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Topic: Nintendo IPs that would work on a mobile phone.

Posts 81 to 100 of 122

skywake

@Artwark: So basically you'd be ok with Advance Wars if instead of tanks they used Miis. Got it!

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Socar

@skywake: You know that's actually not a bad idea....mii's in advance wars. But again, still gonna be niche as usual.

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jump

@Artwark Since when did Pilotwings Resort sell well?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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skywake

@arronishere: Pilotwings Resort actually did "ok". Still, I don't think it's relative sales ok-ness had anything to do with the inclusion of Miis. As a positive or a negative point. I think it was more a case of it being one of the only decent games on the 3DS at launch. And I don't mean that as a compliment to Pilotwings Resort......

Artwark wrote:

@skywake: You know that's actually not a bad idea....mii's in advance wars. But again, still gonna be niche as usual.

It actually is a very bad idea but thanks for being predictable I guess....

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Octane

@Artwark: Does it matter if it didn't sell well on Nintendo handhelds? The mobile market is a lot bigger and can't really be compared to the handheld market. Something might work better on mobile than it does on handheld. You don't need a well established IP to sell a mobile game, just a good idea, marketing and a bit of luck.

Octane

jump

Artwark wrote:

http://www.vgchartz.com/game/45681/pilotwings-resort/

Ok so it almost reached a million. But who knows? It might have reached it already and Nintendo seemed to have forgotten to like reveal the sales of it.

It didn't reach a million sales as Ninty would of listed it in it's million sellers club.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Socar

@Octane: Wrong. You need a strong IP that can sell big on mobile. If anything the competition on mobile is a LOT insane than the handheld market. Nintendo if focusing on mobile will simply be forced to use money making IP instead of using small budget IP and this small budget IP is something that all of us would want. I mean, if the shareholders are shocked by the Miitomo themselves, what makes you so positive that Advance Wars and Fire Emblem will change their minds?

@arronishere: Today's shareholder meeting certainly didn't even list the million sellers. Sad as I was always curious whether Uprising and Awakening reached 2 million.

Edited on by Socar

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Octane

@Artwark: How do you explain all the successful games on mobile that are essentially new and therefore unknown IPs? Flappy Bird or Angry Birds weren't established franchises before their first game on mobile. There are plenty of games that sold more than a million copies, and most of them aren't based on an existing franchise. I'd wager that no matter what game Nintendo releases on mobile will gain some sort of success, based on the fact that it's made by Nintendo (as long as it's a good game of course).

We don't really know what Miitomo does, it doesn't really seem to be a game, more than it is a social network app. I'm not sure what the ''gameplay'' is in Miitomo and I don't know if it's any good. Shareholders are never good indicators of what ideas will and won't work, so I wouldn't pay too much attention to them if I were you.

Octane

Therad

Artwark wrote:

@Therad: No but if they are used in games, then they are considered to be a main IP. Its like saying that Rusty's Real Deal mii didn't make use of it when in reality, the Mii itself played a huge importance both gameplay and story wise. It makes sense for Nintendo to use Mii because seeing as how well it sold, its no wonder why they did that.

latest Pilotwings used Miis and it sold well. Same case for Wii Music as well. Any characters that sell with a brand is known as IP. Toad himself is an IP that Nintendo can make use of.

Which really wasn't the point. If they had wanted to go the safe route, they would have used Mario instead of Miis. Mario (and Luigi, Peach, Toad, goombas etc) is Nintendos most valuable asset, nothing comes even close. I wouldn't be surprised if it is the most valuable video game IP in the world.

But we have side-tracked. Advance Wars would make a lot of sense. It isn't really anything stopping it. In fact, you have convinced me even more that it could be a good match. The bigger install base might actually work in AWs favour, because those that love TBS might not have Nintendo consoles, but they might have a smartphone.

Therad

Socar

@Octane: @Therad: Newsflash, slapping Mario on phone isn't the safe route. If anything, it can be a disaster. And what would Mario be doing anyway on the phone? That slapped title of Puzzles and Dragons with Mario flavor? Real smart move. Oh how about Mario Paint which had nothing to do with Mario one bit except having some few Mario assets in it? Is it really a smart move.

Oh I know. How about Mario Party.....the same brand that can't even deliver well on the consoles most of the time.

And how can you guarantee that success for Advance Wars if it didn't reach a million. Clearly, you're not seeing the picture here. Why oh why would Nintendo ever make one when the series itself isn't popular enough for Nintendo to even remember that they have such IP to begin with. I can't believe that only one comment is defending my statement that Advance Wars wouldn't work.

