Forums

Topic: ARMS

Posts 641 to 660 of 1,366

IceClimbers

During one of my hoops matches the person I was playing against managed to time it right to where I was grabbed the moment the standing up animation finished. Got dunked like 3-4 times in a row because of that and couldn't do anything about it.

[Edited by IceClimbers]

3DS Friend Code: 2363-5630-0794

meleebrawler

Hedlok in party mode is certainly a good way to reduce salt levels. Can't stay mad at the person who beat you when you all have to work together now

A certain Ninjara I fought just spammed dashes (not poofing, just ground dashes) to make himself evasive. I just threw punches at a safe distance to build meter, secured a lead with a flurry and easily timed him out since he never adapted and tried to retake initiative. And also fought a Ribbon Girl who clearly did not know of her multiple jumps.

I didn't use her, but Twintelle's slowing just doesn't seem to be all that it's cracked up to be. It does let her charge more aggressively, and used smartly can help control the pace of the fight but the issue with using it in the air is that, like all air dashes, she is forced to come down afterward. If a punch comes at her when this happens, the most she can do is try to deflect it with one of her own. I nailed one in Hoops several times with a boomerang even as she slowed it in the air, because she just didn't have any options to avoid it.

@KirbyTheVampire I'm fairly certain Twintelle can slow down ANY incoming punch, regardless of targeting or alliance. If true, you could pull some funky shenanigans in 2v2 by slowing one person's punches from behind and "unleashing" them.

@IceClimbers You can maneuver your getup in four directions to throw off your opponent's attempted wake-up punish. Perhaps even move forward so you dodge the grab with invulnerable frames and counter, or delay it slightly.

[Edited by meleebrawler]

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

Maxz

Lvl. 7 Headlock means business. Though your main enemy is the timer. It's much better at evading, so getting in the required number of hits is a challenge.

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

NightMoon

@-Green- Oh man I faced a Ninjara that was teleporting grabing like nobodies business. I won, he lost.

NightMoon

Switch Friend Code: SW-1763-0139-7023

Nicolai

Are you serious? I missed the Testpunch, but did I read that right? They announced a boss character by slyly introducing him into the testrun? That's just... so awesome! Nintendo's been really upping the cool factor with these Switch games, between this and possibly basing the story of Splatoon 2 on the outcome of a Splatfest, essentially decided by the players.

Got married.
Nico-loggery! - || - Time Zone: CST (-6:00) - |...

Switch Friend Code: SW-7850-8250-1626 | My Nintendo: nicolai8bit

FGPackers

Damn i can't believe i will not be able to play this Testpunch with all things they added. I'll wait this game with a lot of hype!!

FGPackers

Haruki_NLI

Just noticed Kid Cobra has heterochromia...

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

meleebrawler

ahem So, I've made a few misconceptions about a few character's air dash mechanics that I'd like to clear up.

Twintelle can do a second air dash of sorts by holding a direction and punching after air-charging. THIS is when she becomes vulnerable.

Ribbon Girl can do an air dash after each of her multiple jumps, although she starts losing altitude quickly after doing a second dash onwards.

As for Hedlok, levels 4 and lower do not have the "hyper armour" that normally allows him to resist knockback and attributes (except maybe wind).

[Edited by meleebrawler]

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

Haru17

The experience of how much better everything else is than V-Ball. Although I wish they had totated out 2v2 instead of free for all.

Anyway, Twintelle was fine. I'm still not keep on her becoming popular because she has hips, but I liked her extra curved punches and air charge. I think the trick with the slow mo is to toggle it on and off quickly to get out of the way of an attack. If you leave it on you'll just get punched in slow motion.

I'm still going to stick with Ribbon Girl though. I had a 2v2 match with all four Ribbon Girl alts that was just... graceful. I lost, but gracefully!

Don't hate me because I'm bnahabulous.

meleebrawler

Y'know, I was usually too focused on my matches with Twintelle to ever look at "that reason people play her that isn't gameplay". What struck me instead was her normal arms. They seem rather muscle-y, despite her not using them much.

