At least I could've sworn that's how it started...but maybe I played one of the expansions by accident? Because I just started up a game and the beginning was kinda the same as your usual WRPG...
I think that was Oblivion, Morriwind starts you off in the prison of the main city. I'm hoping this new Zelda has ton of options and upgrades to the Various weapons and items in the game.
WAT!
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I think that was Oblivion, Morriwind starts you off in the prison of the main city. I'm hoping this new Zelda has ton of options and upgrades to the Various weapons and items in the game.
Maybe. I don't have any time recorded on Steam about playing Oblivion, but maybe Steam's just stupid...
Anyone have any ideas of what kind of dungeons they'd like to see in this game?
I had this awesome idea for a dungeon that, when you first enter it, is covered in ice. However, through some dungeon mechanic, you can melt the ice, effectively converting the dungeon into what I like to call an "overwater" dungeon. In a sense, you never have to dive under water, but the dungeon uses the likes of flow and buoyancy puzzles, similar to the first floor of the Tower of the Gods in Wind Waker. The main trick with the dungeon would be that you have to correctly freeze and melt different elements in the dungeon to expose different parts of the dungeon you needed to access. The dungeon item would be the fire and ice arrows.
The boss would be a Ice Golem. A giant ice statue with his weak point within his core. You would need to shoot fire arrows to remove his different limbs, then use your sword to break the ice shielding his weak point, and slash away.
Attacking him with the sword before this point isn't futile though. The sword will slow the boss down.
After doing a certain amount of damage, the core would start sliding erratically around the boss arena, and you would have to refreeze it with an ice arrow.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Anyone have any ideas of what kind of dungeons they'd like to see in this game?
Dungeons with some level of clever non-linear progression. It's been kinda implied you can enter dungeons in multiple ways so I feel this would be reasonable (though I love the better linear sections of Zelda dungeons so I wouldn't want that taken away either).
One of the ideas that I thought of would be a temple with a fairly difficult block pushing puzzle but if you get an Ice Rod upgrade you can make an ice block and make it way easier. Or to have certain enemies that have a specific weakpoint but are Darknut levels of difficult without it.
Anyone have any ideas of what kind of dungeons they'd like to see in this game?
Dungeons with some level of clever non-linear progression. It's been kinda implied you can enter dungeons in multiple ways so I feel this would be reasonable (though I love the better linear sections of Zelda dungeons so I wouldn't want that taken away either).
One of the ideas that I thought of would be a temple with a fairly difficult block pushing puzzle but if you get an Ice Rod upgrade you can make an ice block and make it way easier. Or to have certain enemies that have a specific weakpoint but are Darknut levels of difficult without it.
I'm not crazy about the idea of a puzzle being easy one way and difficult another. When I encounter a tough puzzle, I want to feel good about solving it. I don't want to feel like I used a crutch by hunting down a certain item. But I do like the idea of non-linear progression. Such that there are multiple ways of beating the dungeon. That's what I love so much about Skykeep. I solved it differently than other people I talked to, but I still got a sense of accomplishment the way I solved it.
But in regards to the non-linear dungeon order, I'd really love to see them go the extra mile with that, and adjust the difficulty of each dungeon depending on the order you enter it. Not necessarily with puzzles, but with enemies. Instead of a room having Bokoblins, it could have Stalfos, and later on, Darknuts. Or, they could instead give the player the ability to set their own difficulty of Easy, Medium, and Hard. So when you enter a dungeon that you find too easy, you can just boost the difficulty and improve the enemy AI.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
Anyone have any ideas on what kind of dungeons they'd like to see in this game?
Yes actually but rather than structure in a linear/non-linear sense I'd like them to do some interesting dungeon combos we haven't see yet instead of the same old forest, fire, water,shadow, etc or the basic combos of water/electric or something like that. They could do something like and underwater volcano temple if they haven't already I can't remember. Also another pit of 100 trials-esque bonus dungeon would be cool as long as it has some stronger enemies and cooler prizes.
Capcom at E3: Guys we're sorry about how we've been treating Mega Man so we're gonna make it up to you by releasing the Mega Man Cancelled Collection with all the titles we cancelled in the condition they we're in just before we pulled the plug. Now who wants Street Fighter X Monster Hunter?
