@Operative2-0 Oh, I wasn't talking about you, or saying "you shouldn't say this" or anything like that. I think your critique is super valid. I was just reflecting on my own experience; that I'd got to Hyrule Castle and thought "this is awesome!", but then immediately moved onto making comments about the rest of the game because of it. It just seemed slightly ironic that if the castle was as silent as most other places, then I probably wouldn't be complaining, as I wouldn't notice much of a difference. I so I wanted to balance my own post saying "wouldn't it be nice if there were a bit more epic music", with a more positive "isn't is nice that there there is in the Castle".
So yeah, sorry. I didn't take any issue with what you said at all.
@Meowpheel Haha, that's fair enough. I've never tried taking a bear to a real stable, but I doubt the reaction would be overly welcoming. I think the fact your can ride bears at all is a fantastic little easter egg. This is the first Zelda game where you can ride anything but a single, designated horse (I think, correct me if I'm wrong). The fact that you can't lodge deers and bears and gods and God knows what else doesn't seem too restrictive. I mean, they handle like a finely tuned dustbin anyway.
@Nintenerdguy Yeah on the Switch right now aint nothing to be jealous about. Just wanted to have something new. And even with me not liking Zelda that much i dont really feel bad about it. I will get my moneys worth. I wouldnt be on this site if i believed otherwise.
I enjoyed the game but i can still feel disappointed. The thing is the game was marketed as" forget everything you knew about Zelda"( so you wont remember youve been here and done that before) but its just Zelda plus a little bit Assassins Creed and you can go everywhere. But i thought they would change the core of Zelda.
Away from the neverending loop of sealing Ganon. Just a new story direction. You can almost skip the story after the intro and beat this game but i dont think thats the answer. I cant give you the answer what they should change storywise. I dont get paid for it, didnt learn story writing and im not the one who wanted to reimagine Zelda from almost zero.
I can almost guarantee you that you will at least feel like your playing something new. 2D and 3D Zeldas play really differently. I like them both and want them both. But for me its not the first 3D Zelda.
Worldwise why not again away from Hyrule like Coconut Island. Though Hyrule really looks more diverse this time. And the Artdesign plus the weathersystem is clearly the star in this game for me.
More quality Lore. They dont have to go overboard like the Elder Scrolls series but at least something more than they have at the moment. Lorewise Zelda still feels cheap like a Mario game. But Mario games dont take themselves serious and try to be epic which works for Mario.
The quests are for the most part pretty boring. I can live with that though i dont want to. But they could at least be well told. Its just your typical fluff. Color Splashs dialogue manages to hold the whole game for me. Its really that good. The Villagers are just talking as if they were telling themselves how the weather is today. And Link the Slave without a real opinion just nods or declines.
Yeah seriously give Link charakter and a voice or at least show me that hes capable of creating thoughts. Hes the happy go lucky faceless boy he always was without the charme of his Toon Link incarnation.
In my opinion Nintendo just dont have the courage to really bring the franchise forward. Seriously their courage only suffices to scrap Links Tunic( but yeah amiboo) Bosskeys or the jingle when opening chests.
The Music feels different this time. But kinda lame like they didnt really try. Its just there. I dont think i will listen to the ost. Except one track. The music was a big downgrade after the last entrys but yeah i think thats very subjective.
They definiteley made changes. But i played those changes a long time ago in other franchises and except the climbing most of them topped Zelda and they really dont change the way this game is played.
Basically Zelda only reimagined itself on the surface. But for me they need to change the core that is so incestious its not even funny.
I think the stable guy put it nicely when I tried to register a deer:
"This is a horse stable, do you know what a horse is?"
Darn. I tried to register my buck, King Triton, but I never got the chance. I had to stop and help the poor lady crying... But I guess I wouldn't have been able to keep him anyway.
