I'm not really a fan of Nintendo, Sony or Microsoft. I don't particularly like these companies but I am a fan of Nintendo game design and did buy a wii u early and very much enjoyed owning and using the console even though technically it was rubbish for the time it was released and its price point. So I'm a fan of Nintendo game design rather than the company. I only state that as it often seems like many are fans of the company and seem to have some sort of loyalty to the company itself which I certainly don't have.
@Anti-Matter, that person is overexaggerating by a long shot. Most games still have offline modes that do not require any internet at all. On Switch 2, internet is only needed to download digital games, download updates, play any game online with other players, use GameChat, play most free-to-play games, play any cloud games, sometimes obtain special items like mystery gifts in Pokémon, buy avatar icons on the Nintendo Switch Online menu with platinum points, or send pictures and videos on your album to the Nintendo Switch App, and I believe that you can't get any new news articles without an internet connection, but you can view old ones. Other then that, everything else is offline thankfully.
My top 5 favorite games:
1: Hyperdimension Neptunia Re;Birth1
2: Pokémon Violet
3: Super Smash Bros. Ultimate
4: The Legend of Zelda Link's Awakening (2019)
5: Animal Crossing New Horizons
Mario Maker 2 Maker ID: MNH-8JB-PKG
Switch Username: Blanc
I'm confused on the direction this conversation went... Switch 2 requiring online? Maybe for updates, which is a one and done. Who cares? Unless you are modding the console, why would you not update it? I commute 3 days a week, minimum, so the vast majority of my play time is offline, while commuting. I can't play games like Fortnite, but I can play any game in my library that is not online dependent. Unless I am missing something, there seems to be some misunderstandings here (or maybe I'm clueless??)
As for game key cards, I really don't get the hate. 90% of my SW1 games were virtual, and my SW2 games will likely follow the same trend. While it is helpful to have big games on a cartridge - we went through 8+ years of "code in a box" or small cartridges requiring big downloads. I get wanting a full game on a cartridge, but the game key card gives people a way to resell a virtual game. I don't resell, so it's not for me... To me, it just seems like we are seeing similar trends that have been in place for almost a decade, with an additional way to resell a game. (and I know, developers can be lazy, opt for key cards vs cartridges...it just doesn't impact me)
Additional thoughts - to answer the original question, is the SW2 feel like Switch U? Absolutely not. Nintendo gave us exactly what we wanted, a much better Switch, capable of playing current games. It feels like Nintendo has caught up to the current gen, which is MORE than I expected. I was a Wii fan, and when the Wii U came out, I had no interest in it. And I wasn't alone there. I knew what the Wii U was, and I didn't care, because I primarily play away from my house. The Switch, and Switch 2, are perfect consoles for me. It's an upgrade that was needed, and pretty incredible at what it's able to do. What's more apt - the SW2 is the Super Nintendo to the Switch's NES.
Though I've gotten some physical games in the past, I've actually been all digital myself for the past two years, but have been considering going back to physical only for games where all of the data (except maybe a bug fix patch or two) is on the cartridge due to my recent digital paranoia. If a game that I want has any dlc that isn't on the cartridge, I'll just go digital. One nice thing about going back to physical is that I can get the Hyperdimension Neptunia Re;Birth games (that I've been wanting to play for a while) physically via Playasia (the American eShop release was cancelled by order of Nintendo of America). Heck, the cancelling of Hyperdimension Neptunia Re;Birth and other Japanese games by Nintendo of America is one of the things that is keeping me undecided on whether to get a Switch 2 or not. Also, if I get a Switch 2, I won't be buying Game Key Cards because of reasons already mentioned by many. Not trying to start any arguments, just stating my final opinion before leaving this thread for good 😃 (unless someone responds to me, then I might respond back).
