@JaxonH
Never say never. I'd bet my mullet that PS6 & NS3 will both support VR by the early 2030's(Hopefully 2028 or 2029 with PSVR3), once Meta's Pheonex succeeds(here' shoping, even though it's more of an MR based/focused device) with the Pheonex and Quest 4 which are both slated for 2027.
Both will be under 110g heavy(using a tethered puck that houses the compute power & Battery), Thick glasses visor-like design, 2-2.5x the power of Q3 with Eye Tracking & Dynamic Foveated Rendering/Streaming, Pancake2 lenses, higher resolution etc, 6ghz dongle for PCVR Connectivity for nearly unoticeable image compression and lower latency, although PCVR is an niche enthusiast bubble that will never get VR into the mainstream, but it's great to have on the sidelines and especially now before VR/MR takes the gaming world by storm. it's inevitable. For now, I'll take what i can get and enjoy the patchy, yet incredible ride.
But ya, the barriers which are currently form factor/weight & the fact that 99% of VR's library is 'from the ground up' indie driven, in the future I suspect will finally be at hing of the past, other than certain people falling victom to motion sickness unfortunately. Maybe there will be a future tech that implements a work around solution, i dont know.
And Steam Frame(Quest 3 Plus on Steroids) in my eyes is just a place holder, and what seems to be a good all rounder and overall greater replacement to that of the PSVR2 & Quest 3 simply for PCVR, which is going to be really nice for future PCVR hybrid/mods like Resident Evil Requiem, Pragmata(3rd person) etc.
Also, i recently checked out 180d VR footage of Praydog's RE Requirm PCVR Mod, with 8K(4K per eye) super sampling on Quest 3's YouTube VR app, and i couldn't' believe what i was seeing... Mind frikkin' blown. There's no going back. I can't play Resident Evil flat anymore, but that's just me.
Happy for those that are enjoying it on NS2 handheld, be it the TV for PS5/NS2 owners, but in VR, for me personally, it's on a completely different level. RE Village VR was already fantastic on PSVR2, but the level of clarity with SuperSampling combined with the 1Up in clarity provided by Q3's pancake lenses, higher ppd etc was pretty insane. I'm holding off on Requiem, until i get a PC(5070 Ti), than I'm buying Requiem on Steam and playing it with the PSVR2 or Quest 3, or Steam Frame if it drops early in Q2.
Aslo, i read one of your other comments about RE7 for PSVR1. And yes, 'demonic' is the best way to describe it. The most unsettling disturbing RE of them all, when at it's best, when it lands, even with the dated cumbersome hardware & set up with PSVR1. Having to descend down that long stair case into the baker Estate's basement(Which leads into the incinerator room) where you're introduced to the molden, combined with feeling as if you're cramped in some confusing minature maze-gauntlet was the stuff of nightmares.
Unfurtantely, RE7 peaks during the baker estate and drops in quality towards the later 3/4 of the game. I'm sure it looks that much more amazing with the PCVR Mod with modern headsets. Really unfortunate that both RE7 & Astro Bot: Rescue Mission never got optimized ports for PSVR2. Those are two of my favourite VR games of all time, with RE Village, RE4 Remake, Subside, Compound, Ocean Descent from PSVR Worlds, and a handful of others. As Maximillian dood put it, you need to have Ba** of steel to get through RE7 on PSVR1. RE Village VR on the other hand, wasn't scary at all other than maybe House Benievento, and maybe the celler/dungeon of the Castle. Jump scares will get you outside of House B more than anything else. Where as RE4R VR feels like a horror adventure/indiania jones treasure hunt fest. Brilliant during the entirity of the Village, and it will have you on the edge of your seat. But it's even less terrifying than Village, which was hardly terrifying to begin with.
Like i said before, I was a massive fan of the 3DS's glasses free stereoscopic 3D(At least with the launch model thanks to the sharper crisper screens and more striking prominent 3D effect), Mixed Reality Mode + MR Cards, even the dual screen layout, combined with the Wii remote pointer sensor bar controls(etc) for both Wii & Wii U, and most of that unfortunately never caught on. I truly thought glasses free S3D was going to make it into TV's, and it never did.
