Forums

Topic: Super Mario 3D All-Stars

Posts 2,301 to 2,320 of 3,125

Dezzy

Help_Mii wrote:

I can't seem to post it here so I will link to the video I uploaded of it to Youtube. https://youtu.be/DUmUPKB6uGg

Cool stuff. Nice youtube channel name, Lol.

Edited on by Dezzy

It's dangerous to go alone! Stay at home.

MarioVillager92

Last night I fully completed Super Mario Sunshine. Definitely the toughest 3D Mario game overall, but it's still a very good one.

I feel this game has a better world roster than that of 64, especially for an open-ended game like this. Also, for a game that's all about summertime, it does an awesome job with theming for its worlds, like an amusement park and a hotel to name a few. They don't drag as easily, either. (Looking at you, Rainbow Ride.) Really like Delfino Plaza as the hub world too. It's probably the best one out of the first three 3D Mario games - it's incredibly lively and I LOVE the music! (I still love Peach's castle in 64, though.) If I were to pick my favorite worlds from this game, they would probably be Ricco Harbor, Pinna Park, and Noki Bay. I like Sirena Beach too, sans that janky shine puzzle in the casino.

Love the controls in Sunshine as well - they feel SO much better than in 64. FLUDD's fun to use too, especially the Rocket Nozzle. The Turbo Nozzle is also cool, but it's really only useful for while you're swimming. The game's got a really good soundtrack too.

But it isn't perfect. Some parts are pretty trashy, like the chuckster and pachinko stages. A few Shine Sprites, as well as a plethora of Blue Coins, are cryptic to find too. I did manage to find most of the Blue Coins on my own, but some of them I had to look up. (Seriously, there's like no clues or even a sort of radar...)

Overall I enjoyed the game quite a lot. I'd say this is the SMB2 of 3D Mario games, as it's the most unique one with its vastly different setting and gameplay mechanics. I think I like this one a bit more than SM64 overall!

"Give yourself the gift of being joyfully you."

ACNH Name/Island: D-Pad/D-World
Dream Address: DA-1613-1378-1995

Also known as MarioLover92. Please ask for my Switch FC if you want to play online with me. Thanks!

My Nintendo: MarioLover

NEStalgia

Oh. Emm. Gee. Sunshine is infuriating. The 2d part with Yoshi carousel..... Annoying rollers, stupid moving blocks.... And then the worst... Surprise back flip wall jumps. I died probably 20 times. The 2d areas suck in general. The game doesn't have the control or camera to deal with that kind of precision. It's souls levels of rage inducing. Or worse. Bandicoot.....

NEStalgia

Zeldafan79

@NEStalgia
I know! It's like this game has a cult following of loyal fans why? It's a pain in the ass! I guess it's pretty to look at I'll give it that. Crash bandicoot is another one i don't get the fandom for. It stank then and it stinks now! Constant nerve racking platforming with crappy hit detection and balls to the wall difficulty.

Edited on by Zeldafan79

"Freedom is the right of all sentient beings" Optimus Prime

Octane

I don't know if it's the Switch, the emulation, or what, but I'm having more trouble with Mario 64 than I have on my N64. The camera is somehow more infuriating, and the controls are more sluggish. It's awful.

Octane

Balta666

@Octane I saw some people mentioning the analogue stick on 64 had 8 fixed positions therefore made it easy to Control on small platforms. On the camera you need to controll it as one single move at the time (if you try to use it as a normal camera of today's games it just does not work).

Probably because I almost only played the game on emulators on a keyboard! I found it very easy (120 stars in the first weekend...)

Edited on by Balta666

Banjo-

Balta666 wrote:

@Octane I saw some people mentioning the analogue stick on 64 had 8 fixed positions therefore made it easy to Control on small platforms. On the camera you need to control it as one single move at the time (if you try to use it as a normal camera of today's games it just does not work)

All of this is true and it's more important in courses that require extra precision like Tiny-huge Island and Tick Tock Clock.

Banjo-

porto

@Zeldafan79 Crash Bandicoot is not half as infuriating as Sunshine. It has pretty smooth controls and fluent checkpoints, something Sunshine truely lacks.

And it’s evident in levels like Corona Mountain. The boat section is no doubt the hardest part, and any sane platformer would put a checkpoint right before. So if you die, you restart at that specific section. Nooooope. You have to restart the whole damn thing over again. It’s a tedious process.

porto

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

porto

@MarioLover92 comparing Sunshine to SMB2 is a prefect analogy. It’s not the best in the series, but has crazy ideas and an original design.

Edited on by porto

porto

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Octane

The boat is actually pretty easy to control. I used to find it hard, but now it's one of the easiest things in the game.

Octane

NintendoByNature

I barely had issues with sunshine honestly. Crash games were far more infuriating for me at least. At least you can see what you're doing in sunshine as opposed to crash games. The secret levels were really the only hard parts for me( moving block sections with the star at the end). They ranged from pretty hard to not that bad.