My top 5 favorite games:
1: Hyperdimension Neptunia Re;Birth1
2: Pokémon Violet
3: Super Smash Bros. Ultimate
4: The Legend of Zelda Link's Awakening (2019)
5: Animal Crossing New Horizons
Mario Maker 2 Maker ID: MNH-8JB-PKG
Switch Username: Blanc
The issue is not only "server down" But how innately insane the concept of: "Insert cart, download entire game" is
Insane or not for your retro mindset to wrap your head around, does it actually impact you at all? I'm being serious. I have some physical copies of Switch games and some digital. I've long since downloaded these games and their updates so functionally the only difference between the two is that one is a licence tied to a card and the other is a licence tied to an account. That's it
Outside of the initial download functionally there would be no difference to me between my fully on card version of Breath of the Wild I had from the Switch launch and a theoretical Game Key Card version of it. The game is already downloaded, that happened once, it's in the past. If I want to play either version I need the game in the console. If I want to lend it I just lend the physical game. In a real world, practical, day to day sense they're the same thing
Also SteamDeck can just run games from anywhere, toss in from USB ? Sure. Be in Airplane ? Lemme boot that old game.
I do wonder if you even thought about what you were saying here before you posted it. Yes, Valve's DRM is fantastic and something that I wish others would copy. But this discussion we're having here is about physical DRM of which is arguably what Steam killed off
Before Steam often the PC game buying experience involved walking into the shops and getting a box of discs which had a little code on a piece of paper. You'd drop those discs into your PC one-by-one and then at some point you'd be asked to manually type in that code. Then additionally in order to play the game you had to have the disc physically in your optical drive. So you had a paper key and a disc key. This could be done entirely offline, it had to be, a lot of people were still on dial-up. And you wanted updates you'd have to find the publisher's website and hunt it down
Then Steam came along and created an online store with online accounts and online DRM for games. If you went out and got a copy of Portal at a games shop for PC on disc? It came with a code. But the entire thing was completely useless until you went to your PC, went online, created a Steam account and attached that code to your Steam account. And then at that point your physical copy of the game was entirely worthless.... other than maybe saving you a download of the launch version of the game if you ever actually deleted it from your HDD full of games you'll never play
Again, I do wish Nintendo's digital licences and family sharing worked more like Valve's does. Steam has effectively the same system as Nintendo's Virtual Game Cards it just entirely lacks the arbitrary limits of 2 week lending and only 2 consoles. But I'm entirely perplexed why people are citing Steam as a better citizen here when complaining about Game Key Cards and how it's the death of physical media.... because if the death of physical media is a bad thing, Valve did it first. So much so and so long ago that somehow that fact doesn't even register
@ShieldHero
Oh, thanks for the clarification.
I thought it will be XBOX ONE case which requires constant Online connection just for playing Offline games.
I think because of how desperate Nintendo was to make the Switch a huge success they went ALL OUT at the launch. This time feels much more muted in terms of marketing and communication. However I think allot of this is because they are following the road map they have been following for the last few years.
I remember thinking before June Direct last year that Switch was done and all the gas was out of the tank. Then they turn around and announce Mario and Luigi Brothership, the best Mario Party of ALL TIME and a 2D Zelda game where you PLAY AS ZEDLA! These were pretty big announcements for the dying days of the Switch.
And because the hype for Switch 2 was so high I think the reality of it feeling like a Switch Pro kind of let the air out a bit. And the launch timing in June has meant their typical marketing cycle has been off which is putting everyone on direct watch again.
In April when they were showing us Bananza and Mario Kart I will be honest, it was super underwhelming, and look ONE title direct turned Bananza into I will wait for XYZ to OMG this is GOTY! So I do think Nintendo has been TOO quiet in their marketing and really creating this feeling of yeah a shiny new Nintendo console, they aren't chasing their tail trying to make us all buy it for some gimmick which no one cared about like the gamepad.
