@Daedrill Eh. Just keep experimenting. Not everyone is going to dig your creations, and that's fine. The important thing is that you're putting in effort and making levels you're interested in.
@NintendoByNature I didn't, either. There's so much interesting stuff in this game.
I'll probably continue to tinker with mechanics for different styles and create at least one level for every style type, but I think I'm pretty firmly going to be messing around with levels made by other people. Level design just... doesn't click with me, for some reason, when it comes to actually creating it.
@Ralizah Thanks! I wish there was a Hammer Bros suit in MM2, that would mimic the axe sub-weapon then the giant bat fight would be much more like the real thing.
@Ralizah there is so much cool stuff. Believe it or not. I've yet to figure out how to warp to another area thru a pipe when creating a level. I know i know....beginner... I'm still working thru the beginner kinks lol
And if your level making skills are anything like your reviewing of games skills I think we'll be in for a treat 😉
@NintendoByNature Just create a warp pipe, place it, drag mario on top of it, let go, and then you'll be prompted to create an exit pipe in a sub-area. Ta-da!
A lot of it isn't intuitive. Or at least, it wasn't to me. MM2 is better about not gating content behind weird actions, though. For example, in MM1, if you wanted to change a koopa troopa from green to red, if I recall correctly, you had to shake it with your stylus.
@NintendoByNature
Drag Mario into a pipe in edit mode and it'll prompt you to place an exit pipe in the sub area. Can do as many like this back and forth as you like.
@Ralizah
Played your level. Pretty hard but I liked the challenge.
Also, I discovered how you got the 10 second time on Luigi's Last Mansion... brilliant. That wasn't even something I intended when designing it, the player was meant to find the feather via the door (like 4 or 5 other hidden feathers in the course but not right there where the secret is near).
Like the course lessons say, players will ALWAYS do things you dont anticipate. And while I can appreciate the desire to control the experience as intended, I rather like that you broke sequence. That's the kind of thing that makes courses interesting imo.
Btw, Speedrunner's Delight will be up within the hour or so.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
@JaxonH Thanks. Not sure about the level design. I tried to balance a sense of urgency (thus the short timer, the thwomp that won't actually hit you but hopefully startles new players a bit and gets them moving, and the coins early on intended to help players decipher where to jump to navigate early challenges quickly) with a simultaneous sense of mindfulness about their surroundings (thus why some of the flames will fry you if you start going too quickly). I also wanted to make it challenging without also cluttering up the level. I'm not sure how well I succeeded, though.
I've played through some levels that are very clean, but still INCREDIBLY challenging, and that force you to manipulate Mario's physics in interesting ways. Thankfully I've not encountered any kaizo-style levels that require hundreds of tries to get through, although I'm sure they're coming. I like platforming challenges (if you couldn't already tell), but there's a point where it becomes so hard that I just lose interest.
Which exit did you take, btw?
I'm a bit amazed you didn't even intend for that exit in the Luigi's Mansion level to be accessed so immediately, though. I thought the random feather that was just barely within reach of the starting point was a sign that there was more to the area than initially met the eye. Lo and behold! It took a lot of tries to get down to ten seconds, though. It was really easy to accidentally activate the cape near the hidden warp pipe and waste a second drifting to the ground.
A new level I made I'm very proud of. Pipes and Spikes BYF-FKD-W0H it's medium difficulty. I'll try to play as many levels of other people's level as I can also.
My first serious attempt at making at what I think is a difficult course. It takes some patience and precision to pull off some of the jumps and areas but I hope it’s not too hard. Feedback would be appreciated on this one.
ROCK AND tROLL:
P3M-V4Q-G6G
My first course ever and it was made quickly without too much effort hoping to punish people with trolly traps but nothing crazy. It’s pretty quick and simple once you know where the traps are, if that.
If you only pick one to play, I would like for you to try Wowser Bowser Castle. I’d be happy to try all players courses who tried mine, whatever the difficulty. Thanks.
Edit: I made another course that is based off collecting mushrooms frantically and using the invincibility frames from getting hit by traps to navigate the stage. It’s a little difficult but not as hard as ‘Wowser Bowser Castle’ to me.
If you’re good enough you can make it all the way through the entire double length stage running, without stopping.
@Ralizah and just for you, I balanced the secret warp to take approximately the exact same time as a standard run, maybe a second longer in my trial run. Hard to say. I didn’t want the warp to ruin any attempts to speed run the stage in full. So at least now it’s close enough that one would have to try both methods to see which is faster, and even then it’s going to come down to microseconds.
@Morpheel
Well I’m glad you found an even cooler exit than intended!
But the stage itself is really, really awesome. I want to make stages good enough the player wants to replay to find the different exits and paths through, like you would in a real Mario game.
There is actually a second secret exit but it’s a secret within a secret. But if you find it you will end up in the same secret room with fireworks, I’m not sure if you noticed but there’s also a floating door in that room besides the pipe you come out of. That’s where you come from with the other secret exit.
@Ralizah
I’ve got the mushroom and ran across the spikes taking a hit but barely making it to the goal in time. I saw there was a green pipe but I wasn’t sure if that was a secret or just there for window dressing.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced
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