So they just announced Megaman Legacy Collection 1 & 2 on the Switch. I have some of those games on PS3/PS4, but wanted to re-buy them on Switch. I want my collection to be plug and play, without having to re-download games, patches, dlc and so on. Great, all Megaman 1-10 on a card.
No, Megaman Legacy 1 comes on the card, but the second one is a download code. The reverse is true with Bayonetta 1 & 2.
LA Noire is even worse, it doesn't even work without downloads, so having it on a game card is pointless.
For Bayonetta it's kinda understandable as both games combined would have taken up a 16gb or 32gb card for the megaman legacy collection however it's unacceptable! Megaman legacy collection 1 is only 400mb while the one you need to download (2) is 6 gb! Capcom is being incredibly cheap picking a 1gb card over a 8gb card!
I already own Legacy Collection 1 on 3DS, so I was really hoping for a Switch retail version of Legacy Collection 2. Instead, we got this weird half-physical half-digital release.
I'm glad we're getting the game at all, but I'm torn on if I should get it physically so I can have that cool box and screen cleaner (as silly as that might sound) or just get it digitally.
Also, things like this must be a pain for outlets that sell games used.
Capcom is being incredibly cheap picking a 1gb card over a 8gb card!
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This in all actuality may have actually changed my mind on picking up this game
I've got spare memory, but 6gb for a game I thought would be on the card? That's nonsense.
It seems to be a running theme that publishers refuse to use adequate card sizes for their games. At least Nintendo themselves do a good job of keeping their file sizes down. It's easier for them though since they usually don't have a ton of voice acting and cut scenes in their games.
I'm definitely of the opinion that if the game isn't complete on the card, then I might as well buy it fully digitally, but I won't pay the full price for downloaded games, and they'll only sell them at full price. It seems almost like the cost of the game cards are being used as an excuse to charge more money, because no one seems to be using the 32 gb cards.
@OdnetninAges your point about reselling used copies maybe one of the reasons why Capcom and others are splitting their games. Second hand stores aren't gonna buy a game with half of it missing, which means more people have to buy those games new.
I am very much not a fan of it either. However this is the direction the whole industry is going. Games on PS4 and Xbone basically always have day 1 updates at this point too. Fact is that it seems like companies really do want to phase out physical game releases and push people toward all digital.
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@Heavyarms55 That's all fine and dandy, but the Switch doesn't have much inherent memory to begin with, and though it is really easy to just point at SD cards and say "Get one of those" that doesn't change the fact that the consumer foots the bill here. That, and Nintendo doesn't want people hooking up external USB's for the most arbitrary reason known to man: http://letsplayvideogames.com/2016/10/report-nintendo-switch-... which I find outright silly (let's be 100% real here, they probably don't want that to sell Nintendo branded SD cards)
@MFD Honestly I prefer Nintendo's approach to something like PS4 with a set amount of memory. But I know I am in a minority opinion on this. I like that I can upgrade my storage as easily as buying a new card when the price drops. And the price of big SD cards drops pretty frequently. I got a 200GB one for less than I paid for a 4GB USB drive in 2009. By 2020 we will probably be able to buy a 500GB card for less than 100 bucks.
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This is very frustrating. I've long since given up my obsession with physical media (it was real bad, you guys), but I'd still prefer a game to one thing or the other. Back when Final Fantasy X/X-2 came out on Vita with X-2 as a download, I decided I'd rather just skip the whole thing and go digital only in these cases.
The two Bayonetta games combined couldn't fit on a 32 GB card, same with the Resident Evil Revelations double pack. So in those cases, I can see why they did what they did. Doom is fine in my book as the single player is totally playable off cartridge. It's mostly L.A. Noire and Megman Anniversary Collection that bothers me.
Doom splitting the game was smart. Single-player on cartridge, multiplayer as a download. I really liked that as a compromise.
LA Noire and Mega Man? Nah. I'm not hot on Resident Evil or Bayonetta splitting either, but at least those are bigger games so that has a bit more of an excuse.
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Agreed. I'm voting with my wallet and won't support those games though. It's absolutely ridiculous that something like the Mega Man collection 1+2 isn't on the cart if you buy it physically.
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Honestly, as long as I have a box to hold in my own two hands, I don't care. Fact of the matter is patches and updates are becoming more and more a regular thing, and so do digital expansions like season passes or dlc. Few games are completely on the disc/cartridge nowadays, I believe.
Now, do I defend Crapcom for the way they handled the physical releases of MMC1+2 on Switch? No. But they are a company who focuses on making money. Simple and clear. So if you don't like their practices with a certain game, don't buy it. Vote with your wallet. But know that this strategy may affect the future of the franchise negatively. Now, we do get MM11 and its sales are likely what'll determine the future of the Mega Man franchise. We're also only getting a port of what other consoles have long gotten. So it may or may not affect Crapcom's treatment of the franchise if you vote with your wallet. I for one am gonna get this even though I'm not too big a Mega Man fan.
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The sad thing is, we're gonna lose either way over the crap these dev's are pulling.
We lose if we buy because dev's think it's acceptable to keep doing what they're doing. And we lose i we don't buy, they've then got the excuse to stop making games for the Switch because their games don't sell on Nintendo's consoles.
Either way, I'm not happy about it.
@Dizzy_Boy Companies exist because they make money from selling games, they're not looking for an excuse to stop making games. And the Switch is selling, so it's a bit silly to think they're all looking for an excuse to stop making games for it.
I think the biggest issue is that most games require extensive porting, and game cards are very expensive compared to Blu-rays. I can't complain about DOOM. Once the servers are down and you can't download the multiplayer anymore, you can't play the multiplayer either. So it doesn't make a difference whether the MP is on the card or not. But I'm always a bit wary of games that require a download to be playable. There's no point in physical if they keep doing that. I usually avoid games with big day-one patches as well, I'll get the inevitable GOTY edition instead.
Fortunately there are still companies that make games that don't require huge day-one patches and deliver games that can be played day one without any problem whatsoever. If there's a small bug in the game, so be it, pre-internet era games were sometimes riddled with bugs as well. But if it's straight up unplayable without the day one patch, then it's a no from me.
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Topic: Disappointed with how many games aren't completely on the card
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