@Therad I think there are plenty of anecdotes the other way too. Clearly Nintendo has failed to get it right over the past decade though and I'm not saying it's necessarily easy but it's not a hopeless task for them either.
My kids are much too young for playing video games yet but I can guarantee they'll be trusted with a Nintendo console years before they're trusted with a mobile phone or tablet for the precise reason that they don't have social media apps on them and because the games are 'complete' with no micro transactions.
Those things matter but they have to be marketed properly - which means getting the hardware right, supplying the right type of software, hitting the right price points on both and explaining the advantages to parents. Do that and they can potentially retake the more profitable 20% of kids (the remainder probably never spend a penny on games anyway).
@gcunit yeah but by the time you load up the browser and log in the memes are too old to understand anymore and the conversations have all passed you by.
The thing about Bandai Namco is that I have absolutely no idea what they're working on. Their portfolio ranges from licensed shovelware to high quality games.
It's out this week on the eShop and will cost $5. I never bought this for Wii U, just not really interested in it and I think it's been on sale a few times.
@Octane They did say they had a Tales of game coming for Switch, and on the site of that article, in the comments, I see people mention something called "Robot Wars". Other than that, anyone's guess. Maybe Dark Souls?
An enhanced Smash 4 port could be a safe guess, maybe Nintendo will use it as the big E3 2018 reveal. Also that way, ARMS support will be over before the announcement so Smash wouldn't have killed ARMS (I think ARMS support is only a year?).
@skywake As I've said, if it's a combined architecture that can run the games, no matter what form the hardware takes, then I do not see the problem on that front.
I'm sure if you go back to the first pages I've already said quite a lot on this. The problem is that in order to make a piece of hardware that can be portable you limit how much higher you can scale up. To put it simply, a home console SKU of the Switch that wasn't limited by battery/power but still used the same architecture? It wouldn't be able to beat the XBOne X. Not in 2017 anyways.
So then you're basically back at square one anyways. And in terms of selling as many units as quickly as possible? It's better for Nintendo as a business to keep things as simple as possible. Which means selling us a portable console that's pretty powerful. A home console gimped by the fact that they have to accommodate for portable gaming is less appealing, especially if the hardware itself isn't even portable.
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@JaxonH@DiscoGentleman OK, good to hear the game runs well in handheld mode. When I get it, I'll probably stick to 30fps in both modes so that it feels the same when I play.
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@Therad I think there are plenty of anecdotes the other way too. Clearly Nintendo has failed to get it right over the past decade though and I'm not saying it's necessarily easy but it's not a hopeless task for them either.
My kids are much too young for playing video games yet but I can guarantee they'll be trusted with a Nintendo console years before they're trusted with a mobile phone or tablet for the precise reason that they don't have social media apps on them and because the games are 'complete' with no micro transactions.
Those things matter but they have to be marketed properly - which means getting the hardware right, supplying the right type of software, hitting the right price points on both and explaining the advantages to parents. Do that and they can potentially retake the more profitable 20% of kids (the remainder probably never spend a penny on games anyway).
Yeah, but we also have stats for it, not just anecdotes.
Fyi, my kids do actually play on the switch and Wii U. One daughter likes splatoon (she is the one owning the first, and will get the second at her eight birthday) and the little one likes mario+rabbids, arms and Kart. Zelda was a bit hard for them, but they managed to get off the plateau at least.
They are gamers by heart, but even then the 2ds is far to limited. They have all sorts of games, everything from coloring to puzzle games to doll house games to Nintendo games. The little one is managing FE with no problem.
But gaming is such a small part of the smartphone experience. They are not only using the phones for gaming, they are also using such things as the camera and video functionality. The older has started using the calendar and alarm function, and they can skype their grandparents. And if we look at gaming basically every interest they have, they can find an app that suits them.
In contrast to you I see an open system as something good, they can discover things by themselves and learn. Sometimes they will find worthless thrash and sometimes they will find gems. But restricting them down isn't really an option anymore. And Nintendo will never be able catch up unless they become android compatible. They are a very small company despite being an international company.
@skywake Doesn't need to beat the Xbox One X. It needs parity, so as to take the hardware excuse the thirds face away. Developers optimize and develop for the most used PS4/Xbox models, and those are not the Pro/Xbox One, so there's that.
"A home console gimped by the fact that they have to accommodate for portable gaming is less appealing, especially if the hardware itself isn't even portable." That's what the Switch is now, can only go up from there I'd reckon. Plus, there's other means of achieving that parity I'm talking about, like with that supplemental computing device, for example.
So, I'm wondering something. The Switch is slated to receive 2 MMO's in Japan, that being Dragon Quest X and Phantasy Star Online 2, yet I've seen developers wonder how to put their always-online game on a console that can become portable, and thus not necessarily connected to the internet at any one time.
@DarthNocturnal True, but let's take Overwatch for example. While you can still play Splatoon 2 offline, Overwatch doesn't have such a mode. You literally can't play the game if you don't have connection.
Doesn't need to beat the Xbox One X. It needs parity
As I said, as soon as they went with a mobile architecture that wasn't going to happen. They can get close and as tech improves they might even get really close. But as of 2017 they're not going to reach parity. In terms of absolute raw horsepower the fastest commercial ARM based SoC has about 70-80% of the power of the XBOne. The Switch when docked is about half again (and less still undocked but that's not a factor given it's only driving a 720p display in that mode). In a nutshell, a device that's portable that's about half as good as the XBOne is impressive even to people who aren't into Nintendo. A home console that is even 90% as powerful as the original XBOne? Not so much.
Plus, there's other means of achieving that parity I'm talking about, like with that supplemental computing device, for example.
Well when you start doing stuff like that you're just adding extra complexity. Which is precisely what they've tried to avoid by not splitting themselves between portables and home consoles. With the Switch they've got a single platform and a single architecture across both portable and home console. Which means all of their games are all in one spot rather. As soon as you add something like an add-on processor you've split the audience again.
The addition of video capture is pretty nice I use the Joy-Con + Grip and, admittedly, the capture button is in a bit of an awkward position (..is it placed any better on the Pro?) ..but it's still great for making little clips that make you look better than you actually are!
I hope that they roll out the video functionality to cover all games soon - particularly for third-parties and indies ..I assume that each game would have to individually patch the functionality in to their game? - just hope that Nintendo allow them to do so!
NOTE: Not looking to promote my Twitter (it's basically just a photo/video dump for my Switch) just couldn't figure out how to copy a link to the video directly (no right click?) :/
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