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Topic: Fire Emblem Series Discussion

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Socar

@DarthNocturnal: So.....basically, Avo, Skill, Luck and Speed are the same thing?

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DarthNocturnal

@Socar

I'm not sure where you're getting that from. Avoid is an "at a glance" look at your character's ability to dodge. It's the game doing all the math for you. Instead of looking at your character's Speed stat, multiplying it by 2, then adding Luck, you can just look at Avoid, and see the result. But Speed has other uses (i.e. whether you hit twice in one battle). That's why it's seperate. Because it is, by itself, not Avoid. It's merely part of the equation.

Same with Skill. It's used to detirmine your Hit Rate, but it is not just for that purpose, nor is it the only stat that factors into that. And it also factors in to a character's critical hit rate, and the activation chance of some Skills (like Aether).

In other words, the 6 main stats (well, 7 if you count Constitution and ignore Movement) are used in various equations to determine a character's prowess. They are a piece of a greater whole.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

yokokazuo

Another example could be attack. For that it takes your weapon's MT and adds it with your unit's strength or magic depending on what kind of weapon is used.

However in battle it will also take into account the enemy's defence or resistance which will lower the total attack.

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Socar

So let me get this straight just to get ourselves clear here.

Str: Determines the physical attack stat of the unit.
Mag: Determines the magical attack stat of the unit.
Speed: Determines whether the unit can attack twice or not and also dodges attacks but is not the main stat to focus on dodging attacks.
Avoid: Determines the chance that the unit gets to dodge attacks.
Resistance: Determines the amount of damage to reduce when taking damage from magical attacks.
Def: Determines the amount of damage to reduce when taking damage from physical attacks.
Skill: Determines the chance of activating certain skills and also determines the chances of getting critical hits.
Luck: Determines the chance of activating skills, getting critical hits and dodging attacks.

Is this correct?

Edited on by Socar

my 3ds friend code is 1461-7634-1658

creativity is the insane possibility.

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DarthNocturnal

@Socar

Strength: Factors in to damage done with melee weapons / bows.
Magic: Factors in to damage done with tomes, weapons with ranged magical attacks, and stave use (healing, etc).
Skill: Factors into hit rate, critical hit rate, and some Skill activation chances.
Speed: Factors into dodging and doubling (attacking twice in one round).
Defense: Lowers damage vs melee weapons and bows.
Resistance: Lowers damage vs tomes and other magical attacks.
Luck: Factors into hit rate and Avoid, lowers enemy crit rate, and influences some Skill activation chances.

Avoid: Calculated by adding Speed x2 + Luck, your chances (VS an attacker's Hit Rate) of dodging an attack. Supports, terrain, weapon triangle, and other factors can further influence it.

I think we've got it now. =P

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Socar

DarthNocturnal wrote:

@Socar

Strength: Factors in to damage done with melee weapons / bows.
Magic: Factors in to damage done with tomes, weapons with ranged magical attacks, and stave use (healing, etc).
Skill: Factors into hit rate, critical hit rate, and some Skill activation chances.
Speed: Factors into dodging and doubling (attacking twice in one round).
Defense: Lowers damage vs melee weapons and bows.
Resistance: Lowers damage vs tomes and other magical attacks.
Luck: Factors into hit rate and Avoid, lowers enemy crit rate, and influences some Skill activation chances.

Avoid: Calculated by adding Speed x2 + Luck, your chances (VS an attacker's Hit Rate) of dodging an attack. Supports, terrain, weapon triangle, and other factors can further influence it.

I think we've got it now. =P

Nice! Ok, I think I got it now. Thanks darling! :3

Now how about telling me the benefit of the weapon triangle since I thought the triangle was the one that determines whether the unit can attack twice or not.

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DarthNocturnal

@Socar

Fates actually turned the triangle on it's head, somewhat. But basically, if the weapon a character is attacking with has an advantage over the weapon their target is using, they gain a small (but helpful) bonus to Hit Rate and damage done.

In Fates, the Triangle is Swords & Magic -> Axes & Bows -> Lances & Hidden Weapons -> Swords and Magic.

"Sometimes, I just don't understand human behavior" - C-3P0

Socar

^ Thanks for the info!

Now with the next one. Who's more powerful? A Mercenary or a Mymoridan?

