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Topic: Super Smash Bros. Ultimate

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EvilLucario

But at the same time, you also need a lot of manhours, testing, and balancing. It's easier when everyone is already in the game, but to add another character to fit inside an existing roster post-development isn't cheap. So it's stuck between a reasonable price for how much work went into fighters and a high price relative to how much content is there in the base game.

At the very least there is a Season Pass so overall I can save money from buying the DLC.

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Eel

Aw in the world of light trailer you can see Sonic is about to help Pikachu before being deleted together, that's so... Nice.

Also the duck is trying its hardest to rescue the dog.

[Edited by Eel]

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Eel

It's clearly meant to be the same cliff where brawl's subspace emissary ended.

Who knows, it might even be right after that.

[Edited by Eel]

Bloop.

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Cynas

@RunGMhx You could consider the fact that we're only really getting 6 newcomers (not counting echo characters or returning characters) in the base game, and thats counting Isabelle as an entirely unique character. The DLC doubles the amount of newcomers. As Sakurai has said in the past with each new character the amount of testing and balancing required rises dramatically because you have to test each new character against all the other fighters.

I have the base game pre-ordered on Amazon for $60 CAD and to be honest I'd probably pay that much for just the soundtrack of the game alone. The game has so much value for the amount of content it has that I don't mind paying the extra money for the fighters to support development.

[Edited by Cynas]

Cynas

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TuVictus

I rewatched the direct. It seems to imply that the cinematic for world of light is all that will be there as far as cutscenes, which is pretty lame.
It says "it's more about fun than story" and "at least you can see how it got to that point, the rest is up to your imagination". Which is fine, but definitely disappointing a bit.

I see Sakurai still sees the internet as this big bad demon that spoils everything lol

[Edited by TuVictus]

TuVictus

-Green-

Honestly, I think they probably just had to cut back on some parts due to time constraints. The part where he says that the trophies has to be cut due to the amount of work they take is my biggest point for that.

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Eric258

I was pretty happy with the final direct. I found it satisfying and I'm pumped for the adventure mode and spirits mode (even if this segment did drag on in the direct). Little bummed that there are no more trophies but it's understandable. Still hoping there are descriptions for the spirits though. I'm just glad I didn't put too much faith into the grinch leak.Also, there was no sign of Palutena's Guidance, Snake's Codec or anything of the sort. Do reckon something like that could still be revealed?

[Edited by Eric258]

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-Green-

My only real complaint with the direct was that it explained a bit too much and focused on unnecessary things. It made it feel drawn out out and boring at times.

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gcunit

I've finally driven myself to installing my Smash 4 disc to my Wii U in need of playing some Smash.

I'd never really played Smash before Wii U, and the paltry 10 hrs I've logged since needs addressing. So my intention is not to buy Smash Ultimate until I've logged at least an hour on 4 for every pound I spent on it. Arbitrary, but there you go.

I don't think I'd realised Smash 4 has a photo mode, so that'll be enough to pull me in cos I love messing with screenshots. Had a quick go this morning and it seems the photo mode doesn't offer 360 degree rotation around the subject - I really hope that's changed for Ultimate. Though I can see how it might be a bit of an indulgence if the game never needs to render the shot from behind the action.

Shouldn't Ken's hair be yellower? And I'd always thought Ken was the chunkier, and therefore slower, of the two out of him and Ryu, but here he's faster.

You guys had me at blood and semen.

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Saego

PikPi wrote:

I rewatched the direct. It seems to imply that the cinematic for world of light is all that will be there as far as cutscenes, which is pretty lame.
It says "it's more about fun than story" and "at least you can see how it got to that point, the rest is up to your imagination". Which is fine, but definitely disappointing a bit.

I see Sakurai still sees the internet as this big bad demon that spoils everything lol

I think Sakurai comfirmed in the Japanese Direct that their aren't cutscenes in it. Really dissapointed and a bit angry.

Don't get me wrong, everything looks great, even World of Light without cutscenes (since now it's more of a deluxe challenges mode I guess), but just not for me since I don't play competitive and online.

