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Topic: ARMS

Posts 901 to 920 of 1,366

ThomGee

@Zyrac @chardir Yeah, fighting games are a bit more repetitive than team shooters. I doubt they could really do any more modes either, besides the Spectator mode we know is coming.

ThomGee

My Nintendo: ThomGee

NEStalgia

@Nintendoer Well, it's a fighting game, not a team shooter. The nature of fighting games are that they're content-lean. It's what kept me out of the genre for the past few decades until Switch somehow inspired an interest in it. But it's niche. Street Fighter II has little more than a handful of stages and characters with a handful of basic moves, and some custom moves per character, yet 30 years later, lots of folks are still running tournaments and buying the latest and greatest version of the game, Nintendo Tax included. It's just how the genre works. Same for Pokken.

@chardir IIRC Yabuki already said they'll be adding characters and modes. It might have been a bad translation, of course, but it sounds like there are additional modes planned.

NEStalgia

NEStalgia

@JasmineDragon That's an interesting thought. It always was the thing that children have much better reaction times than adults. That's something that used to be one of the reasons video games were for kids and adults wouldn't touch them. But I haven't heard that mentioned in AGES. That's probably why playing on Nintendo can be frustrating, all those darned quick impulse kids Yet competition pros are certainly older....so I'm guessing at some point strategy outweighs reflex.

NEStalgia

ThomGee

@NEStalgia Yeah, it's true. The main focus of fighting games is to refine, not add, but I do hope more is added to the game.

As for the pro players are usually older, I'd chalk that up kids don't have the time or simply don't want to be pros. Most pros can make pro gaming their job, while kids have school, and most pros have the discipline to devote themselves to a game, but kids just lack that attention span for the most part. It's not that younger people can't be pros, it's just that they aren't pros.

Count how many times I said pro in that. I swear it's over a hundred times.

ThomGee

My Nintendo: ThomGee

NEStalgia

@Nintendoer I don't know, it always seems to me like kids are the ones that can manage to spend ridiculous amounts of times playing games, perfecting their play constantly, and still manage to be in 4 after school activities, and acing classes 4 grade levels above them

Maybe they're just 10x smarter than us these days?

NEStalgia

ThomGee

@NEStalgia Trust me, that is not the case at all.

ThomGee

My Nintendo: ThomGee

ThomGee

Probably both.

ThomGee

My Nintendo: ThomGee

ThomGee

Anyways, I think I found my perfect character and ARMS combo. I use Kid Cobra and my ARMS slots are made up of the Retorcher/Ice Dragon, Seekie, and Coolerang. I especially enjoy using the Seekie and Coolerang combo, as they perfectly compliment each other, but if the enemy turns out to be really evasive, I'll hit them with an Ice Dragon.

ThomGee

My Nintendo: ThomGee

Spennymoor

Just to say - fantastic game. Big N does it again. Not a fighting game guy but this pushing all kinds of buttons. (main = spring man)

Spennymoor

meleebrawler

@Nintendoer You stole my Byte & Barq combo!!! But in all seriousness, I'm thinking of trading the Seekie for a Homie. While the former can potentially give you free hits with it's explosion, it can also backfire on you spectacularly by stunning you on an unfortunate premature detonation. Factor in only getting the paralysis on a blast radius hit and the weapon's preference to long range, limiting followups, it may not be the most reliable weapon. And while the Homie can blow up on you too, at least it doesn't stun you much when it does.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

NEStalgia

@Nintendoer Yeah I like the Coolerang on Cobra, but I pair it with that anti-air vertical 3-shot one (forget the name.) That's one of my mains, along with Min Min and a pair of Ramrams, Ninjara with the 3-shot thing and the curved spinner thing, and my "main main" Ribbon girl with a pair of poppers. I like fast moving characters that can hit hard and fast

Side note. Is it just me or does every single Arms lobby have someone playing named Ethan? It's the weirdest thing. Almost every time I play there's an Ethan in there. There's another name or two that seems to pop up more often than not as well.

NEStalgia

ThomGee

@NEStalgia The vertical one is called the Hydra, the three-shot thing is a Hydra, Tribolt, or Triblast, and the curved spinner is a Chakram.

I have no idea how I remembered those.

ThomGee

My Nintendo: ThomGee

ThomGee

@meleebrawler I tried the Homie and didn't like it. It may be more reliable, but didn't pack the punch I loved with the Seekie.

ThomGee

My Nintendo: ThomGee

NEStalgia

@Nintendoer LOL, I keep forgetting all the names of half the stuff! Amazing you remembered that!

Homies and Seekies....I can not figure out how to use those things, all they do is leave me exposed.

Big props to @meleebrawler though, your explanations of how to use characters and items should have had information presented IN GAME. Not sure how you're finding all that information, but that's one thing that's a travesty in this game is it explains very little and seemingly expects you to find information on how to play by either finding someone that figure it out, or calling the Nintendo Powerline

NEStalgia

meleebrawler

@Nintendoer I don't think ''punch'' is the word you're looking for... the Homie naturally does slightly more damage than the Seekie. Yes, the latter can potentially get much more with stun followups, but again, it hinges on hitting ONLY with the explosion, and not a direct hit that knocks them down.

@NEStalgia They're long-range arms, the Seekie's description says as much. This gives them more time to zero in on their target and their slower speed will leave you less exposed if they miss. Harass from a distance with them and their blast radius, and use a faster direct arm to capitalize on hasty attempts to move in.

Mostly I find stuff by just playing around. The help section, next to the Set and Get ARMS options covers a lot, including characters and even the guard-advance not mentioned in the tutorial, and to be fair, a lot of the tidbits I've found are just extensions of those tips. Like Mummy's healing accelerating the longer he holds guard, or Cobra getting a quick-step after a guard, which works on the same principle of his quick-steps running off of charged arms (side-note, he does a cool slide when he quick steps forward. It also is a nice visual indicator of how those dashes have intangibility). Or damage numbers which are easily tested. The main things not explained are Twintelle getting a full second air-dash, Barq's control nuances (he can actually charge his punch, a mini-Toaster, when you do for 70 damage) and Ninjara being able to control the direction of his guard-warp.

[Edited by meleebrawler]

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

ThomGee

@meleebrawler By "punch," I meant the catharsis you get from blasting someone with an explosion, then grabbing them while they're stunned. The Homie may be objectively better, and I probably will try it out, but I just love the Seekie.

And yeah, props to you for your detailed explanations. You really seem to know what you're talking about, which I cannot say about myself. I am a total casual when it comes to fighting games.

[Edited by ThomGee]

ThomGee

My Nintendo: ThomGee

meleebrawler

@Nintendoer Well, it's a safer pick, not necessarily better. It's up to you to decide if the risk of getting stunned by a glancing blow is worth the potential shock rewards.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

ThomGee

@meleebrawler Yeah, I think the risk is worth the reward. The risk of it blowing up is also downplayed if you play the weapon long-ranged.

[Edited by ThomGee]

ThomGee

My Nintendo: ThomGee

meleebrawler

This game seems to take a bit of inspiration from Street Fighter, both in how getting a KO with a flurry turns the scenery all yellow and colourful, and the structure of Grand Prix; fighting a series of opponents on their home stages, with two "bonus" rounds, and a secret final boss that appears under certain conditions.

And on that note, I'm still enjoying playing through it with all the characters, thanks to Biff's running commentary. You never know if he's going to drop gameplay or lore tidbits (such as the snakeboards being made by a company that also make ARMs, and there are plenty manufacturing them).

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

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