@TheLightSpirit that was a concern of mine. I was going to buy it day 1 but funds didn't allow when it launched. I'll grab it down the line but if it's really grindy I can wait.
I just figured out that this last fight of the first chapter requires you to use a specific ability that allows you to steal BP. I have to grind a lot more for JP so that I can get that ability, in order to progress in the story..
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight I did not reach that point yet but what I have done so far is mastering the freestyle job with every character which allows you to have 1.7x Boost to JP
With regards to the Grind, monster treats at nighttime are a Godsend. You can easily net a few hundred JP at times from one monster encounter that goes for a few rounds.
Battling monsters one at a time to gain JP is pretty unnecessary and inefficient. I just wish that I realized it a touch earlier in my playthrough
How do you access the quest list in the full game? I remember the demo having a numbered quest list so you could see if you missed any but I don't remember how I accessed it.
How do you access the quest list in the full game? I remember the demo having a numbered quest list so you could see if you missed any but I don't remember how I accessed it.
Go to menu (aka press X)>travelogue>press ZL or ZR, you have all the story/quest/tutorial/party chat events that you already discovered.
@VoidofLight Another way to earn more exp and job points is to have chained battles using food. Or group 3 fleeing monsters that give decent points. I have noted that monsters at night give more experience.
I tried this out and it works well. Are the number of chains random? I noticed it’s higher towards the end of the effect. Will have to try this out at night.
I also noticed that the chain battles can also reward you with the same food that you consumed.
@shining_nexus Sorry for the late reply. In the sword start battle you can accumulate many more monsters, though the limit is unknown to me. Since I haven't tried the food for chained battles yet, I don't know if the frequency increases near the end of the effect. If anyone knows, please feel free to reply.
Undergoing games:
Hyrule Warriors: Age of Calamity
The only thing about chaining monsters for me, is that I can't take them on in a chain fight until they start running from me in the overworld, due to how strong they generally are. However, by then it's hard to actually get the monsters to line up once I do it.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
I am now nearly 20h in and early chapter 2 and boy am I bored... And I do love me a JRPG grind but the whole game is so slow with all the loading times between houses and whatnot, the bosses that are massive bullet sponges...
I am not the biggest fan of octopath traveller mostly for the lack of a proper story but the gameplay and grind was allways fun!
@Balta666 I feel not boredom, but sort of apathy right now. The only main issue I have is with the grinding itself. I’m around 20 hours in, and I’m on one of the first dungeons of the second chapter, where the enemies are all overleveled. The boss fights are actually engaging and interesting to me if I can actually figure out the right strategy to beat them, but half the time they get frustrating since it mainly focuses on reviving and healing knocked out party members. I just hope the story itself gets better, making the grinding well worth it.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight yep, I am also hoping for the same but feeling that I may not come trough. Let's see... But probably I am going to play on small bursts from now on (I think I will go back to some more Shadow of war dumb fun that I stopped since I bought this one last week)
I think I’m nearing the end of the first chapter 1 (18 hours in) and so far, I’m still enjoying my time with it. The story and gameplay are very, let’s say, ordinary thus far, but in a way where it’s comforting and easy to return to.
Never had an issue with any grinding, but I’ve been engaging almost every enemy and doing all the side quests along the way (fast forward is great too). I really like the process of customizing my characters with a good job and weapon/gear composition, and the weight system is an addition that I really like. It gives the player more decisions - should I sacrifice defense to go more offense, or lose some HP so I can have more MP to cast more spells? And those decisions are dependent on your play style, like having a full on scale offensive Vanguard or a tanky Vanguard that can take a beating, or maybe have a little bit of both.
With normal fights... I tend to try and beat every encounter as efficient as possible, so fights usually doesn’t have me mashing attack. I like this way of doing it because it at least gives me some enjoyment, like figuring out a little puzzle or experimenting with my team composition and see what works best.
Boss fights are just great. The music is banging and regardless of how over leveled I am, they always give me a thrilling fight. Especially after the first phase.
Slight spoilers for the game. I heard that there were two fakeout endings in this game. So that'd probably explain why some people have differing views on the end, and why some reviews say that the game itself has a huge post-game. It's because some of the people playing and reviewing it saw the credits and pretty much thought it was the end of the game.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
A few gripes I have right now are the enemy variety and the grinding. The grinding is most of the gameplay of this game from the looks of it. I spent multiple hours grinding just to be able to take on a story boss. Then the enemies are all pretty much just recolors of one another so far. There's the occasional new ones, but for the most part a lot of the enemies are the same.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
A few gripes I have right now are the enemy variety and the grinding. The grinding is most of the gameplay of this game from the looks of it. I spent multiple hours grinding just to be able to take on a story boss. Then the enemies are all pretty much just recolors of one another so far. There's the occasional new ones, but for the most part a lot of the enemies are the same.
I was initially impressed with the enemy models in the beginning and it was kinda disappointing seeing those re-skins in the next chapter.
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Topic: Bravely Default II (Nintendo Switch)
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