@Kuhang
I get that I just don't really like how it plays. I'm too used to being able to control Mario's speed and direction. It feels odd having it taken away. And it's not even an issue with the speed of the game. I play a lot of platformers and I'm always moving through the stages quickly. Half of the Mario Maker stages I made were designed to be run through. But this? It didn't seem right.
Like I said, it's a fantastic advertisement for Mario. I'm also more than fine with the pricing model which is the major complaint I've seen about it. I just don't think it has nailed it as much as I had hoped. I'll give it another go when it's on Android but... after playing a bit of it I'm not as excited about it as I was. Which again is fine, I'm probably not the target consumer for this.
Obviously very late to the game by my phones are low end. I got a tablet recently and got the whole game.
I think it’s cool to see Mario on a different platform and Nintendo made it look sharp. $10 is a bit steep, but worth it if you are a Nintendo fan. I figure I will easily put 10 hours into it just tooling around.
I still don't understand why Nintendo made it compulsory to have an internet connection to play this game even in single player mode. I'd definitely play it more often if it worked offline.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
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Topic: Super Mario Run
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