You guys are so adamant that if you were on Nintendo's place, they'd fire you if you failed to deliver their expectations. Realize the potential loss that Nintendo employees can face. You like often tell me how important the lives of employees of a company are and if you value them so much, then you'd be wise to admit that Advance wars simply can't work and if Nintendo lets Intelligent Systems do it and if it fails, its depressing for them because quite honestly, Advance wars and Fire Emblem are the only valuable IP that intelligent systems has to offer to Nintendo and if that causes Nintendo to like cancel the relationship with intelligent systems, yeah, doom and gloom for us.

So why would they use Miitomo. Because Mii is a Nintendo Brand and it sold like a TON. Its used constantly and it continues to do so.

Already Nintendo is going through a lot of loss especially in terms of both business and personal wise. And the best way to make them profit is putting advance wars on mobile? Are you like joking here?

Tons of mobile games just reskin existing ideas and market it better. Flappy Bird, used Mario assets to make it big and it was based on some one else's idea. Candy Crush......reskin and done better. Angry Birds......yeah, really sad for Crush The castle.
There may be original games on Mobile but it doesn't matter because one day you're popular and the next day, you're not. Nowhere as friendly as Home console.

Edited on by Socar

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skywake

Artwark wrote:

Wrong. You need a strong IP that can sell big on mobile. If anything the competition on mobile is a LOT insane than the handheld market.

Most of the big hits on mobile have not used well established IP. Even the biggest mobile gaming brands were nothing before they existed as mobile games. As I said earlier in this thread what makes a successful mobile game is a good idea, good marketing and a lot of luck. A strong IP can help push that along but it's not everything. If the game isn't good there is plenty of other content out there.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Therad

@Artwark: Arronishere already said most that is needed.

arronishere wrote:

Also please stop kidding yourself Mii is a huge brand, the games sold well because of the games themselves. No one wanted to play the likes of Wii Sports and Wii Fit because of the Mii.

And I think I already said Mario vs Donkey kong as a game that could do well.

Therad

Socar

@arronishere: You're forgetting that Mii is an avatar of you right? So you're saying that people don't like to be immersed in a game that they play? Huh.

As for the relationship.....really, this is the same company that broke the relationship with Agronaut who was responsible for the Super FX chip.

@skywake: Exactly the point I made is that they just redesigned an existing idea and made money for that. If outwitters is a rehash of advance wars, then what makes you think that the latter can do better?

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skywake

Artwark wrote:

@skywake: Exactly the point I made is that they just redesigned an existing idea and made money for that. If outwitters is a rehash of advance wars, then what makes you think that the latter can do better?

Candy Crush is just a rehash of Bejewelled, what makes you think the latter can do better

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Socar

@DarthNocturnal: Yeah. you ask them to do something and when they do it, it doesn't satisfy you so why even bother asking?
@arronishere: But its used that's the point. Sure, its name isn't mentioned but its used and it makes profit. So its an IP and Miitomo looks like it will do something for Nintendo in the long term.

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skywake

Last I checked this thread was about what Nintendo IP would work on mobile. It wasn't about predicting what Nintendo is going to do, it's not about asking Nintendo do something. It's a simple question about what IP would work and what wouldn't.

And Advance Wars? It's one of only a few Nintendo games that would work as is. So when I say Advance Wars would work I mean it in the sense that they could literally just put the same game on mobile with online and call it a day. Same deal with WarioWare and Rhythm Heaven. Every other Nintendo IP I can think of would either have to be seriously altered to fit on mobile or just be a skin for an original game.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Socar

@skywake: Maybe the thread should have been what's the most profitable Nintendo IP that can work on mobile. Consumers like yourself should really understand the business side of things.

I'm positive that if Nintendo does for some reason put advance wars on mobile, you won't like it the way you thought that it would happen and then you'd regret your thoughts.

Warioware, Rhythm Heaven are ideas that made Nintendo profit especially Mii. Advance Wars doesn't look like it'll make Nintendo any profit in the long run.

After so long...I'm back. Don't ask why

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skywake

Artwark wrote:

@skywake: Maybe the thread should have been what's the most profitable Nintendo IP that can work on mobile. Consumers like yourself should really understand the business side of things.

And I think you shouldn't think of yourself as an expert on what could do well and what won't.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Socar

@skywake: Except that when people run a business, unless they want to take the "Nintendo" approach of risking a lot, most business run on the safe approach of things. SEGA can make countless mediocre games and people will defend them because they have atlus and even then, the fact that they have total war just proves otherwise. The day that they lose Atlus is the day they have to start delivering quality and honestly, its too late for that to even happen.

But hey, what am I saying right? I'm a consumer like yourself and I have a job just like everyone else so what do I know about business? I can just shout out ideas that can work on a consumer's point and not realize that business wise, its not going to make profit. Its just like how Shigeru Miyamoto said for F-Zero GX and Starfox Assault "Consumers got very excited about the idea of those games, but the games themselves did not deliver".

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