The NL Inklings are looking for a fourth member to play in this weekend's Splatfest Team Battles. If you are Team Sweet and feel like playing with us, feel free to join us (same goes for everybody else interested of course!) Link is in my signature.
@Octane I see you are Team Sweet. Do you have time to play this evening (with open beginning and end) or tomorrow?
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Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88
@Octane I won't be free from 10 AM to 1 PM, so I could make that time work, but I'll be a bit late for 1 PM. Also, just to make communication easier, are you going to join the NL Inklings Discord?
@darkfenrir Not much I'm afraid. The single player campaign on its own is 8~ hours long, 20 hours long if you 100% everything and get every hero weapon, which means completing all 28 levels with all 9 weapons, which can get quite repetitive. The Octo expansion is coming out in Summer, bringing an extra 80 levels, but you'll have to shell out $20/€20/£18 for that. It really isn't worth it for that alone. The multiplayer is stellar though.
Just your everday ninja, who may also be an ace trainer.
Was hoping it'll be deeper since I'm a single player person to be honest (Never get into multi much unless it's local since I enjoy a lot of just messing around with friends, online is just too hard with around 12 hours timezone difference).
@Tsurii They definitely are. I love this Shifty Station, particularly because Stingray is my favourite special, but controlling and holding the centre near the beginning is an enourmous boon. I do wish that the Grapples were part of a permanent stage though.
Just your everday ninja, who may also be an ace trainer.
So I was playing this weekend, and ran into some real frustrations...
Nothing that hasn't already been said but, while I love this game(and I really do, 65 hours in and pre-ordered the expansion), the match making is so bad. It sucks being level 25 and getting stuck in a game where everyone else is level 45-72. It feels almost as bad to see level 1-10 players matched up with 20-40 or higher. Of course people who've played the game double or triple as much should be noticeably better.
Then Splatfests? I was excited since my friend finally got the game, only to discover that during Splatfests, which are supposed to be these big events, I cannot party up with a friend unless we have a full team of 4 players.
And don't even get me started on the phone app... Why can't Nintendo get parties and invites right. Microsoft had the party system down pat back in 2007 in Halo 3 and COD 4. Messages, voice chat, invites, all built into the system.
I just really hope that they overhaul this when the paid online service comes out. I doubt it, but I can hope.
I love the Switch, and Splatoon 2 is my go-to shooter these days, but in some ways it is shocking how Nintendo continues to screw up online support.
Nintendo Switch FC: 4867-2891-2493
Switch username: Em
Discord: Heavyarms55#1475
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PSN: Heavyarms55zx
@Tsurii This map was so much fun. Part of the time I found myself playing with the hooks instead of just turfing. I mean, how can you blame me, no regular map has them so I might as well use them while I can. Shooting one with the ink jet automatically ended your special, but using your last shot on one would send you there instead of back to you landing spot where someone was camping to splat you.
This splatfest made me fall in love with the undercover brella. Baiting people into your mines or a splashdown was hilarious. Run speed and ink saver main is your friend with this weapon. Lots of hoping and strafing to herd your opponent. Plus if you got splatted your mines point them out to your teammate. This thing can surprisingly hold down the middle of the stage as long as your teammates take care of the chargers. Rollers were a problem them. They run straight through the shield.
I think my best weapon might be the goo tuber though. So mobile with the long charge save. Sets up so much ledge jumping "trick" shots.
@NapalmPsalm With any brella, rollers should bounce off the shield when they roll on it. Even if they break it in one hit. I find rollers dead easy with any brella, particularly the Undercover.
Just your everday ninja, who may also be an ace trainer.
@NinjaAceTrainer Yeah, my wording is pretty poor on that. They never just rolled straight through the shield, it just felt like it at times because things were going so fast. They would run up to me and get me with the sweet spot of a flick and then go straight into a roll and run over me since the shield would be broken at that point. The other brellas I have no problem with them, but since I was trying to control a high traffic area my shield (although already weak) would be getting broken pretty fast and then rollers were rolling up on me with little time to react. Maybe it was also due to the shifty station. There were a lot of ways to get to the middle. One on one with a roller as the UC brella is a lot easier though.
@Tsurii Usually when someone is doing that they are trying to build up their special meter in order to provide support. Sometimes going headfirst to the objective after respawning will just get you splatted again, which doesn't help the team at all either.
On the other side some people just don't know what they are doing, which is usually in the lower ranks unless a high rank player has someone else trying out the game on their account.
I've been learning to take the online in strides and to have fun with it even when I lose...
even when I FREAKING LOSE!!!!!!! AAAAAAAAAAAHHHHHHHHHH!
@NapalmPsalm Oh, ok, I understand. If you have multiple foes to deal with with the Undercover Brella, it is quite difficult to deal with all of them. I understand. I prefer the standard brella to the other two, so I often shoot off my brella as a diversion/cover to deal with multiple foes. Thanks for clarifying though.
Just your everday ninja, who may also be an ace trainer.
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