@Freeon-Leon: I agree it is not nearly as bad. The only thing that Im afraid of is that Nintendo will continue the practice of amiibo festival. However, I imagine the sales will tell Nintendo will lead to no more of this amiibo required games such as this.
@Socar: Amiibo are still required for unlocking on disk content, so it still counts as physical DLC. The biggest issue I have is that if I only want the extra content, then I have to pay the full price of the amiibo. There's no DLC option to pay a fairer price just to get the extra content without a figure.
In what games would you need Amiibo to act as a DLC on disc content? I can't seem to know of any and I can't even think of one either. And even then, the aim of the brand is to make it a collectible as well as an interaction and you don't have to buy multiple Marios to play different types of Mario games now do you?
Hyrule Warriors, Mario Kart 8, Splatoon, Captain Toad, Yoshis Woolly World etc
@Freeon-Leon: Mario Party 10 has an entire mode locked behind amiibo. The 'classic' party mode, where you aren't sharing a car with all the other players.
@Octane: Hmm, it sounds bad, but when most of the copies were bundled with a Mario amiibo and the fact that you can use a Smash range amiibo makes it less "evil' IMO. Or you can always borrow an amiibo from a friend and use it, right?
@GamecubeMan Yup. I hope Amiibo Festival had opened Nintendo's eyes.
@arronishere: Again, the games mentioned still don't feel the DLC disc. I don't have a Wii U but I can tell that the DLC that MK8 has as of now is far huge than the amiibo one.
Again, this really doesn't sound similar to Capcom's on disc dlc really. You are buying a figure that besides the beautiful design, gives additional features.
Nintendo themselves didn't know the Amiibo would sell that huge until now.
Again, the games mentioned still don't feel the DLC disc. I don't have a Wii U but I can tell that the DLC that MK8 has as of now is far huge than the amiibo one.
Splatoon feels like bad DLC practice. Amiibo in it unlocks extra missions that boosts the very small amount of single player in that game. Most amiibo content appears to be created specifically for the amiibo, but with this game I could easily see those Splatoon missions being in the base game if amiibo didn't exist. Even worse, you need to buy 3 different amiibo in order to unlock every mission in the game, bringing up the price of these missions close to the price of the game itself.
@arronishere: Again, the games mentioned still don't feel the DLC disc. I don't have a Wii U but I can tell that the DLC that MK8 has as of now is far huge than the amiibo one.
Again, this really doesn't sound similar to Capcom's on disc dlc really. You are buying a figure that besides the beautiful design, gives additional features.
Nintendo themselves didn't know the Amiibo would sell that huge until now.
You're right at the prices they charging for on disc dlc it's far worse compared to other companys, skins and weapons cost about £1-3, a third of the price of Amiibo and are generally given away as a pre order bonus.
I actually find the amiibo cheaply made. Link has a bendy sword and shield with an ugly stick shoved into his hip. The Yarn Yoshi is nice but they hacked the price up even more and they already cost more than the likes of Skylanders.
They've been selling out for well over a year, why has Nintendo just realised they are successful now? If that's the case Ninty really don't know what they are doing.
Here's a scenario that On-Disc DLC is justified (It hurts me to use "On-Disc DLC" and "Justified" in the same sentence unless there's a "cannot be" in between them):
Let's say a Splatoon 2 is released for $25, BUT in order to get the multiplayer, you have to pay $30 of On-Disc DLC. This would ask less cash from the player, and Nintendo would get more money from it. It's a win-win proposition (maybe not for the distributor though, there has to be a better way for them).
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Grinding, if used well, can be fun so long as:
The combat is fun
The grind isn't forced on the player
The grind is an option to help progression I.E. Instead of trying to beat the gym leader in pokemon by skill alone, grind to take some of the difficulty off
Leveling doesn't require ridiculous amounts of experience points.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
What's wrong with easy modes? They're for people who aren't good at games like the game in question. For instance, I'm no good at platformers, but I enjoy platformers. If it wasn't for easy modes in games like Donkey Kong Country Returns 3D, I'd never finish any of them.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
Grinding, if used well, can be fun so long as:
The combat is fun
The grind isn't forced on the player
The grind is an option to help progression I.E. Instead of trying to beat the gym leader in pokemon by skill alone, grind to take some of the difficulty off
Leveling doesn't require ridiculous amounts of experience points.
1. No amount of FUN is going to overshadow the tediousness of grind period.
2. Well, it's never forced directly
3. Well, that's the POINT. For what else would you grind?
4. Well, it's good as long as it's fun, right? Right?
If there would be no EXP "barrier" (for the lack of better word) and higher lvl req for reaching every lvl, the game would be broken and unbalanced.
I don't mind if DLC is an addition to a complete game, but unfortunately some companies have given DLC as a whole a bad reputation. As far as amiibo goes, the one thing that gives it a pass from me is the fact that one amiibo can be used to unlock content in multiple games.
Only thing that bothers me about DLC is that it has become so accepted that a company will advertise planned DLC before the release of the initial game. Most of which is content that either should have or could have been included in the initial release.
As long as I'm getting my money's worth, though, I'm happy to pay for DLC. Just wish DLC was still looked upon as game updates rather than complete new content.
Only thing that bothers me about DLC is that it has become so accepted that a company will advertise planned DLC before the release of the initial game. Most of which is content that either should have or could have been included in the initial release.
Regarding "planned" DLC - I do not mind a publisher or developer planning for DLC in the initial dev roadmap for a game. That's happened for years now and has generally been successful. What bothers me is publishers not only marketing but selling DLC that isn't even in the planning stages. Most notable with a lot of "season pass" programs, where the promise is X amount of content, but barely half of it has even been conceptually finalised. It leads to a lot of rushed, poor quality DLC due to dev teams being rushed into squeezing out the promised output in a frankly unreasonable amount of time.
Beyond that, I am more than happy to purchase the majority of paid DLC for games I enjoyed if I feel the content I get is worth the price of admission. That, however, is horribly subjective and I think it'd take too long to appropriately quantify what I consider "worth it".
@Dave24: Grinding is never fun unless its done like how its done in Ys.
Yes I know that Ys is an action RPG but the random encounters aren't tedious as you can run from them and its easier to do that than it is to do in traditional RPGs. And in some cases, you are rewarded EXP without even fighting demons in Ys unlike other RPGs.
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
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