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Topic: Bravely Default II (Nintendo Switch)

Posts 561 to 580 of 726

shining_nexus

@Cynas @Diddy64

Oh ok, I honestly thought most bosses were immune, or at least a very low success rate, to those kind of debuffs. With a 100% infliction rate all the time, it does break the game at low levels and seems kind of cheap. Did you guys play in Hard mode? Or would that have not mattered? Being able to inflict dread on some bosses would have helped immensely.

Personally, I like how the game lets you break it and I think is encouraged by design for learning how the job system works. I had a lot of fun coming up with different builds and it was rewarding to see how destructive my party can be.

shining_nexus

Diddy64

@shining_nexus To be honest I haven't played in hard mode, but that's due to my preference of playing without having too much difficulty. I sometimes have played games in normal difficulty, though it has a while since I tried that.

Undergoing games:
Hyrule Warriors: Age of Calamity

Cynas

@shining_nexus I played on Normal model, I'm assuming hard mode wouldn't be much different, enemies might recover from ailmemts quicker because they get their turns faster but you can just re-apply them right away anyway.

I also get enjoyment from finding really powerful combos in RPGs like this, I know Octopath had a lot of fun powerful combinations, but this one just feels a bit too cheap and easy being able to completely disable nearly every boss for the entire fight. I think there still could have been some fun ways to exploit afflictions if it was slightly more balanced. It wasn't my biggest issue with the game or anything, and overall I still had fun with the game, there were just a lot of minor issues that piled up bu the end of the game.

Cynas

Switch Friend Code: SW-5466-6715-6498

shining_nexus

@Cynas true. I think crowd control or any other ailments that prevents actions should have been capped at 70% or like the one you suggested. Seems like something the devs may have overlooked, seeing as they’ve capped stat buffs but not ailment infliction rate.

If enemy turns do come a lot faster in Hard mode (or may just reduce time inflicted with ailment) then this strategy may not be as effective, depending on how fast the bosses are. I may try to test this on some bosses at some point. Still playing Kaze. It’s really good!

[Edited by shining_nexus]

shining_nexus

VoidofLight

@Minskin You have to default to the maximum and focus all your attacks on her. It's not a bug or anything, so I don't get why it needs to be fixed. It's a literal DPS check to see if you understand how to Brave and Default.

[Edited by VoidofLight]

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

komodo182

@Minskin Is it the first boss battle that you are having trouble with? About an hour or so into the game? Or later on? What is your level and jobs? What difficulty is your settings?

Switch Friend Code: SW-6361-0099-3716

VoidofLight

@komodo182 I assume it's the first boss, given you don't fight them after.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

komodo182

@VoidofLight I figured it was the first battle, not the legend battles later

Switch Friend Code: SW-6361-0099-3716

Balta666

@Minskin the game is fairly grinding in the first hours. Check if you can get better gear or level up a bit if you're having troubles. Early on I recommend to fully max out the freelancer job with at least 2 characters as body spam is very good

Balta666

komodo182

@Minskin body slam is your answer with freelancer. I didn't find the game unbalanced myself. If you are having trouble, leveling up is a good answer as well. There are some many ways to play this game once you unlock more asterisks.

Switch Friend Code: SW-6361-0099-3716

shining_nexus

@Minskin this fight should not be that difficult because Sloan is in your party and will pretty much heal party members to full when their health is low.

You need to take Selene out first. Use the examine ability first to find her weakness. In this case, she is weak to fire spells, sword, and bows.

I recommend Elvis as black Mage and equipping him with a staff and other equipment that boost the magic attack stat. Adelle and Seth should have swords with attack boost gear. Wear shields for all your party members or have Adelle dual wield swords for extra damage. Default to 3 and unload damage and fire spells on her. Dag shouldn’t be a problem afterwards and Sloan can also do massive damage to help speed up the battle.

[Edited by shining_nexus]

shining_nexus

VoidofLight

Dang, Square's adamant in putting all their "Switch exclusives" on things like steam.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Mgalens

@VoidofLight
i just wish that some of their mobile/steam legacy content would also make it to switch.

Mgalens

Ralizah

That's fine.

But they'd better eventually release those Final Fantasy Pixel Remasters on Switch as well.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Mgalens

@Ralizah
it feels like FF1-6 specifically end up missing out on console whenever they get re-released/remastered in the past decade or so, it feels odd since FFVII-XII end up on nearly every format but most of the original 6 haven't been on a console/dedicated handheld in over a decade.

Mgalens

NintendoByNature

Got this coming in tomorrow night. Any beginners tips you can toss my way before I fire it up would be greatly appreciated.

NintendoByNature

NintendoByNature

@rallydefault yep me too! Half off is too good to pass up. I heard it can be a little grindy, but I suppose I have time to spare until dread.

NintendoByNature

BruceCM

Hard to give much in the way of general tips for the game, really, @NintendoByNature .... If you run into difficulties or have more specific questions when playing, do tag me though

SW-4357-9287-0699
Steam: Bruce_CM

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