15,261PizzamorgSun 5th Dec 2021 I think the future of Zelda appears to be open world, but if the next game was a series of thematic hubs - mini, pocket, open worlds, you clear in a structured order, I think I would actually prefer that. If they want another big open world, I do think adding in more tools/equipment for traversal would be good to stave off some of the repetition that creeps in from the open world. It would also be nice to see some of the dungeons reflect the area of the map they are in. I personally though have zero interest in another meter to worry about, it is already way too much for me in the survival mechanics, the breaking weapons, the stamina meter etc etc if anything I would prefer less of that the next time around, rather than anything else. Also, yah, that lightning boss… oooft. Just absolutely destroyed me the first time, tried dozens of times and just couldn’t beat them. Even with a lightning resistant tonic/meal, get hit once, be disarmed and then killed on the next hit. Absolutely brutal. Hoping these extra couple of hearts might give me some more breathing room. If not, I guess I’ll try and work out how to get to the last beast in that fiery mountain place. My @ handle everywhere is Pizzamorg. My Friend Code is: SW-6997-6872-4381 Switch games currently playing: Wrestling Empire. Monster Hunter GU. RingFit Adventure. Loop Hero. Skyward Sword HD. PC games currently playing: Monster Hunter Rise. Expeditions Rome. Wolcen.