To me, DKC2 expands on everything the original had to offer. I don't understand why the first is commonly stated as the best (although the sequel seems to trail by a small margin). What exactly does the first have that the second doesn't?
I think it's popular in an OOT sort of way, in that it is far more significant....and I guess innovative(???). Mainly because it is the first and also because it is considered the game that turned things around in the SNES/Genesis war and everyone bought it.
To me, DKC2 expands on everything the original had to offer. I don't understand why the first is commonly stated as the best (although the sequel seems to trail by a small margin). What exactly does the first have that the second doesn't?
Donkey Kong as a playable character?
I haven't played DKC2, so I'm not going to try and say one way or another which is better, but I could understand if someone was a bit disappointed if they couldn't play as the titular Kong himself (unless he's unlockabke in post game or something).
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To me, DKC2 expands on everything the original had to offer. I don't understand why the first is commonly stated as the best (although the sequel seems to trail by a small margin). What exactly does the first have that the second doesn't?
Donkey Kong as a playable character?
I haven't played DKC2, so I'm not going to try and say one way or another which is better, but I could understand if someone was a bit disappointed if they couldn't play as the titular Kong himself (unless he's unlockabke in post game or something).
I guess that could be a complaint to some, but considered how awesome Dixie is I don't think it's really an issue. I've always been more of a Diddy Kong kinda guy myself. Aside from that though, DKC2 is vastly superior to the original in every single way.
I don't see the point of the favourite game list. Does that mean that of all the games that you played, those are the only best ones that you value in your entire life whereas the other games that you played are meaningless? A game's a game and unless the game isn't fun, simply calling the favourite list really hurts for the other great games that you played.
I understand that games are subjective but really, if the games are fun, why judge them further into a list?
I understand that games are subjective but really, if the games are fun, why judge them further into a list?
I get what you're saying. The games I put in my favourites lists are more than fun, they've been an influence on me, for instance:
This game is one of my favourite games, as it is the game I have my earliest memory of, one of the games that got me into gaming. It also taught me a few big words like "collect" and "deliver" which are impressive words for a two year old to know, let alone spell.
@Socar: It's... just a way to tell people the kind of games you like. Haven't you ever told someone about your favorite movies, bands, books, etc.? It's a way for people to share their interests.
Also, people like making lists.
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@Socar: I do it because it allows me to see how/if/when/why I'm getting my money and time's worth from what I invest into videogames. For example, when I first played a great little game called Ghost Trick Phantom Detective in 2010, it became my favourite ever game, but since then I have played 3 games that I favouiter (that's not a word, I know) which are Zelda Skyward Sword (guess that count as my unpopular opinion I express with this comment? ), The Last of Us and Xenoblade Chronicles. That's not to diminish the value of the dozens and dozens of other fun games I've played since, it just puts things into perspective and sets a standard that I want other games to match. Not every game will mean as much to me as Ghost Trick or the other 3 now above it, but if I don't hold games to that high a standard, what's the point of me spending £100s on them every year if they merely have to be 'fun'? Plus, it's fun also to debate and compare these things I think, as long as one doesn't go overboard, which happens far too often unfortunately.
Donkey Kong Country (SNES ) - 'Style over Substance' and an overall bland clunky mediocre platformer that gets far too much praise due to it's unique outstanding(at the time) visuals and moody atmospheric soundtrack that was like no other back when the SNES was super sailing the crazy 16-bit seas!
Flash forward to now in that smoking hot DeLorean and it's visuals have not aged that well in comparison to most classic SNES games like Yoshi's Island, Mega Man X2, Super Mario World, Secret of Mana, F-Zero, Super Ghosts 'n Goblins, just to name a few examples. DKC's core stage design, or the template comes off being so artificial and amateur, not to mention most of the enemies animation/movements are the equivalent of tinker toy wind up Robot dummies.
I remember it being prettttty repetitive too, with archaic bare bones game mechanics and controls to match. It definitely was NOT a 16-bit cutting edge or innovative 'playing' experience and ending up playing like an NES game with SNES visuals. It's still a somewhat enjoyable ride, but painfully shallow compared to most of the great 16-bit SNES platformers of that generation. DKC2 I'll admit was a nice improvement though! Definitly the best of the original trilogy!
I'd extend this opinion to every platformer by Rare in general. They were extremely overblown by everyone, myself included. With hindsight, most of their N64 games were trudgy collectathon's with unininteresting levels and horrific character design. I forced myself to enjoy games like Banjo-Kazooie but I have no fond memories of collecting a million thingies by trying to pursuade clunky characters over constant tightrope sections surrounded by blandness. Drawn-out cutscenes Interrupted the grind with a wall of bad puns, presented with slow text boxes that made constant squeaky sounds - just in case you attempted to ignore them. I don't mind a bad pun but when the 4th-wall breaking punchline of 'groan, that's just not funny' is the basis of every joke, it'd be better for everyone if they stopped well short of a thousand of them.
Explorative 3D platformers were special in the 90s so I can understand the popularity, but not the high regard. I thought they climaxed when they reached diarrhetic nirvana with Conker's Bad Fur Day, but now we have Yooka-Laylee to look forward to.