@-Green-
CAUTION REMINISCENCE SPOILER AHEAD: (please someone tell me how to hide things)
Thats not the side i saw of her. Basically every reminiscense was of her failing a temple to learn the technique to finally seal Ganon. Shes telling Link all the time how she has doubts that shes capable of it. And shes telling him that she cant really bear the weight because everyone expects her to succeed. She even seems to hate it. I mean i get it, it can feel like a hard fate especially if you dont have patience and believe in yourself. But all Zeldas shared that fate and they werent portayed that pathetic just for the cheap drama.
@Jhena You basically summarized as to why it's more than just cheap drama. She simply can't tap into the power that others before her have, and the whole game is basically demonstrating how much she struggles with that reality despite her absolute best efforts. The reality that the powers she knows she has simply won't respond to her, to the point where she refers to them as curse. She lacks a proper teacher as her mother is dead, she is constantly pressured into it heavily by her misunderstanding father and others and is being made into becoming something she doesn't want to be. All the while being constantly reminded of her own shortcomings.
It's a very real point and conflict that she faces, and that form of conflict is more real than I think any other Zelda has experienced, as far as I can tell.
Edit: Honestly if you strip away the magical elements regarding it, the conflict is fairly comparable to the real life struggle that people tend to feel. Being forced or pushed into positions or choices that are demanded of them, despite the person actually not wanting to. Along with the inadequacies that come along with it.
Oh boy, here come the Other M complaints again... the assumptions that our experiences and feelings should translate to the characters. Zelda isn't even the playable character, let alone the same "badass" you recognize from another time.
It's a real thing, you know. We get annoyed with people that have problems we don't fully understand. They make you want to push them away, especially if you have little to no attachment to them. It's kind of a problem.
What matters in cases like these, where women seem scared in situations that, according to some people, don't seem to warrant it for whatever (dumb) reason, Zelda, Samus and the wife from The Shining still manage to get the job done in spite of that, and they should be respected for that, not ridiculed.
Now, on an unrelated note, anyone ever see a StalLizalfos forget it doesn't have a tongue?
@-Green- Yeah its understandable and all i mean is i dont like that personilisation of her. Shes only struggling and i dont feel any energy from her in this iteration. Im just not a fan of weak characters that almost scream "please cant someone else be me" . I wouldnt call people determined that just crawl on because they have to.
Maybe good drama but i see this Princess as a negative change. And no this is no good personilisation. At least in my books. They were just bombing her with a hard background. And her one dimensional, I cant but i have to.
In the end its just drama for drama. Shes not really growing. Shes just struggling. Then Link comes and saves the day. My only point i just dont like her weakness even if its understandable. Nothing is more pathetic than a crying princess^^.
@Jhena Yes, she is a strong character. In a simplified summary, she eventually unlocks her powers through perseverance/courage, faces her responsibilities, overcomes it and goes on to do what she always wanted to do. That is basically a strong individual who worked through their situation. She doesn't crawl on, it's stated multiple times that she dedicated herself entirely to the cause, and tried to solve things her way.
Honestly, I'm not quite sure why you dislike her crying. There's really nothing wrong with crying in such a terrible situation.
@-Green- Well i dont perceive her like you except at the end. But that would be a really sad ending if they failed again^^
I just dont like the crying scene. In German its not that bad. But seriosly i just dont like it. Link looks really heartwarming though when shes in his arms.
Personally, I just really find Zelda's situation in this game to be very very similar to experiences I have had in my life. So it's relatable for me, and I assume many others.
Well the negativity aside i was so hyped that i purchased the DLC. I also have the feeling that well be able to play the princess cause there were talks of a playable female Link. If its true i hope it will change my opinion of her.
@Jhena They actually do give Link some (keyword some) characterization in BotW. But you have hear it from other people, more specifically in written form. There's a diary in Zelda's room that explains a bit about his character, I imagine there might be others.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@-Green- Seems like we all had^^ Maybe i just dont like her because after the initial phase of doom and gloom i quickly stood up like a cliche shonen hero and tried to joke about it. The thing with life is no matter how hard it is it feels like theres something like a fire in us that gets enkindled especially in those situations. I think people call it hope. At least my fire tells me just go on, your allready here, you can only win.
Not always that clear but enough to go on.
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