So it turns out 3.7GB is a lie, the DLC + update download is only around 600MB combined. So I guess we can conclude this as dodgy tactics to make Wii U owners buy the Switch version.
Well they made the chest searching a lot more engaging despite the ugly chest model and basic nature of it all. The trial of the hero is painfully boring without new enemies, and is really just what the combat shrines should have been all along. I blew myself up on the first Lizalfos pier, so I think that's enough of that for tonight.
The biggest thing this DLC is missing that could make kinda-maybe fool people into thinking it's an event is people... talking. Y'know, that thing RPGs do? Skyrim's first DLC — which was an actual expansion not just scraps — had a random side quest in it about finding ancient dwarven relics. They introduced a character in that who followed you around some of the same environments that were there on launch day collecting each of the relics. It doesn't take a huge deal to make these things more interesting; just hire a writer and a few voice actors for like a day and reskin the Wolf Link AI into a 'talking treasure dog' or some nonsense.
The text on the journal leading to Midna's Helmet means this is in the Child timeline, right? It alludes to all of the items not being exactly what they appear to be, but it speaks of the Hero of Twilight and Midna by name, whereas all the stuff about phantom armor and Majora's Mask (i.e. Termina) is a lot more vague.
@Tsurii I can't wait for the stubborn to the point of stupidity people on /r/truezelda to make excuses about DLC and EX and keep insisting it's the Downfall timeline because they like that one more.
@Meowpheel It's literally just a reskin of the Dark Link armor. Pathetic.
And y'know, someone really should get a talking to about all the mounts you can't stable, all the gear you can't upgrade, and now all the DLC gear which is useless! I would have understood it for the masks, but the full armor suits and Midna's Helm have combat abilities. What good are they with such paltry defense!?
You have to start an entire new save file just to play in master mode!? That's so lame! You could kick into survival from existing saves in Fallout 4. There's just this large amount of refurbished content they added to the game, but that save file you've worked so hard on? Nope, not master mode. Do it again.
I just lack two phantom armor pieces atm, but ya, the armor feels like beginner armor I would say, it's not all that hard to find and well it can't be upgraded so.
I sorta wish the armor was spread out more, the travel medallion was the farthest from the rest of the items, but as said it helps with the start of the journey.
Also it's a shame that the Dark Link outfit doesn't act like Majora's mask...and could be upgraded for being such a late game outfit.
@Haru17 Bad day huh? : P , so far apparently hard mode got different enemy placements and such (MOAR LYNELS), dunno about fall out, but it will be a bit of a different game, sorta excited to start over and see how it goes from scratch.
@Haru17 Yeah but Nintendo did make it clear that the 2 versions would play the same so some things will have not been possible for the Switch version because of the need for parity with the Wii U version.
@Grumblevolcano So... you're not being sarcastic? In any case, I don't really know how hardware would play into it. Probably the biggest factor would be how the game is coded, and whether the made the alterations or even could make the alterations to update existing save files.
Come to think of it, I have no idea why the DLC is focusing on the champions and not their modern day counterparts. Even disregarding the flat ending, about an equal amount of focus is placed on the current day champions as their grandparents. And of that people liked Sidon more than they liked Mipha, there was obviously more to Riju than Urbosa who was barely even in the plot at all, White Edgy Rito was definitely less memorable than Revali with his whole two lines of voice acting — but Revali didn't have much to him either, and I honestly can't tell Daruk from other Goron characters except for the beard that I thought Gorons didn't have. Meanwhile his descendant seemed like a very distinct take on the whole Goron persona — he just had such a sudden jump from being established to cheering in victory without even having been able to do anything himself.
I think The Wind Waker's story was also harmed by its negative space-heavy open world, but it always had a really strong turning of the generations theme that Breath really didn't accomplish with its cast despite 8 different characters seemingly being devoted to exactly that task. If Breath was going to have a good narrative I think the champions or their descendants would have had to use their signature weapons. Playing the game it was painfully obvious that none of them were ever designed to actually swing their swords and spears — just to pose with them.
The final level for the Sword Trial was pretty crazy. I only died once throughout all the floors, but several of the levels in this thing where awesome. It was short but I really enjoyed it.
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Topic: The Legend of Zelda: Breath of the Wild
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