Well, looks like WiredProductions Black Label game #2 will be The Town of Light. This was originally intended for a worldwide physical release, but then that plan was cancelled back in 2019. I believe it became a code-in-the-box release in Europe only shortly after? Anywho, I'm torn. I would like to have this physically, but then I'll be compelled to purchase all the Black Label releases going forward. https://shop.wiredproductions.com/collections/the-black-label...
As an aside, the Black Label line of products is probably why the worldwide physical release for Deliver Us the Moon was quietly cancelled as well. I assume it'll be released under the Black Label brand sometime down the road.
What other games have the potential to be released under the Black Label brand? Arcade Paradise, Fractured Minds, Tin Hearts, The Last Worker, Lumote, Martha Is Dead. There's the potential for re-releases of Avicii Invector, Shaq-Fu: A Legend Reborn, Vostok Inc., and Grip: Combat Racing...considering Victor Vran was Black Label release #1.
Hmm, I would appreciate Avicii Invector and Grip: Combat Racing physical copies with all updates on cartridge. The rest? Meh. $80 a pop plus shipping as well? Argh.
I don't really see how a game getting patches after release is a bad thing for collectors. Obviously if substantial changes are made to the game, it would suck, but not having little bug fixes on the cartridge itself shouldn't matter in the slightest, at least as far as I'm concerned.
I do definitely think it's great what RupeeClock pointed out, which is LRG and the developer for Celeste waiting for the DLC (which is obviously a substantial addition) to be done, before creating/releasing the physical edition.
@Monkeido I try to buy mostly physical (I'm not a collector, more a hoarder haha) and to a certain extent you are right as far as I am concerned. If the update is a couple of big fixes that weren't game breaking, I'm usually fine. Most of the time they are fairly obscure. Besides, plenty of games in the 90's had bugs. Not the end of the world for me.
I never drive faster than I can see. Besides, it's all in the reflexes.
@Monkeido I try to buy mostly physical (I'm not a collector, more a hoarder haha) and to a certain extent you are right as far as I am concerned. If the update is a couple of big fixes that weren't game breaking, I'm usually fine. Most of the time they are fairly obscure. Besides, plenty of games in the 90's had bugs. Not the end of the world for me.
Not trying to go against anyone btw, obviously something minor to me, might be not as minor to others. But I think you worded it perfectly, that it's fine to not have non game-breaking bug fixes on the cartridge and that indeed, back in the 90s, games would just always have these types of bugs (and "no-one" complained).
EDIT: I also buy every game I want for Switch physically when a physical version of that game is available, or if I expect it will be in the future.
I don't really see how a game getting patches after release is a bad thing for collectors. Obviously if substantial changes are made to the game, it would suck, but not having little bug fixes on the cartridge itself shouldn't matter in the slightest, at least as far as I'm concerned.
I do definitely think it's great what RupeeClock pointed out, which is LRG and the developer for Celeste waiting for the DLC (which is obviously a substantial addition) to be done, before creating/releasing the physical edition.
@Monkeido It depends on the nature of the patches themselves I suppose. It isn't all bad. Post launch updates are fine as long as it is just adding content to the base game, if the base game is all on the cartridge. But it seems that far too often that post-patching is necessary to fix major game-breaking bugs or contain significant chunks of vital game data.
For example, any Switch collector who buys a copy of Bite the Bullet second hand (years down the road when the update servers are unavailable) will be severely disappointed when they can't progress past the second boss.
@Magician my main bug bears are half and half games, codes in a box and massively cynical patches to repair something that wasn't fit for purpose on the shelf.
I never drive faster than I can see. Besides, it's all in the reflexes.
I don't really see how a game getting patches after release is a bad thing for collectors. Obviously if substantial changes are made to the game, it would suck, but not having little bug fixes on the cartridge itself shouldn't matter in the slightest, at least as far as I'm concerned.
I do definitely think it's great what RupeeClock pointed out, which is LRG and the developer for Celeste waiting for the DLC (which is obviously a substantial addition) to be done, before creating/releasing the physical edition.
