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Topic: The Legend of Zelda: Breath of the Wild

Posts 15,381 to 15,400 of 15,420

Pizzamorg

Oh wait, so that was just all the first phase I guess. He has turned into Magnamalo and I have a magic bow now, with the princess giving me the brilliant advice of “shoot any glowing parts”. You mean on the giant, glowing, fire covered demon? I died the first time because the instructions were so utterly *****.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: Mario Tennis Aces. Pokémon Brilliant Diamond. RingFit Adventure.
PC games currently playing: The Division 2. WWE 2K22. Tiny Tina's Wonderlands.

FroZtedFlakerZz

Heh, yeah @Pizzamorg that's the easier part, when she says shoot the glowing areas there should be big yellow glowing spots that crop up on him just shoot them, that's really all there is to it

Games I'm playing right now:
Zelda BotW - Switch
Zelda Skyward Sword (Motion Controls) - Switch
Kingdom Hearts 2 - PS4
Xenoblade Chronicles Definitive Edition - Switch
Mario Maker 2 - Switch

VoidofLight

This phase is probably the easiest final fight in the entire series honestly. It was just.. underwhelming to me, given how other Dark Beast Ganon fights generally are in the other games. In Twilight Princess, the thing was incredibly agile, and the entire fight just felt great. Here, they tried to do the cinematic boss route, but failed to actually realize what makes a cinematic boss great... so in it's stead, we just got whatever this boss was.

Edited on by VoidofLight

Currently Playing: Persona 3 Portable and Pokemon White 2!

Pizzamorg

So that is Ganon beaten. Took me about 45ish hours. If there isn’t any postgame exactly, I might move onto Skyward Sword and close the book there. I am glad I pushed forwards and got to the end, rather than giving up but I am sorta happy to be done, too. I feel like I’ve had enough.

Overall I’d say it was maybe a low 8, high 7, not the game of the generation 10/10 flawless masterpiece I was led to expect. At times utterly infuriating, oftentimes just generally sorta tedious but in between simply magical. Some of the most refined, polished, gaming I have ever experienced. The way in wish the world asks you to push against it as hard as you can, just to see how far it can bend, makes it feel so truly alive unlike really any other open world title I’ve played. It is just a shame so much of the game is a massive empty field.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: Mario Tennis Aces. Pokémon Brilliant Diamond. RingFit Adventure.
PC games currently playing: The Division 2. WWE 2K22. Tiny Tina's Wonderlands.

FroZtedFlakerZz

@VoidofLight Agreed, this game was amazing is almost every other way, and then we got that
I hateeee that boss so much, TP is probably the best of the series though
@Pizzamorg I get your complaints too, tbh that game can't be everyone's cup o' tea but I think it does quite well catering to as big of an audience as possible. If you're used to linear games, this games is NOT at all meant to be played like that, making it tricky to get used to at times.

Games I'm playing right now:
Zelda BotW - Switch
Zelda Skyward Sword (Motion Controls) - Switch
Kingdom Hearts 2 - PS4
Xenoblade Chronicles Definitive Edition - Switch
Mario Maker 2 - Switch

Eel

That might be the first time I hear someone saying they died in the last fight heh.

Anyhow congrats! Did you manage to view all the memories in the end?

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Pizzamorg

I love open world games, but I just think if we’re going to be critical of series like Far Cry for stagnant open worlds, we can’t then turn around and not be critical of BOTWs world, which comes with all of the Ubisoft jank and then some.

The BOTW physics engine, the various tools you have at your disposal and the way in which elements all interact is for sure magical, but so much of the world is so empty, so lifeless and the few things there are to do in the world are repeated endlessly. I dunno if it is just because of Nintendo or Zelda brand power, but this game seems to get away with things other such titles would be utterly lambasted for. You can’t sell tedium as atmosphere.