Anyone have any ideas on what kind of dungeons they'd like to see in this game?
Yes actually but rather than structure in a linear/non-linear sense I'd like them to do some interesting dungeon combos we haven't see yet instead of the same old forest, fire, water,shadow, etc or the basic combos of water/electric or something like that. They could do something like and underwater volcano temple if they haven't already I can't remember. Also another pit of 100 trials-esque bonus dungeon would be cool as long as it has some stronger enemies and cooler prizes.
This would be nice, as well as more contextual dungeons. They've been getting better and better with this, with dungeons like Forsaken Fortress, Goron Mines, Snowpeak Ruins, City in the Sky, and Lanayru Mining Facility, Sandship. Zelda's always been pretty awesome about mixing themes. Forest Temple, Jabu Jabu's Belly, Tower of the Gods, Wind Temple, Goron Mines, Lanayru Mining Facility, Sandship, and Ancient Cistern are the ones that immediately strike me as rather original in combining themes.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
I think that was Oblivion, Morriwind starts you off in the prison of the main city. I'm hoping this new Zelda has ton of options and upgrades to the Various weapons and items in the game.
Morrowind starts you off as a prisoner in a remote village.
Oblivion starts you off as a prisoner in the capital.
Skyrim starts you off as a prisoner in a wagon on the way to a remote village.
Okay. I'm thinking more of a game where you...didn't get any sort of instruction whatsoever. Like, my first encounter with what I thought was Morrowind (but might have been Oblivion) was where after you're released you're not really told where to go explicitly, so I just kinda just wandered around until some wolves killed me...I don't think that was Skyrim, since you're guided the whole way to your destination via a marker, and the beginning of Morrowind is actually very structured so you'd be well prepared for what you're doing. Did/could Oblivion start out that way?
Even if it's something like optional DLC, I'd love to see some sort of high tech ruins as a new dungeon idea (which may not be completely out of the question, given that this Hyrule appears to be more technologically advanced).
Maybe not explicitly stated, but through thorough player investigation, it could be hinted that it's actually an advanced spacecraft that crashed here hundreds of years ago (and maybe how this Hyrule has such tech). Given Nintendo's knack for clever "Easter Eggs", bonus points if they somehow hint that it belonged to Metroid's Galactic Federation (Maybe Hyrule is located on an "underdeveloped" planet in the Metroid universe, lol).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I want Malo to have become a pan-dimensional being who somehow runs all of the shops in the game. Actually, just do that for all Zelda games from now on.
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I think that was Oblivion, Morriwind starts you off in the prison of the main city. I'm hoping this new Zelda has ton of options and upgrades to the Various weapons and items in the game.
Morrowind starts you off as a prisoner in a remote village.
Oblivion starts you off as a prisoner in the capital.
Skyrim starts you off as a prisoner in a wagon on the way to a remote village.
Okay. I'm thinking more of a game where you...didn't get any sort of instruction whatsoever. Like, my first encounter with what I thought was Morrowind (but might have been Oblivion) was where after you're released you're not really told where to go explicitly, so I just kinda just wandered around until some wolves killed me...I don't think that was Skyrim, since you're guided the whole way to your destination via a marker, and the beginning of Morrowind is actually very structured so you'd be well prepared for what you're doing. Did/could Oblivion start out that way?
I haven't played Skyrim so I wouldn't know about that. But since that game is fairly recent I guess you would have known?
My guess would be Morrowind, where you start off in a boat instead of in a prison which happens in Oblivion. And that intro in the prison takes quite longer than the intro in Morrowind, where you just get dropped off and get some papers(quest) and you are a free man.
I want Malo to have become a pan-dimensional being who somehow runs all of the shops in the game. Actually, just do that for all Zelda games from now on.
With a jazz version of the Malo Mart theme
I will update this when Half Life 3 arrives. [Started 17/11/2015]
I want Malo to have become a pan-dimensional being who somehow runs all of the shops in the game. Actually, just do that for all Zelda games from now on.
That role is already filled by Beedle.
Anyway, Malo was the only one of the Ordon children that I didn't like
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
That's sort of a weird thing to say. I mean, anime can be just as varied in art style as video games. Berserk doesn't look anything like Castle in the Sky. Kinda feels like this is either a bad translation or missing a piece of the quote.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
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