VR/MR feels like a next gen(Current warts & all) spiritual successor to the Wii & 3DS. And outside of Nintendo, NewWave retro, it's what I'm most passionate and excited about these days. I mean, just the sheer potential with future AAA hybrids. Ugh. Guess I'll have to take what i can get for now, be it PCVR hybrid mods, indie VR titles, AAA anomilies like the upcoming Little Nightmares VR etc. Although, I'm really disappointed they never plunked that one in an almost 3rd person diorahma styled VR perspective. They played it safe and opted for first person VR which stips away the games iconic style, look and traditional control sheme. anyways, blah blah. I'm done. No more coffee. lol
@NeonPizza
Ya, I know how much you love VR and hope for your sake you get what you want, but I just don't buy that it's ever making a comeback. I think most people just don't want to game with a visor on their face, no matter how light weight or convenient. People couldn't even be bothered to wear glasses for 3D TVs.
My brother was into VR for a while and he used to always tell me how it was going to catch on, but after so many years passed he changed his mind, ultimately losing interest anyways.
But ya, we'll see I guess.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Am i the only one here who keeps rechecking the Nintendo eshop once a day just to see if Marvel Maximum Collection has made it on the 'Coming Soon' section? lol
Then again, I'm an idiot. LRG has a tendency of not releasing their digital versions of whatever game they're releasing until the day it actually releases. Maybe it's a way of getting as much people as possible to preorder the physical version through their website until the digital version launches?
I only go digital with LRG. Not waiting 7 months to over a year just receive plastic & cardboard in the mail. I get the appeal, and i would of 100% gone physical with this one in particular, but I'm not waiting that long to get my hands on a console port of the early 90's X-Men game. Gotta have that X-men Arcade Chuck E Cheese Nostalgia in full force, and I will by the 27nth...Minus Chuck E Cheese, and being 7-8 years old, with my past friends, The giant boxy Arcade itself with 5 other players, the early 90's(etc). lol Well, at least I'll get 5-10% there!
@JaxonH
Can't argue with that. But, I'd also make a case that it's even more annoying having to lay down and hold up a smart phone(which i no longer do), on a tiny screen using a cumbersome touch based keyboard to type messages on forums, or even to text and cruise the web. It feels prehistoric and pure torture for me personally. I always use a laptop, or maybe desktop PC even or Quest 3. And Yet I'm probably in the minority since millions of peoples are latched to their smart phones, I-pads and other handheld devices. Sacrificing much larger screens(And usually of higher quality), level of immersion thanks to a larger screen, and even comfort for the sake of portability in a nut shell, since you're still holding on to a heavier larger device vs a controller, looking almostt downwards.
But ya, stuff on the head will always be a draw back for many. But at 100g light, that winds up being a thick pair of glasses like the Pheonex. That's a massive difference coming from a 500g+ Quest 3 that's still technically a headset.
And thanks for the Joy-Con 2 upgrade list! It'll be fun to see whether the detached 'super/upgraded' Joy-Con 2(D-pad Mod, HAL sticks & Thumb stick caps), Hyperion3 or Mobapad 12S come out on top. HD Rumble 2 is still exclusive to the JCN2's obviously, for those that are adament on keeping that.
I'd bet my mullet that PS6 & NS3 will both support VR by the early 2030's(Hopefully 2028 or 2029 with PSVR3), once Meta's Pheonex succeeds
The only VR thing I've ever really wanted is the 2015 hololens which Microsoft worked on for a decade plus and then abandoned. You could play games in part of your vision while walking around and doing chores. Plus you could build with Minecraft blocks on your coffee table. Those both seem actually useful. Most VR is 'neat idea' for a couple hours and then you get over it.
The fact that virtual reality has been this weird niche seller which gies through periodic very brief periods of popularity and people assume surely will get more popular eventually for... 35 years... is kinda crazy.
@FishyS
What games have you played on PSVR1, PSVR2 & Quest 3?
I never once played Resident Evil 7 VR, RE Village VR, RE4 Remake VR, Astro Bot: Rescue Mission(100%'d it), others like Moss, Subside, PSVR World's Ocean Descent, Vacation Simulator, Compound and many others for 2 hours 'and got over it' I was hooked. Don't got me wrong, there are exceptions, but when VR lands, it lands man. But to each their own. When i try and play NS1 OLED in handheld, i get over it within 20 minutes and instantly have to play the same game on either a 55" or 65" QD-OLED. I don't enjoy gaming on 7-8" screens in the palm of my hands, unless the handheld device itself, like the DS Lite or 3DS are pushing unique features that aren't available on a TV. Dual Screens, 3D, Stylus controls(etc)
I'm currently playing Shadow Gate VR for PSVR2 and I'm having a blast. Giant VR Spiders have never been this terrifying. Although, I though Behemoth, Arken Age & Alien Rogue Incursion VR were all disappointing and didn't live up to the hype.