I loved Sm4sh, but it lacked (SP) content to keep me playing. I sometimes invite my friends to play, but we also have other games like Mario Kart and Mario Party. This will probably be the same case, sadly. It also just feels so wrong to give us this amazing story trailer, where lots of gaming characters interract with eachother, but then leave the rest to our imagination.

Saego

gcunit

Let's use a little perspective here. Designing and building the game as is is pretty impressive. To expect them to write and animate a cohesive story featuring 74-80 characters is pushing it, and to get angry about it seems a little churlish.

You guys had me at blood and semen.

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Saego

gcunit wrote:

Let's use a little perspective here. Designing and building the game as is is pretty impressive. To expect them to write and animate a cohesive story featuring 74-80 characters is pushing it, and to get angry about it seems a little churlish.

And I get that. Making CGI animations (and writing a story) can be pretty intense, ofcourse. But like I said, don't give me a this lovely video about how it could've worked, and then don't do anything with it. Blue balls, etc.

It doesn't have to be a good story, just look at Subspace. It felt amazing to see Yoshi and Link team up. Luckily the platforming sections have been removed though.

Saego

-Green-

They’ll probably have small in game cutscenes for bosses and such, and a real cutscene for the ending. That’s about all I can see them doing.

[Edited by -Green-]

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Haruki_NLI

When buying the DLC you need to remember what you are paying for is not just the content but the additional budget to pay people to make those fighters outside if the original development schedule.

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NEStalgia

World of Light looks really really cool actually. The best, or at least second best FG single player mode I've seen next to SCVI. It may not have cutscenes, but I expect the intro and an end-game one (seriously it's Sakurai, you know there's an ending cutscene even though he told you there isn't.) And also keep in mind by "cutscenes" he's talking about animated cinematics. We don't know if there's in-game scenes at spots, or even dialog on the map. There may still be a minimum amount of story contained.

@Eric258 Grinch could be DLC. Tell your friends!

NEStalgia

Drussa

@Tsurii thank you for that tip about the gold coins on physical releases. I actually did not know this (see how much i do the homework on these type of things).
@ReaderRagfish I checked my local Nintendo site and it states that the points should be valid 12 months after claiming them (i tested and claimed points on my MK8 game that i purchased over a year ago and i was able to and they are now valid for 12 months).

Drussa

LuigiTheGreenFire

Honestly that Direct was not good at all. 4/10 of from me. Here's why...
-Trophies gone. Look I understand they take a lot of work, but they are a Smash staple at this point. Aren't the characters trophies anyway?
-Spirits is just some weird hybrid of Adventure Mode, Smash Tour, and Event Matches. It looks alright, but not very compelling. Sakurai spent way too much time talking about it. I was getting bored.
-Talking about options...really? You could have cut this section of the Direct and lost very little.
-Piranha Plant. A potted plant generic enemy can get into the "Ultimate" Super Smash Bros. But Geno, Waluigi, Toad (Captain Toad or regular), Paper Mario, Shadow, Isaac, Dixie Kong, Banjo-Kazooie, Knuckle Joe, Chorus Kids, or Skull Kid can't? Thank goodness this is a pre-order/early adopter bonus. I don't know if I would be able to bring myself to pay for it. I though Wii Fit Trainer and Duck Hunt were ridiculous. This is on a whole different level.

The E3 2018 coverage was alright, but underwhelming to me. The August Direct was fantastic. This is just poor. I'm still getting the game, but I have some concerns.

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Eel

To be honest Piranha Plants have as much history in the series as Peach and Bowser.

And they probably have more video game appareances than all of those characters combined (except Toad).

Not even goombas have as many different varieties and habilities.

[Edited by Eel]

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Cynas

@Sahpradani Unlocking them by adventure mode is probably going to be the case. I'm guessing once you fight the "evil spirit" version of them you'll unlock the character. The fights that include actual fighters will probably be sprinkled around the story map while most of it is filled with the generic Spirit unlockables.

They might do what they've done in the past though and base it either on story/challenge unlocks or have the option of unlocking by playing the game a lot.

Cynas

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