@rallydefault Yes, I felt the same about FFXV but I pushed through with those feelings regardless, until the end, in the hope that it gets better. It didn't, it only got worse as the open world area was the best bit. Admittedly, I didn't play any of the expansions, was done with the game before they came out. And with how it broke my heart I know that I will not come back again for more, lol. This was a series of games you could rely on, after XV I am waaay more careful with my judgments on FFs. Xenoblade has become that series for me, it's just oozing quality in every department where it matters.
In order to actually experience the full story of FFXV, you need to watch the Kingsglaive movie before you start. And then you need to play the game with all of the DLC inserted into their chronological place in the game.
If you don't do both of those things, it's just an unfinished mess of a game.
You should try FF7 Remake. It's by far the most complete and well polished package they've made for well over a decade. You don't get the sense that this was something that was rushed, or had corners cut, or anything like that.
Really struggling with carry armor 😣 ff7. I'm at level 48,48, and 47 with cloud Barrett and cid. I'm using barrier lightning etc. I can get two of his arms down but can fully beat him.
And how do you add barrier or regen to all parties at once? I had some characters be able to cure all at once but I cant do it anymore and I'm not sure if it's character driven or not.
All of the coolest and most helpful moves in FF7 come from linking multiple materia together. You need to experiment with that stuff a lot to figure it out.
Most of the best ones come later in the game, but there are some good ones early on. Elemental materia is good, because it can be used as both attack and defense. So link it together with a Thunder materia on your weapon, and it adds thunder damage to all of your attacks. So that makes them do bonus damage to any robots.
It also means you need to judge weapons and armor based on how many dual-materia slots they have, rather than just single slots.
It's why later you have to choose between weapons with higher attack, which is useful in random battles & other weapons with a lot more materia slots, which are better for boss fights!
Yeah FFXV is an absolute mess of a story. The fact that it took like a year for DLC to make it at least on par with an average Final Fantasy was very disappointing to me. You gotta watch the movie, then buy the DLC packs, and of course they couldn't finish the game they wanted so an important character's story arc is being released as like a novel, I think. Oh yeah there's also a prequel anime too. Granted, if you take the time and enjoy all that stuff, it does build an interesting and very Final Fantasy story. It's just annoying that all that is required, so if you're not into those side things, you'll be getting a hampered experience.
@TuVictus
I'm a WoW player, so I fully understand using other media (books, comics, short films, etc.) to flesh out a game world. But to tell someone their "problem" as to why they didn't enjoy a game is because they didn't watch some stupid film says something else to me: the game is bad.
I mean, seriously. Could you imagine someone saying they didn't enjoy BotW, and then you're like, "Well duh you didn't enjoy it, you didn't read this niche manga blahblahblah." That's ridiculous.
Games take themselves too seriously these days. Games should be fun to play. Period. If a game wants to have a deep and engrossing story, great - it should be accessible to anyone who picks it up. It shouldn't require movies and mangas and YouTube videos.
You can play WoW and have fun without reading books. You can play Witcher and have fun without reading the books. You can play Lord of the Rings Online and never read the books/watch the films and enjoy the game. FF XV was a disappointment to me is all I'm saying.
And it's not that I didn't understand the world, it's that I didn't like the world.
You guys are stating the obvious lol. That doesn't change the fact that if you don't engage the material outside the base game, you are getting a hampered experience of the full story. I'm glad you enjoyed it without the DLC, because it only makes the game better and would definitely recommend it.
Well yeah, but given that it had a really messed up development, it's understandable why it ended up in so many different pieces. Tabata was basically handed a confused mess of a project and told that he had 3 years to release something.
And we do know roughly how much of Kingsglaive was originally going to be part of the main game. It's a fairly small amount of it. So they did end up adding quite a lot to the story by doing it like that (obviously their CGI animation team is independent of their regular dev team so it meant more could be done). So there are definitely benefits. I'm just glad that they more or less finished the story in the end, even if it was divided up into a series of different products.
You can certainly enjoy the 'game' part of it without the additional movie/anime/DLC.
I don't think you can really enjoy the story without all that though. Large parts of it just wouldn't make sense. You wouldn't understand anything about what the crystal was, for a start. You wouldn't understand anything about the ring of the Lucii and what happens to Ignis. Nor would you understand why Luna's brother works for the enemy.
Well if you enjoyed the base game without all the extra stuff, you'll really love it with the extra stuff. Some of the best content in the game came from the DLC. The Ignis, Prompto, Ardyn and Royal Pack are all really great storywise (Gladio and Comrades DLC were quite average.)
But then there were awesome gameplay additions too. The all-terrain version of the car was awesome, and came with a series of races to participate in the open-world. Then the fully controllable boat was awesome if you liked fishing. There was an additional summon added too. Oh but my favourite was the Arminger Unleashed mode that came with the Royal Pack. It made the armiger mode so much more powerful and cool to use. If you wanted to do the hidden dungeons, it made them so much more manageable.
@Dezzy
Again, that's what ticks me off about modern game development. You're saying we don't know how much of this movie was originally supposed to be in the game, and the game went through troubled development.
If your game doesn't have what you intended it to have, don't release it until it does.
But we've barked up that tree a million times. That ship has sailed. We've bought into DLC and all that stuff years ago, and there's no going back now.
Possibly. I'm not sure. I think the 3 main character DLC are all so much better if you play them during the main story though, because they really are just part of that story. The Ardyn DLC is an exception. That's just a side-story set in a different time and place, that you could play whenever (don't forget the anime prologue before you play it though).
I said we DO know how much was originally in the game. It was a small amount. Kingsglaive did add a lot to the story that we wouldn't have otherwise got. It's also a really good movie in its own right. By far the best of the 3 CGI movies that Square have made (Spirits Within and Advent Children being the others).
Yes obviously ideally they shouldn't released unfinished games. But very few companies have a pile of cash large enough that they can just keep extending deadlines like that. They obviously needed to release something by a certain point.
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Topic: Final Fantasy VII, IX, X, X-2 and XII - Now with 80% more FF VIII
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