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Topic: The Nintendo Switch Thread

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skywake

Nicolaison wrote:

I was never able to get used to keyboard/mouse to work for me; it baffles me how people can draw works of art on a mouse, let alone shoot a target. I've had better luck using a touchpad, and better still with analog sticks, since I've had plenty of practice with Halo and Goldeneye007 as a kid

Well the point about drawing with a mouse is a good one but not for the reason you're arguing. Try and draw something using an analogue stick and compare that to a mouse. The few times I've come across a game that asks you to draw with an analogue stick it's always been a bit of a dumpster fire. But I can write with a mouse almost as effortlessly as I can write with a pen.

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TuVictus

@NEStalgia They're inconsistent because it is a unique/new type of game being played by many different individuals not knowing what to expect/do with these new ideas. Just like Splatoon was. It makes sense that there's different ways in which these people approach them and are confused by it.
Why do reviews bother people so much? It'll be fine, I think the game will do well despite these allegedly bad reviews. Though I don't think it'll be the next Splatoon in terms of popularity. Would love to be wrong though. people need to stop putting so much weight on metacritic is all I'm saying. And reviews in general. The game is scoring well, it's not like these are negative reviews...

[Edited by TuVictus]

TuVictus

NaviAndMii

NEStalgia wrote:

@NaviAndMii whoops hit reply before I finished typing I was going to say, for me, personally I grew up with D-Pads but evolved with the FPS genre from the start on PC. Keyboard and mouse is far and away superior to any other control method for FPS games because FPS games were entirely designed around keyboard and mouse as its control scheme. It's like playing a fighter without an arcade stick....you can get it to work, but it's just designed for a different input method's features. Playing shooters with sticks is just....yuck. All console shooters use "auto aim" and "aim assist" to compensate for the fact that the controls are effectively useless. Even if you disable those features the engine is still using them to one degree or another because it's simply not possible to get the required accuracy and rotation rates out of a stick vs. a high res mouse. The genre is simply built for a mouse with "free look" and evolved around it. In a console shooter, it's always snapping to nearest pixels to correct your impossible aim except for some slow scrolling sniper scopes and such. The cheat is built into the game.

There is one. AND ONLY ONE. Exception to this rule. Splatoon. With the motion controls, Splatoon actually approximates mouse movements. In fact the company that provided the WiiMote and Motion+ sensors originally sold the concept in a package called "Air Mouse", and oriented it for PC gaming. They still sell them for office presentation applications but it never took off in gaming, but the Nintendo contract paid off. So Splatoon actually has mouse based fine tuning for aiming via the motion controls. As such it does NOT have auto aim / aim assist of any kind, and is why stick controls for Splatoon are so much harder than motion. Thus, Splatoon remains the only PC equivalent shooter on console in terms of accuracy and player precision required. After Splatoon, console shooters feel awful and clunky all over again. Non-motion shooters are just backward to me now!

Yeah, that seems fair ..having never been able to remotely master keyboard/mouse, I'm not really in a position to compare and contrast - but it's of no surprise to me that players who want to get the 'maximum' control in their game favour the keyboard/mouse combo - I was just raised on the 'wrong' games I guess!

I mean, I'm pretty handy with a controller - and I can more than hold my own with a DualShock 4 against the average PC player in a game like Rocket League - but there have been times when I've been well and truly spanked - more often than not, by a team of keyboard/mouse wielding PC super-players...can't be a coincidence - had I been raised on DOOM/Wolfenstein like my brother, maybe I might've been the one dishing out the spankings?!

It was really interesting what you were saying about Splatoon's motion controls (thanks for the info!) ..I wish I was able to properly try them out in the recent 'Splatoon 2: Global Testpunch', but I couldn't find a way to invert the motion controls so, again, I was frustratingly unable to get a feel for the extra control it adds because of my years and years developing what some might call 'inverted muscle memory! I can get a sense of what it would add though - a little flick of the wrist to get that cursor on just the right pixel - must feel quite natural once you get the hang of it!

Alas, it is what it is, my brain is hardwired to an inferior control scheme and the wrong y-axis! Still, we live and learn...I shall be raising any future child of mine properly, on keyboard and mouse games, to give them a fighting chance in the future!

[Edited by NaviAndMii]

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Nicolai

@skywake My point wasn't that drawing with a mouse was more impressive than joysticks. Actually, I think shooting a moving target with a mouse is more impressive than drawing, where you get to take your time and make edits. But regardless, I was just listing several impressive things people do with a mousepad that I, as someone who has spent just as much time on a mouse in this technological age, find amazing.