We are potentially looking at a record breaking holiday for them if the third parties actually come. Imagine this for your holiday lineup:
Sept: Metroid Prime 4 Beyond, Star Wars Outlaws, Daemon X Machina
Oct: Pokemon Z-A, Hyrule Warriors Age of Imprisonment, Final Fantasy VII,
NOV: unannounced first party Nintendo Mario game, Halo Master Chief Collection, Call of Duty Black Ops 7, Assassin's Creed Shadows, Elden Ring
Dec: Kirby Air Riders
You can start to see how this is going to be a WALLET BUSTING holiday!
Nintendo Network ID: xboxfanuk
Twitter: @xboxfanUK
Switch Friend Code: SW-3726-7117-4602
I think because of how desperate Nintendo was to make the Switch a huge success they went ALL OUT at the launch.
What are you smoking....This is what I expect of someone doing "Console Wars" would say and do. Nothing this launch other then success is what happened for the 2nd Gen Switch2. But that was lost on you already.
Circling back to the original nonsense thread title given all of the nonsense whines people have had. Wondering how the Switch 2 actually rates vs Wii U in terms of the things I would say are the "weaknesses" of the Switch 2 people bring up....
Screen
One thing I'll agree with, and something nobody here seems to care about given they're so obsessed with things that don't actually matter. The Switch 2 screen isn't great. It hadn't bothered me much at all because I'd mostly been playing on TV and when I did go portable it was with games that apparently didn't have that many camera movements. But playing Captain Toad, it's a bit rough in motion
But if we're putting it in a fight against the Wii U which had that 480p screen? It wasn't a great screen. Even for the time. And worse you were throwing everything through this video compression layer. People have complained about the compression issues with GameShare, Wii U was that ALL the time. Switch 2 I wish was better but it wins this fight convincingly
Games
People are complaining that it doesn't have all the games on day 1. Just incessantly whining. It's almost like people have never seen a console launch before, it's bizarre. Let me, again, lay out what my Wii U library looked like upto this point in time post-launch as someone who we getting most of the things for it:
Nintendo Land
Nano Assault Neo
Little Inferno
New SMB U
Assassin's Creed 3
For games I've got "for Switch 2" so far it looks like this for me:
Mario Kart World
Fast Fusion
TotK Switch 2 Edition Upgrade
BotW Switch 2 Edition Upgrade
Donkey Kong Bananza
Captain Toad
Technically you could make a pedantic and boring argument here "excluding" games on my Switch 2 list. But I was there. There was far less to do with that Wii U list, that Wii U list was me extracting blood from a stone. More to the point, the main reason I haven't picked up more for Switch 2 thus far is because I'm finding myself putting Switch titles on my list to revisit, purchased and otherwise, like Captain Toad which I've already picked up. I don't feel the need to get Cyperpunk, Street Fighter 6, Tony Hawk or Welcome Tour. I'm busy enough replaying TotK
Game Key Cards
Literally don't matter, storm in a teacup
DLSS Motion Artifacts, GameShare Compression
Lumping these two together because the Wii U just straight up had it worse. For me, the main reason I liked the Wii U and was getting games like Assassin's Creed on there other than on PC was for off-TV play. That was the question people were posting in MiiVerse on any new game. Does it support off-TV play. But off-TV play was, by its very nature, compressed low resolution video. DLSS artifacts have nothing on this
I played through most of Assassin's Creed 3 off-TV like this. I put up with it because at the time the ability to play a game like that on a "portable" was mind blowing. But you had to push through the stutters and smears and range issues. Nothing the Switch 2 does comes even close to being as bad as what the Wii U had in this regard
Battery Life:
Now, for the most part I don't remember the community being as negative about the Wii U as they seem to be about the Switch 2. Which is odd given, you know, Switch 2 is clearly not as bad. I guess that's just the difference in how the internet be these days. But on battery life? I think this was one of the few things people actually complained about actively RE the Wii U