NintendoByNature

Ralizah

Super Mario Sunshine controls like a dream. Especially compared to the slippery nightmare that was Super Mario 64.

@NintendoByNature I will never, for the life of me, understand why anyone ever thought platforming levels where you run and jump TOWARD the screen were a good idea.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

NintendoByNature

@Ralizah haha exactly. Those and the bridge sections where its really hard to judge the depth at which you should jump. I beat the first 2 and I really just forced myself to finish them.

Edited on by NintendoByNature

NintendoByNature

Lindhardt

Does anyone have any tips for the Daredevil run in the Melty Molten Galaxy spire level?

Favorite Games:
1. Super Mario Galaxy
2. Portal 2
3. Hollow Knight
4. Fallout 4
5. Persona 4: Golden

porto

@Lindhardt The best advice I can give you is "try not to die". It'll make the whole process a breeze

porto

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

StuTwo

Just beat Luigi’s purple coins yesterday. It took ages because I thought I needed to get every single coin and jumped off whenever one was permanently missed.

What a great level though! Challenging but completely fair. The camera even subtly moves to make certain long jumps easier.

Makes me wish that Galaxy 2 was on Switch...

StuTwo

Switch Friend Code: SW-6338-4534-2507

Ralizah

@ToadBrigade You'll regret the shade you threw at the early SM64 levels when you get to aggravating torture chambers like Tick Tock Clock and Rainbow Ride.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

NEStalgia

@Zeldafan79 Yeah, I mean it has charm. The feel, sound, look, mood environment is totally unique and it has a ton of really cool environments and ideas that are great. I see why people have a love for it. But I also see why they didn't bother porting it until now.....the game itself has a ton of truly broken or incompletely fleshed out ideas. It feels like playing a Steam Early Access beta of what could have been the best Mario ever. The camera is flat out broken, completely. The controls and physics don't work for those 2D areas at all....you work AROUND the game rather than playing the game. And the lack of checkpointing of lengthy areas is a stupid nightmare. Feed the yoshi, go into the 2D area, die at surprise mechanics over and over.....restart back in Delfino..... It's a very COOL game, that is also a very broken game in many areas. Plus it's an "all Miyamoto" design, which means Souls-like tough-as nails play. Koizumi Mario games (Odyssey, Galaxy, 3DW) go soft on you. Miyamoto Mario games (SMB1, LL, 2, 3, World, 64, Sunshine, Galaxy 2) torment you for his personal amusement with to-the-pixel jump precision requirements.

I share every last thought of hate on Crash though. I will never understand the appeal.....the game design is just horrible. Even by Naughty Dog standards. It's a platformer based entirely on not seeing where you're going and memorizing everything you can't see. The best Crash games were those PS2 ones made by another company, forget what they were called that were more side-scrollers. Those were fun.

NEStalgia

NEStalgia

@Ralizah IDK, I never thought of 64 as particularly difficult compared to some others. The slippery mechanics are annoying at first, but once you adapt to them they have their own flow and play style. Tick Tock can be annoying, absolutely, but never downright unfair because the mechanics just don't work at times like Sunshine. The camera, though is infuriating in 64 and broken in Sunshine (It only clips everything!)

NEStalgia

Banjo-

I got the collection on Monday and I have 120 stars in Super Mario 64 and beat Bowser already. The game is as fun as ever, it's true that the new stick is not perfect for how Mario changes direction in this game (eight directions) but the reduced input lag compared to the Wii and Wii U versions make this a much better re-release that also looks crisper and runs smoother. The reduced input lag makes the wall kick as easy as originally intended and I beat Bowser without failing once in all three battles, something that I can't say about the Wii/Wii U version. In spite of the ancient camera and poly graphics and the annoying Tick Tock Clock/Rainbow Ride song, this game is much more fun and overall better than Odyssey, which tries a similar thing but with gimmicks and more boring gameplay.

Mario controls pretty well in Super Mario 64, swims, jumps and slides down perfectly with the correct timing. Flying is like Super Mario World in 3D which I like because it's a combination of freedom and challenge. Some moves have been downgraded in Super Mario Odyssey like climbing while shaking and you can do a triple jump and then jump ahead in the air in Super Mario 64 while in Odyssey the equivalent move involves not intuitive things with Cappy that, yes, I mastered while collecting every single moon.

The only level I don't like is Tiny-huge Island and in Tick Tock Clock it takes a while getting used to how the movement is mapped to the Switch stick. People don't understand why you get out of the course after getting a star, this only happens six times in each course because you can get the seventh star before getting any other one. Levels are compact and dense and they are supposed to be played in this style with branching paths. Each time you enter the same level what you learnt helps you make progress and eventually go to a different part of the stage. Super Mario 64, Banjo-Kazooie, Banjo-Tooie and Super Mario Sunshine are the best 3D platformers ever.

Next one is Super Mario Sunshine, my favourite Mario 3D game.

Banjo-

Please login or sign up to reply to this topic