[Edited by Nicolai]

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NEStalgia

@Operative2-0 I view them from a different angle having once been a critic. I'd have thrown myself off a bridge ages ago if I'd put out that kind of shoddy work. It's just blatant disservice to your readers. If you're not into a particular game enough to really take it seriously and assess it objectively you DON'T REVIEW IT. You sit there, you play the game, you take notes. Lots of notes. What works, what doesn't work. Who it might appeal to, who it might not. On what level is it not working and is it a failure of function and design, or just appealing to a different taste? That's an objective review. These half baked fools assess concept without analysis and reflection. It's just gross to see people that are "successful" with a high readership that are very clearly and obviously taking a lowest common denominator approach and capturing a large audience with a wide net and providing a feedback loop of preconception reinforcement. I wouldn't care if the Metacritic score came down to 20% complete failure for the game, if the reasons for it were meaningful and articulated in the reviews. Having played parts of the game myself, seeing all these paid individuals with access to the full game get the details wrong in a game genre that exists exclusively in the details that even unpaid people with only demo access could easily discover just gnaws at me. It's beyond sloppy, it's a farce.

Metacritic is of course a different but related mess. When the bulk of critics are operating farces, and then Meta takes all their spat out garbage and assigns a round number, be it 20%, 80%, or 99%, it should include an asterisk saying ("As determined by people who haven't even figured out the move sets of the game yet before spitting out this number*") The other catch with Metacritic, is they don't allow just anybody in. You have to prove to them traffic metrics. No, you don't have to prove to them the quality of the content, the depth of the reviews, no no no. You have to prove large traffic. So the WORST reviews that are the most controversial which can, on the internet, draw the MOST traffic, get advanced into a higher weighted tier, and the garbage numbers they spit out are applied more heavily in the magic secret weighting system. It's a rock bottom system, though we all know that. What's more troubling is just how terrible the mass of reviews actually are.

@NaviAndMii LOL, the stick to mouse thing you could learn to overcome with some time. The inverted axis thing....well that's just trouble I can't play a flight based game without inversed axis, so I know where your'e coming from. Down=Up when in the air. Like a real yoke. It just works Splatoon....the motion controls...I don't know about reversing the axis....if you can reverse the stick axis it probably applies to motion as well though since the stick is used to assist the motion (fast turns etc.) I'm not sure though, I never tried it in Splatoon 1! I'd hope there would be a way to get it to work...though I can't imagine intuitively tilting the controller down to look up Pulling a stick, sure....but actually tilitng upward to look down? Maybe it's not as hard to adapt as you think? I did know some decent Splatoon 1 players that played without motion....but that's certainly a challenge way to play!

[Edited by NEStalgia]

NEStalgia

TuVictus

@NEStalgia ah, well not everyone is as studious or well written as you are. It's a shame, but oh well. Plus, there's no such thing as an objective review. Every game review is subjective by its nature.

[Edited by TuVictus]

TuVictus

JaxonH

Nintendo Switch in stock at Shopko online

http://www.shopko.com/product/entity/160813.uts

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@NEStalgia It's fine. Splatoon got around an 80 and was still one of the most popular games on the Wii U.

Anyway, it's a foregone conclusion that modern video game journalism is in a sad state right now. With that said, a mid-to-high 70s score sounds about right to me. Dodgy motion controls (not just an alternate control option, but THE control option that has been excessively publicized by Nintendo), a lack of single player content, and repetitive gameplay all seem like major and valid issues one could take with the game.

I had fun with the testpunches, but they didn't scream "buy me now" like Splatoon 2 did.

I'd probably jump at $40, though.

@MarcelRguez Agreed. "Reviews are subjective/opinions" isn't a good defense. Professional reviewers are supposed to more trustworthy and thorough in their work than ordinary people. I can go to any fansite on the web and ask about a person's feelings on a game. And, most of the time, that's more reliable than reading professional reviews.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

TuVictus

Ugh, I'm not in a good mood today, I'll just lay off this site cuz I'm clearly not gonna have a good time here if I keep speaking my thoughts haha

TuVictus

Nicolai

@Operative2-0 I hope your day improves!
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NEStalgia

@Operative2-0 I appreciate the kind words, but, if someone's going to be a critic.....it's kind of implied that they're studious and well written....kinda goes with the job! I wouldn't trust an electrician that doesn't grasp the idea of "ground"

Like @Ralizah and @MarcelRguez are saying, I'm not sure when this "reviews are opinions" idea got started. I review is not an opinion. That's an op-ed. A blog. A forum post. A review is supposed to be an objective evaluation of the game, what it does, why it does it, who it does it for, if it does well what it says it does, and how it's implementation may compare to similar implementations (or where it's more interesting) in other games and it's own predecessors. You're right that it's not 100% objective in that subjective opinion formulates how one evaluates those types of criterion. But the reviewer's job is to separate their own personal interests and try to pull back and view it from an outside perspective. I mean that's the whole job right there. It's not always easy to to. I HATE the horror genre for example. I'd give them all 0% Nobody SHOULD like it! But it doesn't work that way. It has to be evaluated through a lens of "how would someone who does like this receive this? How does it rate for what it is and who it's trying to interest?" Some have a philosophy that you must COMPLETE a game before reviewing it. I never subscribed to that, because to rush through a game gives a very warped view of the game, and to give it a long play takes way too long to finish it and get a review out. Personally I always felt the best way to do it was just play it like you're playing it for yourself, however far you get is however far you get. But that gives the best view of how the game plays, for normal people playing the game even if you don't see 100% of the content.