I didn't like Mario Kart 7 that much. I dunno, it feels something is missing... From all the game's tracks I can't think of one that's really memorable.
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@Vinny: I haven't played Mario Kart 7 in a while but I remember some pretty neat tracks. I liked Rainbow Road and Maka Wuhu wasn't bad at all. I'm sure I liked some other courses but since I haven't played it in like 3 years I can't say much.
Though I really do enjoy every game in the franchise, Mario Kart DS is my least favorite Mario Kart game, though many seem to love it. I just never quite felt like I had mastered the controls, and when everyone found out you could just 'tech' the crap out of it to win every race it kind of took the fun away from online for me. I guess I didn't take it seriously enough. Now that I think about it I think it was called 'snaking'. It no longer was just a fun, kart game. It was like a super focused super competitive isn't it fun getting killed by strangers over and over again kind of thing. The missions were definitely a plus though. Gave us some more single player things to do. Seem decent tracks as well. The graphics (which I know aren't all that important) were the worst part of it I think. Super Circuit looks better. It's almost like how some N64 games tried to do things they were really ready to pull off yet, and it just didn't turn out so well. Going back to it now I notice that more than ever of course after playing MK7 on the 3DS (and the home console games as well).
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I didn't like Mario Kart 7 that much. I dunno, it feels something is missing... From all the game's tracks I can't think of one that's really memorable.
I did like Mario Kart 7, but it's really close to the least favorite of the modern Mario Karts (Double Dash and later games). It felt a bit slow, and the lack of a VS mode was really baffling, IMO. DS was much better, IMO.
I have to say, though... you wouldn't know how much you like (or don't like) Mario Kart 7 until you play 8.
Super Paper Mario is the best Paper Mario game. Mario & Luigi: Paper Jam is overrated and I think it's almost as bad as Sticker Star.
Toad is an awful abomination of a character that should either not exist or at least have a more pleasant voice.
Super Mario 3D World is overrated and nowhere near as good as 64 or Galaxy.
Bowser has gotten tiring as a main villain. I want them to bring back some Mario RPG original villains and use them outside the RPGs.
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I didn't like Mario Kart 7 that much. I dunno, it feels something is missing... From all the game's tracks I can't think of one that's really memorable.
Agreed... except for Neo Bowser City; it's one of my favorite Mario Kart Tracks ever! XD Mario Kart 7 didn't feel right to me either, and no Waluigi REALLY bothered me! Easily my least favorite Mario Kart, out of all the Mario Karts I have played: Double Dash, Wii, DS, 8, 64, and 7. I'm glad 8 turned out to be a fantastic game.
@DarthNocturnal: Yeah, the earlier Mario Kart games are... just not ideal, IMO. With that said, Mario Kart 64 is just overrated. Maybe you might find the battle mode fun (big deal), but then the controls are too slippery and it just seems aged in almost everything. The people who think MK64 or SMK is the best Mario Kart are probably hanging on nostalgia. @Wittgenstein: Of course 3D World isn't as grand as Galaxy or 64. However, that's really not what it's meant to be. 3D World alone makes up like half of all the fun time I've had with the Wii U, especially with my brother. Besides, it's such a step-up from 3D Land, even Nintendo should be ashamed of themselves (sort of, lol) I really think it's underrated, to be honest.
I agree with the Bowser thing, though. It's enough... Let us get a new villian with new powers and new characteristics. Maybe we could even play as Bowser and let Mario be the villian for once....
Super Mario 3D World is overrated and nowhere near as good as 64 or Galaxy.
Super Mario 3D World is brilliant in its own way. Its level design, graphics/artstyle and music are fantastic, it's just the scope that's reduced, wich is not necessarily a bad thing.
Super Mario 3D World is overrated and nowhere near as good as 64 or Galaxy.
Super Mario 3D World is brilliant in its own way. Its level design, graphics/artstyle and music are fantastic, it's just the scope that's reduced, wich is not necessarily a bad thing.
Yeah I think I went into that game expecting a 64, but instead got a 3D Super Mario Bros.; I enjoyed the game a lot at first but by the end I was really frustrated with the game as a whole.
It has exceptional platforming, but other than that there's little unique about it. Save for a few levels, it's all the same after a while, and the different backgrounds and colors just hide the fact that it's about the same set of platforms with a new gimmick that never gets fully fleshed out. Not to mention the "special" worlds are practically all shadow mario and time attack stages. Obviously such is more fit to a game on the portable 3DS, but the game was so disappointing for me because it could have been so much more. It's like every level is saying "isn't this a cool demo of what we could really do?", and then when you get to the special stages they all say "We're not giving you more, we're just making it harder". A little bit is ok, but the entire thing? I kept going to try and get some sort of cool level for making it to the end, but even the last castle of the special world was a complete re-hash. I was furious for being duped into my time.
3D World is a bit better in this regard, but I still can't stand how in both games, the theme of the world means practically nothing and the secrets are super cheesy. But that's an entirely different story...
I'm curious if others who disliked the game had similar reasons to this or if this sounds like nonsense.
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