@Monkeido It depends on the nature of the patches themselves I suppose. It isn't all bad. Post launch updates are fine as long as it is just adding content to the base game, if the base game is all on the cartridge. But it seems that far too often that post-patching is necessary to fix major game-breaking bugs or contain significant chunks of vital game data.
For example, any Switch collector who buys a copy of Bite the Bullet second hand (years down the road when the update servers are unavailable) will be severely disappointed when they can't progress past the second boss.
You're obviously right that nowadays it is way more common to release a pretty much broken game and to fix it post-launch with patches and if that unpatched version of the game has been released physically, it is indeed very sour and I definitely don't mean to down-play that.
@GrailUK Good to hear you say that and I feel the same way!
EDIT: I also really hate collections of games, where not all games are on the cartridge, and would only buy one of those if the game that is on the cartridge, is the one I mostly wanted to own physically (but even so, I would of course always prefer everything to be on the cartridge).
@Monkeido It depends on the nature of the patches themselves I suppose. It isn't all bad. Post launch updates are fine as long as it is just adding content to the base game, if the base game is all on the cartridge. But it seems that far too often that post-patching is necessary to fix major game-breaking bugs or contain significant chunks of vital game data.
For example, any Switch collector who buys a copy of Bite the Bullet second hand (years down the road when the update servers are unavailable) will be severely disappointed when they can't progress past the second boss.
For anyone curious, Strictly Limited is providing replacement game cartridges for Bite the Bullet on the Switch that have this issue fixed. Weirdly though, you have to opt into receiving one (based on the e-mail they sent me, anyway).
Something like this happened with SNK vs Capcom: Card Fighters DS, where a game breaking bug was present. They recalled the cartridges and gave replacements, where you could tell the difference from the label on the cartridge itself. I'm curious to know if there will be any discerning feature about the Bite the Bullet replacement carts to help people who might be buying the game down the line.
@Magician
Not to mention with code in box treatment for certain Switch games.
When the games got treatment like that, i choose to move on from those games.
There is always worthier complete games in cartridge / disc out there.
I'd hope after Nintendo have stopped supporting the Switch, that it will be possible to download game data and restore it, if for example you were replacing your switch.
Here's a question. If a game releases as seperate individual games, but also gets a collection with those games all on one card...which would you prefer having? The collection or the individual games (and if you get both...you have to pick one )
I never drive faster than I can see. Besides, it's all in the reflexes.
Here's a question. If a game releases as seperate individual games, but also gets a collection with those games all on one card...which would you prefer having? The collection or the individual games (and if you get both...you have to pick one )
If I wasn't overly concerned about the cost difference, it would come down to the artwork.
For example, if they released a NES Super Mario Collection and the 3 individual titles with original artwork, I'd take the individuals, especially for Mario 3 with the iconic yellow.
Here's a question. If a game releases as seperate individual games, but also gets a collection with those games all on one card...which would you prefer having? The collection or the individual games (and if you get both...you have to pick one )
Depend on the games situation.
If the games like Super Mario 3D All Stars, I will get the 3D All Stars just to secure Mario Sunshine (but I stopped playing Mario Sunshine from 3D all Stars after several minutes due to horrible FLUDD control schemes). It was not worthy purchase after some thought.
But if the case like Ratchet & Clank / Sly Cooper / Jak & Daxter HD Trilogy on PS3, they are really worthy purchase as they got crisp HD image in 720p and 60 fps. I have three of those HD Trilogy Sony games on PS3. Yo, I'm so lucky. 😛
@Magician
That is disheartening, they make the effort to print a new cartridge with both games, but it doesn't have the latest data.
The individual download sizes are 3599.00 MB and 4444.00 MB, or 8043 MB altogether. Not sure if those are mebibytes or megabytes though.
That is just under 8192 MB for 8 gibibytes, but the cartridge media is probably 8 gigabytes which is 8000 MB.
Either they couldn't compress the game any further or they opted to include a smaller ROM that would fit in the 8 gigabyte cart.
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