No surprise there, it was obvious the stock for it will pe poor, it's Nintendo we're talking about.
The reason for splitting it is pretty obvious - monies. Why sell one game, when people are willing to buy 3?
Development time was pretty much the same as with Awakening (2-3 years, which is average).
No surprise there, it was obvious the stock for it will pe poor, it's Nintendo we're talking about.
The reason for splitting it is pretty obvious - monies. Why sell one game, when people are willing to buy 3?
Development time was pretty much the same as with Awakening (2-3 years, which is average).
Imagine that
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
@Socar: Can you and anyone on here tell me what Nintendo has done right this year? Or better yet this generation? Anyone? Hell i'll take anything. Not the 3DS tho. Cause that's what alot of Nintendo fans always bring up.
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Lmao
The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.
I don't care if Fates has this brand new way of buying both games because neither game sounds like they have a true ending. Putting DLC as aditional story and content all of a sudden feels like a cash grab? Both games have the same length which is 30 hours? Seriously, even if its 20 hrs, the fact that its a lot of content there for just getting one game alone proves my point.
We live in an era where it's a known fact that publishers will withhold content and sell it later. More people are aware of DLC and how it (sometimes) works, and therefore, people are skeptical.
The Oracle Zelda games did pretty much what Fates is doing now, but it was (as far as I know) more well-received, because it was a time where if content was cutting cut, it simply wasn't going to be in the game period. So it actually did feel like we were getting two seperate releases, similar in some ways, but different in many others.
With Fates? Harder to accept. Some would point to other games saying they have 40-60 hours WITHOUT splitting the release, and question why Fates is doing it. It doesn't really matter if a developer says "there's no way we could've made up for costs by selling it as one game". Maybe it's true, due to development time (and maybe it'd need cartridges with higher data capacity? If not, it doesn't help their case), or maybe, it's just PR spin. Nobody really knows for sure except Nintendo and Intelligent Systems.
tl;dr people feel like they're getting nickel and dimed into submission and are extremely wary of shady "bonus content" practices, and know not to take what publishers say at face value 100% of the time.
Personally? I'm not sure what to think. I want the games / halves (or thirds, rather) all on one cart, but SE is poorly stocked in Canada, and that Canadian dollar... I may just skip it and wait for a regular edition of the 3-in-1 cart.
I feel sorry for you. But if the special edition isn't your choice, why not get either one game and get the other as DLC by discount?
You do realize that even Fates doesn't have an existing game world right? Also you have to understand that back then for Ages and Seasons, their styles of gameplay are different and that's the same for Fates as well.
idk, even if the former games are out on VC, people still complain about them being separate.
Console fanboying is absolutely stupid. Who cares what game playing box you have. No one should really freaking care. If you have an Xbox One, good for you. If you have a PS4, that's nice. If you have a Wii U, cool. If you don't have either three and you just have anything from an Atari 2600 to a PS3, that's fine. At the end of the day, no one cares what console you have because they're all meant for one thing and that's to play games. Also, another maybe unpopular opinion: Don't think that a company actually cares about you because you're a hardcore fan. Companies care about one thing and that's to make money. Even if you give them money, they don't give a damn about you.
@NoirUsernameHere: I agree with you. Calling someone else's plastic box lame just because it's not the one you use is pointless. Also, the company that you treat like a god doesn't love you back. They just want your cash.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Also, another maybe unpopular opinion: Don't think that a company actually cares about you because you're a hardcore fan. Companies care about one thing and that's to make money. Even if you give them money, they don't give a damn about you.
Not strictly true, if it were, then all companies would stick to the bare minimum of customer service required by law. The hardcore fans are the repeat customers, and if income is to continue coming in from them, then some appeasement is required.
My unpopular gaming opinion: You shouldn't be allowed to have an opinion on mobile gaming until you can recognize that the "mobile" market encompases more than just smart phones.
Anytime I see someone whining about why traditional style games shouldn't be on mobile, they always bring up the fact that due to the small screen size of a phone, your fingers cover up the action, and easily slip off the virtual "buttons", messing you up.
However, tablets exist, and I've personally found that they alleviate those issues a lot due to their very large screen sizes. I've played a couple of very intensive traditional platformers on my tablet, and I was surprised to find that they controlled pretty much flawlessly. I know there are more smartphones out there than tablets, but there are still enough tablets out there that I'd find it hard to imagine someone would have a hard time getting access to one, if there was a traditional style mobile game they wanted to play.
I honestly don't know why this is such a pet peeve of mine, but it just gets under my skin for some reason that some people write off that entire market due to their hangups with one particular form factor. It's why I don't visit the Nintendo Mobile forum on this site very much, because 80-90% of the people discussing things there (whether or not they're against or for it) talk as if the market is exclusively phones, and don't even take tablets into consideration.
It's also annoying when people who are against traditional games on mobile, say that turn based RPGs are a bad fit for the market (and point out the SE RPG ports as an example of a bad thing). WTH? All the action is MENU based! If mobile is a bad fit for that type of gameplay, it also must be bad for listening to music or surfing the web, because from a purely mechanical viewpoint, those things are no less complex (and personally, I think the SE RPG ports are something to be admired, because they are telling that audience that they are offering a premium product, and thus are offering it for a premium price. AKA, fighting against the mobile market's devaluation of the gaming industry).
