12S-G8J-5CG
My attempt at making an actually good water level, Bowser’s Sunken Castle.
Definitely taking feedback
A short, traditional Mario level with some secrets. Here it is if you’d like to try it:
Crowded Clouds
LKH-DXQ-VWF
Here’s the first level I made:
3B7-0X7-3DG
Two Paths of Trouble!
A 1-2 player level
My second level is a normal Mario level mixed with the new dry bones shell powerup.
Lava Surf Lagoon
577-TDJ-4PG
I’ll be playing some levels throughout the thread as well. It’s been a while since I’ve been on the site but I’m assuming the most hardcore Nintendo fans make some good levels.
Nintendo ID Network: Nintendo_Ninja
Mario Maker ID: LR5-VQV-THG
Spent some spare time this weekend fixing the camera glitch in my level. It works now and I've reuploaded it. As before, it's a puzzle level where you use the angry sun to hit bobombs and open the way to red coins. If the sun dies, there are two reset doors to get it back.
Sunburnt Bobombs Ver. 2
With the mighty power of the sun, burn the bobombs and grab the red coins!
SMB3 - DT7-YBK-38G
@LavaTwilight i playd trough all your courses and they are all pretty fun but my favorite one was Chrono Mario. up pr down was really cool too because of the two ways you can choose. ^^
12S-G8J-5CG
My attempt at making an actually good water level, Bowser’s Sunken Castle.
Definitely taking feedback
It's really good, but you must already know that given the likes you have. The title is good: it plays more like a castle than a traditional water level indeed, with very dense and tense action.
Mario's Power-Up factory
This is my most ambitious level yet!
I'm not usually too much into automatic/narrative levels, but this was excellent. The "Lemmings" parts play a bit like Mini Mario levels, I liked it and the choice at the end. A shame the enemies aren't actually destroyed !
Sunburnt Bobombs Ver. 2
With the mighty power of the sun, burn the bobombs and grab the red coins!
SMB3 - DT7-YBK-38G
Very clever concept and on the whole it's executed well, but if I were you I'd remove some hazards and make the level faster/more fluid/pleasant to get around. In that sort of puzzle level, if you die, you don't want to redo everything (I didn't) - the many hazards will hurt its popularity a lot and aren't necessary IMHO.
A spooky puzzle stage, make sure you check out the map under info for full effect.
B64 679 GBG
Brilliant idea with brilliant execution. If I were to give some advice, I'd give the same as to Dodger: since it's a slow puzzle level, hazards toward the end hurt it a bit (there is only one power-up and no checkpoint, and if you lose, you don't feel like redoing everything). I'd remove the lava bubbles in the hidden blocks and the boo at the bottom in that same area, remove some Dry Bones where they clutter at the bottom (white on white, it's easy to miss one and get hurt), and just keep one big Boo at the end.
But it's bloody brilliant and extremely fun to play.
hi guys i just made my first level and i worked really hard on it. i would really appreciate it if everyone gave my level a chance!! i must warn u though it's really hard and you'll wanna die IRL as many times as u died in game!! thank u everyone and god bless u all
Run For Your Lava
87Y-VK3-5CG
plz play my Super mario maker 2 level: 87Y-VK3-5CG
@LavaTwilight actualy no xD you had the right amount of enemies in your level the difficulty was maybe a little bit to low but the most ppl like it like that. Hmmm maybe you could decorate it a bit more but thats just me being picky. XD i love to see whats your next creation is about
@Morpheel realy nice level. I liked that you dont die if you miss a jump.
@CornerStore81 i had really fun but i missed a checkpoint between the boss and the goombas. Liked it anyway keep it up man
@pollyy wow i am so sorry but i had not 1 second fun in your level. I had to quit it early. Anoying soundeffects and jumps. But i guess it was your target. Maybe someone else here can give you a better feedback.
@DigitalJWC awesome puzzles man, they are simple but on the point. Keep up the good work 🤗
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