It is true though, I do prefer a more linear open world - if that makes sense. BOTW really only has like six points on it’s entire map (Impa’s town, the four beasts and the castle). Everything else is really up to you to find. Some people love that stuff and I can certainly understand the appeal. But I personally prefer an open world game that sends me on quests all over the map, so I can create sessions of structure, of goals. To me the idea of aimlessly wandering around and potentially achieving nothing for it isn’t appealing. I am happy to get lost in an open world, but only if the next objective can always be clearly labelled should I wish it to be.

Eel wrote:

That might be the first time I hear someone saying they died in the last fight heh.

Anyhow congrats! Did you manage to view all the memories in the end?

I died like six times lol. I must be so ***** at games, haha.

And no, I didn’t realise it would literally just end and you’d get reset back to before the Ganon fight. I don’t really get how I am meant to get to the tower with so many guardians all over the castle.

Edited on by Pizzamorg

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: Mario Tennis Aces. Pokémon Brilliant Diamond. RingFit Adventure.
PC games currently playing: The Division 2. WWE 2K22. Tiny Tina's Wonderlands.

Tendo64

It's always annoyed me in games how when you defeat the final boss that they reset back to just before that particular fight. Granted there are a lot more moving parts to BOTW to probably justify it unlike other games that have done it in the past.

Switch Friend Code: SW-7976-6692-0199

Pizzamorg

Yeah I was hoping I would go back into the world just with the castle clear so I could get up to the tower but I guess not.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: Mario Tennis Aces. Pokémon Brilliant Diamond. RingFit Adventure.
PC games currently playing: The Division 2. WWE 2K22. Tiny Tina's Wonderlands.

VoidofLight

@FroZtedFlakerZz Yeah, it's the most disappointing Zelda boss I've ever experienced. Hopefully 2's final boss ends up being more of a challenge, and more impressive.

Currently Playing: Persona 3 Portable and Pokemon White 2!

VoidofLight

@Tendo64 Eh, the whole reason it's like that is because there'd be nothing left after the game. All the monsters are apart of Ganondorf, so if he's sealed or defeated, then they're gone.

Currently Playing: Persona 3 Portable and Pokemon White 2!

Tendo64

VoidofLight wrote:

@Tendo64 Eh, the whole reason it's like that is because there'd be nothing left after the game. All the monsters are apart of Ganondorf, so if he's sealed or defeated, then they're gone.

Could just have the player running around barren fields? 😂

Switch Friend Code: SW-7976-6692-0199

Matt_Barber

Guardians take a bit of practice but they're quite easy to cheese once you know how their attack works.

Their only weapon is the laser eye and that's got a very long charge time with a sound effect that'll let you know when it's about to fire.

You can break the lock by shooting the eye, hiding behind a tree or other object, using Stasis+ or destroying one of their legs/rotors.

The beam itself can be reflected via a well-time parry for massive damage. This is much easier if you've got the Ancient Shield, and Daruk's protection is also pretty handy.

They're also vulnerable to ancient and guardian weapons, including the master sword which will power up in their vicinity. An ancient arrow to the eye will one-shot them, although they're pretty rare and you should save them for shots that will definitely hit.

Matt_Barber

Pizzamorg

Tendo64 wrote:

VoidofLight wrote:

@Tendo64 Eh, the whole reason it's like that is because there'd be nothing left after the game. All the monsters are apart of Ganondorf, so if he's sealed or defeated, then they're gone.

Could just have the player running around barren fields? 😂

I mean you do that for huge chunks of the game anyway...

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: Mario Tennis Aces. Pokémon Brilliant Diamond. RingFit Adventure.
PC games currently playing: The Division 2. WWE 2K22. Tiny Tina's Wonderlands.

FroZtedFlakerZz

@Pizzamorg The views are all gorgeous though and there's always some small level of interaction at least that is possibly, making it quite different from some other games that have that problem (often those being plain ugly, or reused assets.)
BotW's fields and plains are all really nice looking, and, tbh there's not TOO many plain empty ones, koroks, bokos, trees, and more are found basically everywhere

Games I'm playing right now:
Zelda BotW - Switch
Zelda Skyward Sword (Motion Controls) - Switch
Kingdom Hearts 2 - PS4
Xenoblade Chronicles Definitive Edition - Switch
Mario Maker 2 - Switch

Pizzamorg

Matt_Barber wrote:

Guardians take a bit of practice but they're quite easy to cheese once you know how their attack works.

