Speaking of getting arms, it appears that you unlock them on a per-character basis, completely at random (the boxes you hit to get them in the game have character logos on them). Seems to be a way to encourage experimentation with different characters.
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Speaking of getting arms, it appears that you unlock them on a per-character basis, completely at random (the boxes you hit to get them in the game have character logos on them). Seems to be a way to encourage experimentation with different characters.
REALLY interesting. If so, that's a nice move to me.
@DiscoGentleman you can read it in the help menu. If i remember right you have, while jumping, to charge and move both joy-cons towards enemy
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I played for about 40 minutes over the weekend and it was definitely a lot of fun, even if my arms were hurting a bit by the end haha...I gotta get used to the way the camera angles change and was getting frustrated when one user on a one on one fight just did the grab/punch over and over every time I stood up and there really wasn't much I could do about it...Definitely going to be picking this up though once I can get my hands on another set of joy cons (going to get the red/blue since I have the grey)
Maybe block is button-mapped so weirdly because they don't want people using standard controls to have an advantage over motion control players in certain areas.
@Haru17 Now that you mention it, this kinda makes sense. With motion controls, you have to tilt the Joy-Cons inward to block, so if you want to stop blocking and throw a punch outwards, it's going to take you a moment to tilt the other way. Making button players press the control stick inward to block may be intended to emulate that limitation.
As far as music goes, I don't find it very memorable. Though I suppose their focus isn't on that aspect of the game anyway, so it's forgivable on my end.
Well, you never listen to any of it for that long, except for the much more vibrant title theme when watching the attract mode (or just sitting at the main menu). Yet, it still transitions nicely through other selections. So even if the music doesn't really stand out (like a lot of the presentation aspects in the game), it still accentuates the mood of whatever you're doing. Such as the pleasant beach-time music of V-Ball (a version of beach volleyball).
I think the music is incredible. It's not amazingly diverse, but the other seven stages probably have better themes than the ones in the test punch (and even then stages like the lab still have pretty good tracks). Moreover, few other games have soundtracks that focus on upbeat opera, as opposed to singing just used to dramatize boss fights and story sequences.
@Pigeon I absolutely love the music style and some of the tracks, but I do agree that a lot of the tracks are forgettable. I actually turned off the sound after a point just because I'm so used to listening to YouTube while playing video games.
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