My question of the moment: what's so bad about the "pay to win" scheme in games? Is it so bad to pay a little extra to make a game easier? Does the very idea of this make your anger boil?
The general twist is unfair advantage for multiplayer games and singe player games are designed to be needlessly harder to force people into buying stuff.
Yesterday I saw something that worries me a little.
I know kids nowadays want their games easier and with a lot of hand holding, it's not that bad because that's just how they enjoy their games more, wich is fine, I guess. But what I didn't like to see was how their attention spans are basically nonexistent.
They're spoiled by all those free and crappy PC/Tablet games. They're used to have everything right away, so if they don't recieve the instant gratification, wich is what most current games are based on, they just go to the next game and so on.
I lend my 3DS to a 8 year old kid that's used to play FNAF and Minecraft and it was painful to see how he couldn't even play one single game for more than 5 minutes (not even Smash!). I have a lof great eShop and VC games but he just couldn't keep his attention in one of those, I guess they didn't have the instant gratification kids are now used to.
My concern is not what they play, because in the end any person can play whatever they want, but the trends that we'll see in the future. If these kids become the main target of the big companies, we're going to have a really bad time (I already dislike "automatic" games and story driven games with boring gameplay).
Just to clarify, I don't think all the kids are like this (I have a 10 year old cousin who is a great Smash player and a great gamer overall). But it's the current trend.
@DarthNocturnal: Yeah, but not that short, that's the worrying part. I mean, kids were able to complete games like Zelda, games that take more than 20 hours, at least.
And I saw him playing Minecraft for like 10 minutes before getting to something else so there's that.
Although I've got to admit that's a game where kids can get into for more than 10 mins. I wonder if it's the comfort that it can provide in creative mode.
EDIT: Sorry if I sound ignorant, but do you really need attention in Creative mode? I know there's people who can build intricate stuff, but for the majority of players isn't it a mode where you just... be?
@Freeon-Leon I agree sorta. Anytime I see kids playing on phones or tablets they're never as engaged in it as they are when I see a kid with a 3DS/2DS or prior years with any other handheld, Nintendo or not. In fact it usually isn't keeping their attention, and it's more annoying to the people around them. The sound is usually up full blast, the kid is still drooling and yelling, and what not.
When I was a kid, everyone seemed to pay attention to their games better, or they just didn't have it on or at all. Maybe it had to do with the limited times we had to play games be it by parental rules or the fact the batteries would only last so long, which means we have to ask mom for more batteries which is an annoyance instead of plugging the phone/system into a charger. I hate to think the answer to "why are kids the way they are now" is that each generation slips just a little further into spoiled-dom.
But when I was a kid, there were plenty of kids who had GBs or a DS and they didn't break their thing, but then later on when I was a teen, the PSP crowd would always be dropping their things and have broken stuff, scratched disks or buttons that don't work.
I hate children an yet I love your video games. If I have a kid, I hope they take after me. I've never lost or broken a video game thing or electronic in my life. Save for the 360 blowing up, but that wasn't my fault really and I wouldn't blame my child if the same happened.
@Freeon-Leon: Please do go on about your very popular opinion, that's based around your experience with one kid.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
@DarthNocturnal: Yup, that why I said if that might be because of the comfort of doing nothing particularly. Not because of the reward. In this case you don't need a gratification if you're basically just messing around with stuff. Just a passive role.
@MrMario02: It isn't based off of just one kid, I've seen it before, he just made me realize that.
Btw, my point is that I'm worried about the future trends we'll see in gaming.
@Freeon-Leon But unless we're talking about mobile games and Nintendo, most game companies are pushing away from children, widening the artificial divide between "the filthy casuals" and "real gamers", which sucks, because we need to get more people to join the hardcore gaming world in order to keep this industry alive.
WARNING: I'M ABOUT TO REINTRODUCE A POINT I MADE A FEW PAGES BEFORE
What we need is a "middle-ground". Some way to introduce the short attention spanned "casual gamers" into the hardcore world. This way the hardcore gaming scene can grow, and more people can understand video gaming scene.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Backtracking doesn't get enough credit. Sure, in some games, it's used poorly, but whenever it's used well, it's always left out of reviews and discussion of the game. This is disappointing, because without backtracking, games like The Legend of Zelda: A Link to the Past and Metroid Prime wouldn't be nearly as good they are.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
What we need is a "middle-ground". Some way to introduce the short attention spanned "casual gamers" into the hardcore world. This way the hardcore gaming scene can grow, and more people can understand video gaming scene.
It's not about the games actually, sadly, but the age we live in. There is so much information thrown into "kids" that no wonder there is a problem with short attention span. Nowadays schools look like they are expecting kids to have HDD instead of brain.
It's actually much bigger issue than games, but no point in talking about that.
With backtracking the problem is most of the time it feels more like lazy excuse to prolong the game.
@MrMario02: Good backtracking doesn't feel like backtracking. It feels like a new experience, which is probably why it is left out of reviews. When backtracking is done right, you don't realize you are backtracking
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
Nowadays schools look like they are expecting kids to have HDD instead of brain.
With backtracking the problem is most of the time it feels more like lazy excuse to prolong the game.
1. Why do teachers expect kids to have a High Definition Display instead of a brain? In all seriousness, teachers treat children like they have no attention span because when smart devices became popular, people started making assumptions that "phones will numb your child's mind" and the more you assume people are like what stereotypes suggest, the more true the stereotype becomes.
2. But when backtracking works, it works wonders for a game.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
The clamshell GBA wasn't the real GBA. The open face one was. We don't acknowledge that one like we choose to ignore the DSi and someday probably the New 3DS.
I agree to preferring the original GBA's design. I think it looked cooler (and more iconic), and felt much more comfortable to hold. Sure, the clamshell may help to protect the screen, but I've never had an issue with screen damage myself (just kept it in a case), and I always find that the screen hinge is the first thing to break on any clamshell design anyway. The only reason I use my SP is for the backlight.
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