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Topic: The Legend of Zelda: Skyward Sword HD

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Joeynator3000

Pretty sure it was 6 months, lol.
edit: ...of course I see it right when I post, lol

Edited on by Joeynator3000

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ErrantEmbers

I didn't like Skyward Sword when I first played. I don't know if I just hated it because of the shoddy motion controls or because there was no overworld, or what. But I ended up disliking it when I finally finished it. I hope Skyward Sword HD comes out so I can give it another shot and hopefully come away liking it more than I did the first time.

ErrantEmbers

Nin10dad

I didn't mind Skyward Sword. Yes the motion controls were clunky and it was pretty linear, but the origin stories was really cool.
And Groose.....

Would happily play an HD version

Edited on by Nin10dad

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Chaoslink1

This comes from my own thread of this idea for a remaster, have a read:

I have an idea for a Skyward Sword remaster for the switch, similar to Wind Waker HD and Twilight Princess HD on the Wii U being both released exactly 10 years after original release so this should or will most likely be in 2021, if not earlier.
I'm a defender for the original game, I know many people hate skyward sword for many reasons altho i personally love the game. It is my least favorite 3D Zelda game but I have ideas of how Nintendo could make the game better on the switch.

  • Motion controls only restricted to sword fighting (with the joy cons, wirelessly)
  • Optional motion controls for items (beetle, bow and arrow, slingshot, gust bellows, clawshot etc.) and loftwing.
  • Less annoying Fi, she interupts you alot less, only for the story but not when you're battery goes low or you've been playing for too long or stuff like that...
  • You only see the notification for the items you collect for the first time ONCE, so after that NEVER again, also not when restarting the game.
  • Make the clouds in the sky more white-light grey like Barry from Game Grumps suggested in this video: https://www.youtube.com/watch?v=chYgDqWW6ho
  • 1080p with anti-aliasing (docked) 30 or 60fps but most likely 30fps.
  • Upgraded textures (and models perhaps)
  • Maybe more boosts for your loftwing (more than 3, so like 5 to 8 similar to Epona in OoT and TP)
  • Obviously it's portable now altho you could only play it in table top mode that way but still, skyward sword everywhere you go pretty much
  • Rolling doesn't decrease stamina
  • Stamina bar fills up faster when completely empty and Link walks in normal speed when tired instead of panting like a dog.
  • This might be a stretch but because of BotW having voice acting, maybe add voice acting.
  • Add Amiibo support (you can tell me some ideas for what the Amiibo could do in the game)
  • Faster loading times
  • Further render distance but keep the painting effect because that would look nice in HD I believe.
  • Add HD rumble support to make you feel the impact of hitting things with your sword more realistic and satisfying.

That's about all the ideas I have for this remaster, tell me below what you think of these ideas. Do you think Skyward Swordt deserves an HD remake and do you think these changes could make this game a lot better and would make the haters perhaps love this game? And what are your ideas? I'd like to know some of your ideas and talk about them in the comments below

Edited on by Chaoslink1

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rk3388

@Chaoslink1 Pretty much all of those ideas sound great! I think it would need to be quite a big update for me to double dip.

rk3388

-Juice-

Guys... remake=/=remaster

A remake involves making an old game from scratch again in a new engine (usually). Ocarina of Time 3D and Majora's Mask 3D are remakes.

A remaster involves taking a game and doing updates on it to polish it up a little more. This usually means replacing low res textures for the highest res textures you can get with the system its being made for, along with lighting and other little goodies. The whole purpose of a remaster is to take a game that still plays well in modern times but looks atrocious, and make it look a lot easier on the eyes (and update mechanics to be more responsive and nice if possible).

Skyward Sword would be receiving a remaster if it were to be worked on to be released on the Switch. That'd mean crisper visuals and textures, better lighting, better motion controls and maybe even the completely optional possibility to play it without motion controls. I'd prefer them to port WW HD and TP HD over first though. It'd make the console the first one that I can get the best versions of all my favorite Zelda games on. If that were the case, it'd probably be the console I keep with me even when I grow old.

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OptometristLime

Luna_110 wrote:

@StuTwo
I think the problem may be in that SS is one of the most divisive Zelda's and that they don't want ports. I know they pad out the release schedule, but a lot of people bought SS since the Wii had a far bigger attach rate, and they could replay it on the Wii U.

Skyward Sword was far too late on arrival to catch an audience outside of the most dedicated fans. Of course judging by the forums here it was well received by a small audience. The idea of bringing a new title and new controls to the system was never going to resonate with the wii sports crowd. So in that sense it was over before it could begin; hence the appeal for a second chance at its legacy.

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Blazinglegend16

@dtjive Dude, the remakes are good for people like me, who are 13 and + and haven't played the older games.

Blazinglegend16

premko1

No motion controls and good to go !!!

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Spoony_Tech

After watching my son play this just the other day I was thinking this game needs a hd remake desperately. While the graphics were good for its time they don't hold up well at all. I use to think this game looked beautiful but not so much anymore. If it does come I will get it and gladly go through it again!

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MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

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LzWinky

After playing BotW, I don't want waggle controls anymore. Looking back at Skyward Sword, most of the challenge came from hoping your remote sends the right signal to the game. No thanks...

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Luna_110

I doubt the game will be remastered soon due to the motion controls. They would have to overhaul the entire system, which wasn't the case with Twilight Princess, since they had the template of the GameCube version.

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MegaMari0

I did find some of the fights frustrating due to the motion controls registering the wrong move on a regular basis. I did love what was essentially the origin story for LoZ. Great game, iffy controls.

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Spoony_Tech

It amazes me how many people just couldn't figure out the controls. I maybe had to reconfigure my controller 3 times during my whole play through and never once got frustrated. Was a wonderful experience from beginning to the end control wise.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

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TuVictus

@Spoony_Tech I agree. I might have just gotten lucky. Maybe less interference/steadier hand/just have a higher tolerance for error, but the entire time I never found the controls to be a problem...except for piloting loftwings though, haha

TuVictus

SKTTR

Skyward Sword was not a problem for me to play, even though I had to recalibrate the Wii Motion Plus regularly. I think if they could update the recalibrating system - like Splatoon: with the simple press of a button, or like the Switch Joy-Cons that seemingly do it automatically - and make it HD - and reduce the pop up in the sky overworld (when flying) it would make for a good HD remaster.

There was so much more than sword fighting depending on motion controls, like bomb throwing, bomb bowling, aiming, blocking, flying, a lot of puzzles, etc. There's just a better sense of control when the sword does exactly what you want, you can hold it just the way you want at all times and can execute very accurate strikes and stabs that wouldn't be possible with button controls. If anything, they should make the motion controls even better (and I believe the Joy-Cons can do that exactly). Reducing it to buttons is like cutting one of its fingers off.

Edited on by SKTTR

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Octane

SKTTR wrote:

There's just a better sense of control when the sword does exactly what you want.

I think that was the problem...

Octane

SKTTR

The problem certainly occured either by a set up with too much motion control interference or by not learning how to control the game properly or both.

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Kodakai

I never got around to playing SS. How integral are the motion controls? Could it be reworked as a controller game instead?

Kodakai

Octane

Kodakai wrote:

Could it be reworked as a controller game instead?

Unfortunately no. It's not like Twilight Princess.

Octane

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