@NoirUsernameHere: Not entirely true. Companies do care about the well being of their consumers. Like Nintendo for example. They always and I repeat ALWAYS keep suggesting us to take a break after a while or so. And they also made it so that kids at 3 years should not use the 3D effect and they offer parental guidance and what not.
If they do care about money, then they would find out other ways to get money and not simply abuse their employees just cause they know they can make money.
I wonder...just what exactly do you mean by that statement anyway? We need them to exist because without them, gaming can't be as amazing as it is now. To see the likes of Nintendo, Sony or Microsoft quit gaming is a bad sign because variety is always a good thing.
Can you and anyone on here tell me what Nintendo has done right this year? Or better yet this generation? Anyone? Hell i'll take anything. Not the 3DS tho. Cause that's what alot of Nintendo fans always bring up.
This is definitely Nintendo's weakest home console generation, but they have done at least some things right. Splatoon is an awesome game, their E3 Digital Event was a fantastic new format for E3 presentations, and they gave us some really cool asymmetric multiplayer.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
My unpopular gaming opinion: You shouldn't be allowed to have an opinion on mobile gaming until you can recognize that the "mobile" market encompases more than just smart phones.
Anytime I see someone whining about why traditional style games shouldn't be on mobile, they always bring up the fact that due to the small screen size of a phone, your fingers cover up the action, and easily slip off the virtual "buttons", messing you up.
However, tablets exist, and I've personally found that they alleviate those issues a lot due to their very large screen sizes. I've played a couple of very intensive traditional platformers on my tablet, and I was surprised to find that they controlled pretty much flawlessly. I know there are more smartphones out there than tablets, but there are still enough tablets out there that I'd find it hard to imagine someone would have a hard time getting access to one, if there was a traditional style mobile game they wanted to play.
I honestly don't know why this is such a pet peeve of mine, but it just gets under my skin for some reason that some people write off that entire market due to their hangups with one particular form factor. It's why I don't visit the Nintendo Mobile forum on this site very much, because 80-90% of the people discussing things there (whether or not they're against or for it) talk as if the market is exclusively phones, and don't even take tablets into consideration.
It's also annoying when people who are against traditional games on mobile, say that turn based RPGs are a bad fit for the market (and point out the SE RPG ports as an example of a bad thing). WTH? All the action is MENU based! If mobile is a bad fit for that type of gameplay, it also must be bad for listening to music or surfing the web, because from a purely mechanical viewpoint, those things are no less complex (and personally, I think the SE RPG ports are something to be admired, because they are telling that audience that they are offering a premium product, and thus are offering it for a premium price. AKA, fighting against the mobile market's devaluation of the gaming industry).
I'd take it a further step. You are free to have whatever opinion you want about mobile games, but don't generalize the audience to "just casuals". Pretty much everyone in the developed world of middle income or higher owns a phone compatible with mobile games. Do you really think that only casuals are going to be using that technology. Games like Doodle Jump and Fruit Ninja are designed to be fun for everyone.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
@RR529: Final Fantasy all the Bravest and Dungeon Keeper Mobile epitomise why I personally can't take mobile games seriously. I'll stick to playing platformers with a controller as well.
@RR529: Final Fantasy all the Bravest and Dungeon Keeper Mobile epitomise why I personally can't take mobile games seriously. I'll stick to playing platformers with a controller as well.
So on that note, should you take platformers seriously since there are some rather awful games too?
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky
@TingLz: you don't know much about those two 'games' then if you're calling them 'awful games'. That is so unbelievably generous to a 'game' where your involvement is swiping across the screen randomly for the former and tapping squares once or twice a day for the latter.
@TingLz: They're two examples of games that were heavily market-researched, from two experienced publishers, from two respected and well-known franchises that were exactly the same upon launch suffering from the same problems and indicative of the market as a whole- quick cash grabs that were so quick they forgot to include gameplay in their 'games'. I don't know whether you're a Final Fantasy fan who thinks Square-Enix can do no wrong or if you have some affiliation towards EA but I am pretty much 100% sure you haven't 'played' them if you're defending them like this. You should try it, it's free after all and it sure is an experience.
And I'd appreciate it if you don't put words in my mouth in future, as I never said, and never would say, that all mobile games are bad, just that EA and SE's implementation of the key features of mobile games show the big problems it has in being seen as a viable way to play games. If they don't give us games to play in this first place well there's not even a first hurdle to pass is there?
I can certainly see the difference between those two statements. For example, I don't take Sony seriously either and I don't respect them as a company, but I like Naughty Dog's games, Team Ico's games and PlayStation as a console/barnd. I don't know if you're into English football, probably not since I think you're American, but me saying I don't take a certain team seriously enough to win the league title (Arsenal cough-cough) is not equal to me saying I think the club as a whole is rotten and they don't have a single decent player, as Ozil and Alexis are very good footballers.
The entire model for mobile games is summed up, at least for AAA companies like EA and SE, by the two games I mentioned. Doesn't mean there are no games in amongst the poison of 'free-to-wait' games.
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