But THESE clowns these days...I'm not convinced some of them even played the game at ALL. Their knowledge of the game seems to cover what was shown in the Directs plus flipping through some menus Damo's review is top notch I have to say. Covered tons of tiny details and systems in the game, many of which weren't mentioned ONCE in a number of these other reviews. I don't always agree with his evaluations but this one was really quality legwork (or ARMSwork?)

Too many critics nowadays see a review as their personal blog rant. The Facebook-ification of criticism. It's quite dour. My favorite was the XCX review at Kotaku buy a critic who started out saying he hates the genre, then continued to pillory the game for the length of the review for being a good example of a genre he hates. Why that guy was still there after that should be obvious: It's the internet. That was controversy. It printed money! Plus, it's Kotaku/Gawker, so....yeah.

It should be mentioned it's not limited just to games journalism. The mentality has infected ALL journalism. Read major news outlets on world affairs, and you'll see opinion injected throughout, "clarifications" interpreted through the author's opinion, and watchwords laced to direct the reader to form a certain opinion of the subject by connotation. Heck, games journalism is a paragon of virtue in comparison to some of what passes for hard news today.

NEStalgia

TuVictus

@NEStalgia "Heck, games journalism is a paragon of virtue in comparison to some of what passes for hard news today."

Haha, can't argue there!

TuVictus

JaxonH

@NEStalgia
I get what you're saying, and a large part of reviews should come from fact rather than opinion... but opinion has to factor in also. You could have a technically competent game where every individual aspect is objectively reviewed and well at that, but the game just isn't fun. And there's a difference between "this game isn't fun because it's not my preference of genre" and "this game just flat out isn't fun, despite a lack of intrinsic fault"

And that has to be factored in. The biggest problem is when reviewers confuse the two. Is it not fun because the game just flat out isn't that fun, or is it not fun because it's not their style of game.

No matter how good graphics, sound, gameplay, story, etc are... if the fun factor isn't there, it's a worthless game.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

@NEStalgia "The mentality has infected ALL journalism. Read major news outlets on world affairs, and you'll see opinion injected throughout, "clarifications" interpreted through the author's opinion, and watchwords laced to direct the reader to form a certain opinion of the subject by connotation."

You're too old-fashioned, friend. Modern journalism isn't about informing readers about the state of the world, but creating and pushing valuable social narratives from the clay of raw facts. Like clay, those facts can be remolded or even removed if they're detrimental to the narrative as a whole.

It's funny. Journalists used to be symbols of integrity and honesty. Now I think I'd trust the average car salesman over the average journalist.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

TuVictus

Oh man guys, I can't wait for ARMS. You know, I think in the long run, this one game a month thing is really great for Switch. Sure, they probably could have gotten Mario and Zelda at launch if they wanted to, but having one game to sink my teeth into each month is better for my time management

TuVictus

KirbyTheVampire

@Operative2-0 It definitely gives people more of an incentive to buy the games. ARMS wouldn't look nearly as enticing if Splatoon 2 came out a week after its release, for example.

KirbyTheVampire

Monkeido

@Spoony_Tech Funny thing is, I actually quite liked shooter on the Wii, with the aiming being pointing with the Wii-mote, but just aiming with the gyroscope on for example the pro controller or Wii U gamepad still felt weird to me (fyi I have bought Splatoon on the Wii U, since I wanted to give it a fair chance, since it did and still does look like fun to me).

Monkeido

Ralizah

@Operative2-0 I don't know how long they'll be able to keep it up, but yeah, I'm really happy with the Switch's release schedule so far. I don't like being swamped with games, and I also don't like going for long periods of time without new releases. One big-ish release a month is PERFECT.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Spoony_Tech

@Monkeido Well at least you tried it. I wasn't interested in Splatoon whe first announced and even turned off motion controls but twins sticks sucks even more so I made myself learn and am grateful I did. There's no turning back now and with joy cons you can actually split them up just like Wii remote and nunchuck.

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MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

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Monkeido

@Spoony_Tech But you still can't aim with a Joy-con like a Wii-mote right? Or did I miss something in the Test-fire? ^^'

skywake wrote:

Keyboard < Analogue stick
Keyboard < D-Pad
Mouse > Analogue stick

Which control scheme I prefer depends on whether the game is more about movement or aiming.

That's exactly how it is for me as well.

[Edited by Monkeido]

Monkeido

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