I ask this because I had two weak Mercenaries in Conquest and I don't have a clue of how to make use of them even if they are Hero Knights. The only useful one was in Awakening but to me, it was only just one.

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KO-Cub

Mercenaries tend to be more powerful and quite decently built in speed and other factors.
Myrmidons tend to be rather weak but incredibly fast and evasive and have an ability to have high crit rate.

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DarthNocturnal

Mercenaries are (last I checked) one of the few "well-rounded" classes. Good attack, good defense, all around decent.

Myrmidons are "glass cannons"; low defense, but they have high hit rates (and higher-then-normal critical hit rates), and can easily make up for lower Strength with more frequent critical hits (triple the damage). They're also good at not getting hit, but in the event they DO get hit, it's probably gonna hurt.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Socar

Look man. Its just that I had two Hero Knights in Conquest. One was just average and the other was below average. And the child is also pathetically weak as well and to top it off, they don't dodge as often as they should.

@Kazuo: If you played Conquest, you'd know what I'm talking about here. So have you raised those particular units that I have mentioned? If so, how on earth did you make one of them powerful?

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yokokazuo

@Socar
Ya so for one thing every unit usually also has some personal specialties outside of their class.
Your Heroes are Laslow and Selena right?
I used both of them and got them both to level 17 by the end of the game. Selena's attack is more on the low side, but she has good speed and defence while Laslow had good strength (mine is maxed out already) and good skill too, but a lower speed and slightly less defence.
I haven't used the third one though
Aside from their resistance, the stats have been fairly even overall.
I can't quite remember all that I did though. But if you are fighting an enemy they might have trouble against, I'll usually weaken them with others and then get the kill to get some exp.

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Socar

@Kazuo: You're joking here....I tried using Selena before I made her a Hero and she can barely get anything done right? Laslow can only afford to get hit two times....after which, he's pathetic.

May I ask, just what weapons did you use for both of them? I could only make them use Steel Swords and Bronze swords (Selena).

Arthur alone can beat these two easily with just having Killer Axe.

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yokokazuo

@Socar Selena's strength can be a problem. I believe I have her my Nohrian Sword which has some fairly decent attack and gives some defence as well. I can't remember much of what I did when training them though.
They also usually had some other weapons for certain enemies like an armour slayer or dual katana so they could do well against lance wielders and Knights.

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Socar

Its just that the skills you get as a Mercenary aren't that useful compared to Myridon. The only useful skill is Sol......other than that, Myridon is just the main thing.

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creativity is the insane possibility.

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Socar

So poll question time! (I want to keep this thread alive!)

What's your favorite objective?
Me? Defend, Escape, Rout the enemy and Seize.

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creativity is the insane possibility.

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jump

arronishere wrote:

Eur is getting a Fire Emblem eshop sale this week, with Fates not out til May is there an anniversary or something for FE? It just seems too random.

Socar wrote:

But here's where Fire Emblem is really in need for Nintendo because its one of the few IP's that Nintendo has that does the following.

1. Has matured content
2. Hardcore gaming

Yet when gamers talk of mature and hardcore they wont consider Fire Emeblem under that.

Apparently according to a notifaction I got the sale was to celebrate Fates being released, very odd since it's not out here for over a month.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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SamuraiSonic

Yeah, the European eShop is a little misplaced.

Socar wrote:

So poll question time! (I want to keep this thread alive!)

What's your favorite objective?

I really like Defend maps. Especially when there's a far off chest boss unit or a with a great item for grabs.

You'd better behave yourself, for the Avatar is watching you...

yokokazuo

@SamuraiSonic ya same here. One of my favourite chapters is Sacred Stones' Rausten chapter. You have to defend the throne in a fog of war, but there are also chests you can get and if you save all the Knights you get a light brand as a reward. It was kind of challenging to rescue them all, get the chests and also defeat the boss since he dropped an item, but I enjoyed it a lot.

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Socar

@SamuraiSonic: @Kazuo: Well I enjoyed the one in Conquest so I can't say about the others since I have yet to play them all.

Speaking of which, just how many of the games had different objectives than just rout the enemy or seize?

Weren't those defend maps turn limited? Because for Conquest, its impossible to beat the boss considering how powerful the units are. Even if you use Camilla.

Edited on by Socar

my 3ds friend code is 1461-7634-1658

creativity is the insane possibility.

http://bittypix.blogspot.com

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