You are one of the blessed few. But yeah, I know some people have consistently liked the genre or liked certain devices. I admit to being one of the larger group who occasionally jumps on the bandwagon when it's hip and then quickly leaves again. I've always wanted to like one of them consistently, I just... haven't. Which is why I wanted hololens to succeed since it seemed more useful.
Also, 35 years of in and out (mostly out) popularity is kind of conservative. I would kind of count 3D movies as part of the same general phenomenon which also goes in and out of popularity so virtual reality has sort of been trying to be the next big thing for 104 years 😆
@FishyS
So you haven't played any of the games i listed? I don't care about chasing trends or what's popular. Handheld gaming is all the rage these days and I just don't enjoy nor care for it. I can't game on 7-8" displays when i can play the same exact game on a 55" - 65" QD-OLED. Plus, i don't enjoy gaming on a handheld when I'm out and about, not even on a lunch break. maybe If I'm stuck on a plane. But again, we all have our preferences. We all love what we love. But I just find it hyseterical how so many people write VR off as 'niche, gimmick' blah blah, when they've played next to nothing on it. You hear it all the time.
There's even people that cant fathom the idea of bouncing out of a traditional controller or TV/handheld screen. That's where it ends. I would hate to be that close minded, when VR currently offers some of the most next level experiences, where as console gaming, no matter how great it can be(I love me some NewWave Retro and what nintendo usually has cooking) has really hit a state of diminishing returns in terms of graphics. We've come so far that the wow factor has pretty much left the building. That resides in VR, and continues to get greater and greater. I'm so envious of those who have the latest Pimax Dream Air(4K per eye, Micro-OLED, pancake lenses) with a PC(5090). That's a $1200+(cad) set up when all said and done. Big investment, but the image clarity supposedly is near photo realistic.
@NeonPizza I wouldn't even get near normal resident evil, much less VR resident evil. I've never owned a PSVR because I don't own a PlayStation, but I played a few games at a friend's house.
I'm reading the history now after commenting on it. I forgot actual VR devices were made in the 1960s.
@FishyS
The last time a flat horror game actually scared me(Putting aside jump scares which can still funk anybody up when the volume is loud enough) was Ju-On/The Grudge Back on Wii when I was about 28. But at nearly 42, RE7 even on a 65" feels like peanuts compared to experiencing it in VR. It's one thing to play it on a TV, but to be in that world. ya.
I'm not hardcore into VR just yet, but I bought PSVR1 back in 2019, PSVR2 at launch in 2023, than Quest 3 also at launch. Haven't messed wtih anything else, or PCVR just yet. But i plan on to. I need my stereoscopic 3D, best in class motion controls etc.
I gaurantee you if you experienced RE Village VR's 'VR' cutscenes on PSVR2 you'd be absolutely blown away. Even the great white shark encounter from PSVR World's 'Ocean Descent holds up really well minus the lower resolution, and screen door effect. Astro Bot RM has some wonderful moments in VR that are simply magical. I could go on and on.
The last time a flat horror game actually scared me(Putting aside jump scares which can still funk anybody up when the volume is loud enough) was Ju-On/The Grudge Back on Wii when I was about 28.
@FishyS
haha. Wish Flat horror could still scare me.
If anything Resident Evil 2 Remake(PS5 version, running on High frame rate mode, which runs at an inconsistent 80 - 120fps, or locked 120fps for PS5 Pro.) was a survival horror masterpiece. I couldn't shake the opressive haunting gloomy vibe of the tight corridored' police station and the nightmare-gauntlet that was the sewers...Good lordy I couldn't wait to get out of that place. lol Overall, RE2R Is so incredibly well done and perfectly encapsulates in modern form what classic RE should be. I even enjoyed RE2Remake even more than the original back in 98. The 1996 OG is still my favourite though, at least for it's time.
The only downside ultimately was that i pretty much knew were the story was heading since it's technically a remake. Plus the story itself is nowhear near as engaging, compelling, twisted or interesting compared to what we got in RE7, RE8, and probably RE9 which i still haven't touched yet, which in my eyes looks to be the most inetersting yet!
But ya, i rarely play flat games on my PS5...I only use it for PSVR2. My NS1 gets 95% of my gaming time. I'm a sucker for faux retro stuff. Bomb Chicken, Freddy Farmer, Shovel Knight, Donut Dodo, Super Cyborg, just to name a few. Mario Odyssey is pure magic, DOOM + DOOM II is fanfrikkintastic, DKC Tropical Freeze is ridicuously charming, and more.
Forums
Topic: Nintendo Switch 2
Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
Posts 3,741 to 3,752 of 3,752
Please login or sign up to reply to this topic