[Edited by meleebrawler]

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

ThomGee

Aww, I missed the latest Testpunch session because I slept in. Hopefully I can make the nest session.

ThomGee

My Nintendo: ThomGee

Maxz

@meleebrawler They're just to taunt you.

"Yeah, I've got pistons that could take down a rhino, but I'm going delicately sip tea with them while my hair beats you up instead".

It must be quite easy to get ripped when you've got these things growing out of your head:

Untitled

Her slo-mo couldn't tempt me away from Spring Girl's multiple bounds, but there's no denying she's cool. Which makes her all the harder to lose to.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

jump

Does anyone know how to use Twintelle's slow mo?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812

KirbyTheVampire

@jump I think it's by charging, although charging by guarding doesn't count as far as I know. I'm just trying to figure out how to use it effectively.

KirbyTheVampire

TuVictus

Man, I really love this game. Playing online with a friend locally is so fun because you guys feel like a team, and cheering each other on during the matches they're not together is so fun. Nintendo really nails it when it comes to local multiplayer. This game is definitely day 1for me now, they've convinced me

TuVictus

JaxonH

I skipped the 2nd Testfire. I was sold anyways, and played the last one so... ya.

Plus kinda want to wait for the game to release, so I can train up in single player before putting my head back under the guillotine in online play.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

veeflames

Oh wow, it seems like Nintendo weren't kidding when they said they were going to match you up with players of the same skill this time. While I still held up, some of the matches were really tough. Just today I learnt that more skilled Ninjara players tend to come up close to you while blocking your special, leaving no room for retaliation. Like, wut. And I think it's not just me, either. In the lobby I was everyone was struggling to rack up points. Yesterday I easily reached 60+ points, but it took me and literally everyone else in the lobby to get to 60. The highest was a 70, if I recall correctly.

But yeah, it was another fun (albeit very challenging and somewhat frustrating) round. Hedlock Lv. 6 was a beast to fight (yeah, he has 6 arms, so...). Hoops and Skillshot are 50 times better than V-Ball because in you can ACTUALLY engage your opponents in both Hoops and Skillshots and, thus, formulate better strategies on winning. Instead of being the grabfest that Hoops was advertised to be, my opponents and I threw in regular punches and even specials to spice up the formula (to throw either of us out, basically). Skillshot's a matter of disabling your opponent to punch those targets for yourself. I found that Twintelle's bird arms were really effective in Hoops because they still attack your opponent even after the actual punch's been thrown. Of course, if you're on the other side of those birds, then it's quite frustrating. Haha...

I've also been using Helix a lot, and this time I actually dodge attacks with his stretch and "dip" abilities. Really the only thing I don't like about him right now is the ARMS he has. The blorbs seem like they have a mind of their own, and I never liked the Dragon ARMS from the start. The shields? Meh. But I'm pretty sure I'll use him even more when I can use any arm I want in the full game. Really exciting stuff.

And Twintelle... yep, I'm really digging her. Her slow-mo abilities are really helpful in dodging attacks and then countering with yours. I still have to learn how long the slow-mo lasts, though...

God first.
My Switch FC: SW824410196326

JoeDiddley

I've had even more fun than last weekend today, I'm so glad I preordered this game. I didn't do as well as I tried everyone rather than sticking with Master Mummy. I haven't clicked with Twintelle yet but I was generally winning with Min Min and Ribbon Girl so I'm pleased that gives me more variety.

I surprisingly didn't enjoy Hoops as much as I thought I would, mainly because I haven't got the hang of it. I loved the matches with everyone against Hedlock though. And had no sucky 2v1 matches.

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

Haruki_NLI

Is V-Ball in this round? Its the only mode I haven't seen

Now Playing: Mario & Luigi Brothership, Sonic x Shadow Generations

Now Streaming: The Legend of Zelda: Echoes of Wisdom

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Please login or sign up to reply to this topic