I just hope that they'll go back to tools no longer breaking, .
It's weird that even golden tools break. Nintendo seemed obsessed with things breaking this generation (e.g. Zelda). Imagine if the weapons in Splatoon randomly broke halfway through a match. Or Marios fireballs 🤔
@FishyS Yeah, that's what I don't get. I'm fine with wooden tools breaking and the normal tools breaking- but if they're going to have that, then why are Golden tools breaking too? Those are meant to basically be the ultimate tools in the game. It's ironic as well, seeing as the Golden Axe's ability was to never break (which isn't the case in New Horizons).
I also miss the silver tools as well. I get that technically you don't need them because New Horizons incorporates the abilities of those tools into the base tools (like the watering can watering multiple flowers at once), but I miss when you got special tools that had special abilites. It added a sense of progression to the game (something New Horizons just sort of lacks).
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight Oh, definitely! I actually think that there could a be a workaround to that "hostage situation" though.... I always thought it was weird that villagers live in your town for, what, a couple of weeks? I think having villagers average more like at least a month would be better. Then, for the more "constantly changing" feel, have some sort of hotel or the like (possibly an upgrade to the campsite?), where villagers move on a weekly basis. In other words, villages would be set up like
5 "steady" villagers, who move about once a month, and can be convinced to stay.
5 "apartment" villagers, with 2 or 3 of them rotating per week, and an option to convince them to move in more permanently.
Back to the actual topic of this thread, I hop S4 includes some sort of custom kits... One idea I have seen tossed around is each weapon has 2 or 3 sub and specials, and you can then mix and match them to your liking.
EG:
Main Weapon: Splat Roller
Possible Subs: [torpedo] [splat bomb] [ink mine]
Possible Specials: [trizooka] [reefslider] [ultra stamp]
Or, each sub and special is worth a certain number of points, and you can have whatever you like so long as the final model does not exceed 10 points.
EG:
Splattershot: 3 Points + Ink Mine: 2 Points + Zipcaster: 4 Points = Total: 9 Points (OK)
Carbonm Roller: 4 Points + Suction Bomb: 3 Points + Trizooka: 5 Points = Total: 12 Points (Not OK)
@CaleBoi25 I wouldn’t be opposed to custom kits, but I also like the excitement of seeing what the next kit will be for existing weapons (you wouldn’t believe how hyped I was for squiffcaster).
I think this current system would be a lot more well received if kits came out more often. Some weapons in Splatoon 3 had to wait longer than a year just to get a second kit. I don’t want to underestimate how much work goes into making new kits even for existing weapons, but it can’t be as hard as developing completely new main weapons. Ideally if they had 4, 5, even 6 kits for each weapon, I don’t know if there would be as much need for custom kits. Then again, maybe they don’t want to do this because if they make a real stinker of a kit, it will very rarely see play if there are several superior options.
You can’t control the way others talk to you, but you can control the way you talk to others.
@KidSparta Oh, same here! Since the games launch I had "Squiffer with Auto and Zip" on my bingo card... AND THEN IT HAPPENED?!?! I was over the moon! Totally agree, tho. If we can get 3rd kits by the end of year 1, and focus on 3rd kits for year 2... It would be a dream come true!
I just recently joined Nintendo life so I’m just now getting to these discussions, but here’s a list of things I want to see:
New mode on launch
Challenges open 24/7
No more shell out machine (it makes me broke)
Give us the apartments we thought we were getting
4 idols (squid sisters + two new ones maybe a male?)
Custom kits that work like ability chunks (winning with certain subs and specials fill up a supply of points, perhaps 25 wins for one)
New movement options
Endless salmon run
Off the Hook must be somewhere
I have an idea for Custom Kits/Weapons. Kinda building on @Xenoblade-Fan for custom kits you unlock subs and specials by winning with certain specials or splatting X amount of with splat bomb.
