i do think rally had some slight point - albeit, somewhat missing the point and continuing to be terrible at arguing - because clearly the issue isn't that bananza isn't a big, important game for nintendo, it's just not selling like one.
Ding ding ding. This is exactly the issue. Bananza definitely has the ambitious budget and design philosophy to be a major title for Nintendo, but in one sense a "major" title needs to be one that a lot of people buy and a major factor in why people buy the system. And the current sales so far don't support the idea that it's that kind of game. I would love for this game to prove me wrong in that regard, but the sales collapse is not encouraging.
also wow i know im packing a lot into here, probably just rambling, but @Bolt_Strike what do you mean "i want them to be better than this"? is what they're selling bad? are you talking about their pricing practices? are you instead implying that bananza doesn't count as them doing well enough? no intention to antagonize, just throwing out quick thoughts.
Ah sorry, that was unrelated to the Bananza discussion.
I was speaking more generally in terms of Nintendo and the Switch 2 philosophy. What I find to be insufficient is the game lineup, too reliant on re-releases and spces bumps and not enough new, original content. There's not enough new, next gen-ness in the Switch 2 lineup.
Part of me wonders if Bananza would have hyped more casuals up if they put Mario on DK's shoulder. I'm glad they didn't, but I feel like people probably would've taken more interest with it's reveal.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight I think it's the fundamental game design. It's chaotic and destructive but quite hollow. It didn't look very fun in trailers to me and others I know. Some of us still took the chance on it given Nintendo's pedigree, myself included, and didn't like it. So I didn't recommend it to those on the fence. Obviously anecdotal, but that's my journey with the game. I recommended Odyssey to many people on the fence back in the day — that time because the "capturing" gimmick turned some people off the game's reveal.
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