Their only weapon is the laser eye and that's got a very long charge time with a sound effect that'll let you know when it's about to fire.

You can break the lock by shooting the eye, hiding behind a tree or other object, using Stasis+ or destroying one of their legs/rotors.

The beam itself can be reflected via a well-time parry for massive damage. This is much easier if you've got the Ancient Shield, and Daruk's protection is also pretty handy.

They're also vulnerable to ancient and guardian weapons, including the master sword which will power up in their vicinity. An ancient arrow to the eye will one-shot them, although they're pretty rare and you should save them for shots that will definitely hit.

Thank you. When I got the Stasis upgrade and have that lightning power charged, I find these things pretty easy to take down but there are just so many here. To be honest I kinda forget the parry exists in this game until I am suddenly required to use it, choosing instead to just dodge the beams when I probably should be reflecting them back.

FroZtedFlakerZz wrote:

@Pizzamorg The views are all gorgeous though and there's always some small level of interaction at least that is possibly, making it quite different from some other games that have that problem (often those being plain ugly, or reused assets.)
BotW's fields and plains are all really nice looking, and, tbh there's not TOO many plain empty ones, koroks, bokos, trees, and more are found basically everywhere

For sure it’s a beautiful game, but just for my tastes, I think nothing would be lost and a lot would be gained had the map been smaller and more focused. At least for me, BOTW never quite justifies the size of it’s map. Landmarks are few and far between and you’ll experience pretty much all you can do in this world within the first few hours. I understand there is a certain narrative justification to this, possibly born from hardware limitations, but just focusing specifically on BOTW as an open world game, I don’t think it is a particularly good open world game. For all the fanfare the world receives, for me very few of the games strengths stem from the world itself but actually many of the things I don’t like do actually come from the world, albeit sometimes indirectly.

My @ handle everywhere is Pizzamorg.
My Friend Code is: SW-6997-6872-4381
Switch games currently playing: Mario Tennis Aces. Pokémon Brilliant Diamond. RingFit Adventure.
PC games currently playing: The Division 2. WWE 2K22. Tiny Tina's Wonderlands.

Eel

@Pizzamorg easy just kill them! Or run away. You can find that memory at Zelda’s study in a little tower. It’s not actually super close to the battle with Ganon. But you could probably find it by circling the exterior area of the throne room (the place where Ganon is at), since it’s a vantage point and all that.

I’d definitely recommend collecting it before shelving the game, just to see them all!

An easy way to get away from guardians is using Revali’s Gale. They can’t really aim at you when you’re gliding. If you stock up on Ancient Arrows with Robbie at the Akkala Laboratory, those also work wonders on them.

Edited on by Eel

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok | Nintendo Network ID: Abgarok

javierferrerm

So a few months ago I finally 100%'ed the game. Or would have, since I checked every corner and detail of the map (OCD) yet I seem to lack 200 or more Koroks. I waited that long to finally beat Ganon.

I've been meaning to the into the DLC eventually, and now that it's on sale it's the best moment yet. However...

I once read that playing the DLC after beating the game would be a waste, since most of the new armors are not really that useful in the late game. Using the Korok Mask after you have checked the whole map may also be lost.

Would it be better to start a new game afresh? Maybe with the enhanced difficulty (I believe that is only included in the DLC)?

P.S.: and 1 shrine. I missed 1 shrine. And since I checked everything, really, everything, only Hylia knows what I missed.

javierferrerm

Wewalia

@javierferrerm for the one shrine, did you get the one under the Hebra Great Skeleton? That one can be really tricky to find.

Wewalia

javierferrerm

@Wewalia the one in which you have to roll down snowballs to blast open a door and then find the third (frozen) Great Skeleton? That was one of the last ones, I really struggled to figure out how to open those doors. I lost count of how many times I skated down the slope and crashed into them.

javierferrerm

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