The battery life of the GamePad? It was pretty much the same as the battery life of the Switch 2. Yes, you heard me. It was officially 3-5 hours of battery depending on your level of brightness. And the GamePad was a thin client, it didn't really do anything, that was the battery life whether you were playing Assassin's Creed or Super Mario Bros on the VC. And remember, this wasn't the console battery life. This was the CONTROLLER battery life
Virtual Game Cards/Switch 2 Editions/Backwards Compatibility issues
So the Wii U had Wii Mode which was, frankly, super clunky. So clunky that I largely didn't use it through the life of the Wii U. You didn't get any improvements on these games at all they were just Wii games as they were with the same controls, resolution, loading times and everything. Switch 2 does this better, without question or debate
In terms of Switch 2 Editions? I mean, there are some third parties milking this and I'm not particularly happy with it. But you have to remember that on the Wii U your Wii licences were not on your account. They were on your Virtual Wii, they were in Wii mode. The only upgrade paths that existed were for Wii VC titles, where you paid a fee to get them on your account. Outside of that you had to hope for a Wii U remaster so you could pay full price to play an upgraded version of Twilight Princess or Swords and Soldiers. On Switch 2 your Switch games are.... just there... on the menu... and there's an option publishers can choose to use to upgrade games without having to charge you for the whole thing again
Accessories
There's this whine that exists about the Pro Controller costing too much or not having analogue triggers or Hall Effect Sticks. Ok. But how about all of that but it's also glossy plastic? How about all of that plus it has a screen in the middle, you only get one, it's required for some games and they don't sell replacements for them in stores. Oh, and they're not cheaper either
Also, people complaining that you can't use third party docks. I agree, kinda crap of Nintendo to do this. I'm not a fan. But at least everything is USB-C. On Wii U they used Mini-USB for the Pro Controllers, which was nice, but the GamePad itself had a proprietary charger. Plus there was the fact that the GamePad had one charger, the Pro Controller another and then Wii Motes, which you also needed for Wii U games so three controllers, used AAs. If you're complaining about Switch 2 accessories you have absolutely no idea how good we have it these days
This whole thread title is nonsense, but we keep giving it oxygen by posting to it. Just let the crazies keep posting here and the rest of us move on. It’ll die off on its own eventually.
It’s defo the switch pro in my mind. That’s not a criticism but rather an observation.
I agree. Similar to how the snes was the Super nes. Or GBA was Gameboy but Advanced. Nintendo occasionally does well by utterly shaking up the formula like with Wii, but a lot of their successes have been improved sequels.
@FishyS On that note the xbox one should have been the '720' or whatever instead of what it became. Being the pro version of something isnt a bad thing. I was a huge fan of the wii u back in the day and it felt like a refined wii or what the we could or even should have been.
I agree that - so far - the Switch 2 is little more than an upgrade machine right now.
All I play on it are Switch 1 games, but I'm happy to do so because they all run at least more stable and some look better as well. But all of that is bound to change once more Switch 2 exclusive games are released that I want to play. Once a new Fire Emblem and Xenoblade have been released for instance, the Switch 2 will get promoted from an upgrade machine to a worthy successor in my eyes. It's only a matter of time.
Favorite game: Fire Emblem Engage
Favorite series: Xenoblade Chronicles
Favorite time-wasters: Nintendo Musou
@stephalear, for me, the "worthy successor" mark is a new mainline Pokémon game, but I've heard good things about Fire Emblem and Xenoblade Chronicles (I actually want to play Xenoblade Chronicles someday) so I'm excited to see what happens with those franchises and others on Switch 2 as well 😃!
My top 5 favorite games:
1: Hyperdimension Neptunia Re;Birth1
2: Pokémon Violet
3: Super Smash Bros. Ultimate
4: The Legend of Zelda Link's Awakening (2019)
5: Animal Crossing New Horizons
Mario Maker 2 Maker ID: MNH-8JB-PKG
Switch Username: Blanc
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Topic: Does anyone else feel like this is more "Switch U" than Switch 2?
Nintendo Switch 2 is finally here, check out our guide: Nintendo Switch 2 Guide: Ultimate Resource.
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