoning. But maybe there's a better approach where you dodge into witch time, then quickly summon during witch time when they can't attack back.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

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