But as a separate idea for fully customizable weapons. At level 10 you unlock the ability to make weapons. You choose the weapon type i.e. Charger, you pick your design, and customize the range, charge speed, mobility, ink efficiency, and whether it can save charge or not. So you don't become too OP when you increase charge speed, range decreases. When you choose Light Weight mobility your ink efficiency goes up, and Heavy, decreases efficiency. And so on. I think this idea would work only for a separate mode with wide stages. To also make a community you can save other people's custom weapons and share yours. You can customize almost everything for every weapon type. After you make your weapon you choose special and sub. The hard part is balancing everything so the custom weapons don't come too OP. But it would be a separate mode with extra wide stages so everything works. I feel level 10 or maybe even 15 is a good level so newbies don't get destroyed.
Other ideas I had are pretty similar to @Xenoblade-Fan I really hope Challenges are 24/7 just like Salmon Run. But, I didn't like how they handled it, most challenges weren't challenges. Like everyone uses Splatlings or Dualies. I would like if it was like, only subs or can't refill ink. And I want every challenge in Turf War unless it's a ranked challenge.
Those are my thoughts!
although my pfp is no longer a potato I am and will forever be potato-man!!!!
@Potato-man This would be an amazing idea but balancing that seems like hell especially with small details like rng or even bigger things like points per special which change on a per special and per weapon basis. Combining the things you mentioned, custom weapons could be a challenge mode (it would certainly be a challenge to have all op weapons) I could also see this idea working well in single player campaigns. If we have another roguelike it would be fun to unlock more "points" to put into customizing weapons until you have a Bella with 1000 hp and 100 dmg per shot for example.
I liked SO's rougelite attempt, and think it could be a great start for a mode in S4. My concept is that "Dramatic Days in Orderland" has been completed by Marina, so it is slightly changed and is just for fun rather than being a way to fix the Sanitized Octos. That would also allow them to have an inuniverse reason for why it is so similar I structure without being exactly the same. For example: you don't fight Smollusk, there are more bosses, etc.
For the Challenge mode in S3 I was kinda disappointed they never had a Grizzco Challenge where you can use Grizzco weapons in Turf war. I know technically they can't do that because, they're illegally modded weapons but it would be cool to use them outside of Salmon Run.
I really want for 4 to have new ideas and mechanics for weapons. In 2 they had storing charge for chargers/splatling, vertical flick for rollers, all new specials and 4 new subs and 3rd kits. In 3 all we had new was squid rolls/surge, some new specials and 1 new sub.
I really hope for at least 1 new weapon type, 2 new subs, all new specials, more new maps then returning, and 1 new ranked mode in 4.
@Xenoblade-Fan I love MakoMart for some reason, so I hope that comes back. I also want Saltspray Rig to return! I have heard the Reef is a Top 3 map in the series, so that one too.
@Potato-man are you a charger main, you were talking about over tuned custom chargers and bringing back moray towers, you’re giving me flashbacks to my days in the moray trenches.
@Xenoblade-Fan although I don't really main certain weapon types, I try to play them all. I LOVE chargers, they are my favorite weapon class. I really like using the Splat Charger and the E-Liter Scope.
On a good day I can rack 10+ splats in Turf War hehehe!
although my pfp is no longer a potato I am and will forever be potato-man!!!!
@Xenoblade-Fan Actually I started with 3. I only know about Saltspay because of playing the Battle Doojo on my friend's grandma's WiiU haha! I have tried S2 for 3 rounds but not having S3 features like the Lobby Training Room, certain kits/buffs to certain weapons, and other things made it unfun for me haha. I do plan to finish up the story mode and play OE tho!
@CaleBoi25 ironically, I 100%ed OE before I finished the base single player campaign. Additionally this was when I used stick controls and the secret final boss was excruciating. Anyway, do you mind if I send you a friend request at some point?
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Topic: Splatoon 4- Hopes, Theories and Predictions
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