I thought of a idea that might be great for Zelda U. Let me explain:
In a few cutscenes or in a battle, the gamepad will statically show the same thing on the TV, but instead of the Link in the game, it shows a different Link in past games. For example, imagine Link going against a classic enemy. (Wolf from Ocarina of Time) While battling the foe on TV, the gamepad will statically show Ocarina of Time Link facing the foe in a area from his game. Or in cutscene, where Link is looking at the ocean, the gamepad shows Toon Link looking at the ocean. But of course, in a few seconds, the different Link on the gamepad will be gone and the Wii U Link reappears. Why? Because his memories of his past incarnations are leaking into him. Or in simple words, he's starting to remember his past. Then in some point in the game, Link will finally remember everything from his incarnations, including their past and obtaining their items from their games. Link decides to end this once and for all, for the sake of his past Links. In the end, Link successfully ends the cycle of Links, but didn't succeed stopping the cycle of Zelda and Ganondoft. (So, the Ganondoft will continue to kidnap Zelda forever!) So typically in the end of the game, Zelda is saved and everyone is happy. But the fun doesn't end there. After beating the game and heading to the shop, you can actually purchase "past Link souls". So when going into a new file, you can actually play as a Link from past games. The only difference that the story is not included. But what about Link? Apparently, ending the cycle of Links means that the last Link. No more Link. Link finally dies in peace. But who will take Link place in the next game? Anyone who's brave enough to save Zelda to be exact. This means that anyone could be the protagonist. This means that Nintendo can make original characters. Or better yet, a female character! (That's almost rare in Nintendo games.) What you think?
I like the idea, but it would have to work with the given timeline. If this is a sequel to SS, there isn't much to work with. Plus, this gameplay mechanic would have to work with the story.
What would be cool is if this were the Hero of Time after his session from Twilight Princess as Hero's Shade. How he goes from Hero's Shade back to Link, who knows... but it could be part of the mystery and how his memories leak during key battles. However, that could be rather distracting too in the battle... not sure how much it would enhance the actual gameplay (which it would be an interesting mechanic for the story)
Google Translate sucks , but that's still really cool. Looks like they want to create the Ultimate Zelda (at least based on what my translator told me). It would be amazing if they could surpass OoT, and what better way to do that than taking the best elements from previous Zelda games. Zelda games are already pretty darn good, it would be amazing to see them kick it up a notch.
OoT can't be surpassed. On a pure talent level, OoT is pretty much unbeatable. Miyamoto, Aonuma, and Koizumi all helmed the project. That's basically a dream team.
The next time 2 of those 3 worked on design in a game was Super Mario Galaxy, and, well, look how that turned out.
EDIT: I should clarify I meant the next time Miyamoto and one of the other two worked on design on a more recent platform. Else Wind Waker and Majora's Mask accidentally fall under that.
@iKhan: It's a shame really. OoT set the bar so high, that even after all these years, they still haven't managed to surpass it. They tried with TP and apparently that wasn't enough. Now they're apparently trying again, and maybe they'll succeed this time, after all they are trying to create a Zelda that utilizes some of the best elements from previous games. They are taking their time with it, so I think they'll succeed in creating a great game.
OoT can't be surpassed. On a pure talent level, OoT is pretty much unbeatable. Miyamoto, Aonuma, and Koizumi all helmed the project. That's basically a dream team.
The next time 2 of those 3 worked on design in a game was Super Mario Galaxy, and, well, look how that turned out.
Ocarina of Time has flaws... It is not flawless.
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@Jason723: Strangely the Zelda creators still don't think they've surpassed the accomplishments set by OoT. To them (and most people) OoT is the pinnacle of Zelda. They even admitted that TP failed to surpass OoT.
I thought the pinnacle of Zelda was link to the past.
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@NightmareEater: OoT is recognized as one of "The Greatest Games Ever" and in the eyes of the creators (according to the article), is the best Zelda game.
Edit: Although I personally love all the Zelda games, and hope Zelda U surpasses OoT as at the moment it is seen by the majority as the best Zelda game. Just to clarify, I don't necessarily agree with them, but I do see where it is coming from.
@LztheQuack: Agreed, after all there is always room for improvement. Personally my favorite Zelda game so far is SS. Although at the moment, I do believe OoT it is the most liked and honored of the Zelda games (at least based on reviews and general opinions over it).
I think Wind Waker and Twilight Princess are better when it comes to dungeon layout, combat, and difficulty.
@Jason723 I agree. But a plurality of the Zelda fan base considers OoT to be the greatest Zelda. Further, when I consider each game's influence and innovation relative to its time, OoT far surpasses the other Zelda games.
Both of those things are impacted by the change in talent IMO, and that dream team will never return, as Nintendo has spread the 3 developers around different divisions to offer their genius across a wider field of games.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@Haru17: Not at all, you're just jumping to conclusions. I'm just stating what the article said, but thanks for insulting me I guess.
The article also stated that it's just a rumor...
Yes, but that doesn't really change anything. Mostly everything that I stated from the article is that OoT is considered to be the best Zelda and that the Zelda games after it have yet to surpass it (in terms of impact and recognition), and whether the article is true or not or if the creators of Zelda really agree with it, doesn't really change that. As even without it, OoT is still seen as the best Zelda by the majority and the Zelda games after it have yet to achieve the same impact or recognition that OoT has.
Edit: Although I do see your point, and I'll avoid discussing the article since it's just a rumor.
I agree. But a plurality of the Zelda fan base considers OoT to be the greatest Zelda. Further, when I consider each game's influence and innovation relative to its time, OoT far surpasses the other Zelda games.
Well, of course, Ocarina of Time is perhaps the most innovative game ever made. However, I'm a strong believer in not conflating innovation with quality, as is illustrated by all of the 'Furst!1!' comments on youtube. 'Innovation' only really matters outside the game, for art history, if you will.
Why are we talking about the 'majority opinion;' art isn't democratic. And if you hadn't noticed most human beings are stupid, so who cares what they think?
I agree. But a plurality of the Zelda fan base considers OoT to be the greatest Zelda. Further, when I consider each game's influence and innovation relative to its time, OoT far surpasses the other Zelda games.
Well, of course, Ocarina of Time is perhaps the most innovative game ever made. However, I'm a strong believer in not conflating innovation with quality, as is illustrated by all of the 'Furst!1!' comments on youtube. 'Innovation' only really matters outside the game, for art history, if you will.
Why are we talking about the 'majority opinion;' art isn't democratic. And if you hadn't noticed most human beings are stupid, so who cares what they think?
If you ask me, there are two ways to quantitatively measure quality of art. A general survey of the masses, or a survey of critics. The latter is easy to do for games via Metacritic, but Ocarina of Time wins out in that regard. I don't have any proof, but I would guess with confidence that Ocarina of Time would also win out in a general survey of the masses.
Also, I think you should conflate innovation with quality to a degree. Experiencing something for the first time is a unique experience. Doing it years later in another game is less powerful. Mario Galaxy wasn't really praised for being in 3D, but Mario 64 was, because it could actually be considered a new feature in the latter.
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