Really good points, about console's ease of use being the only remaining selling point vs. a gaming pc.
If Switch 2 launches at half the price of the PS5 Pro, it is the only logical console to own. Unless you have a LOT of money to burn...like the people who say things like "I haven't touched my (enter name of next gen console here) in weeks, because I've been so busy on my (enter name of other next gen console here)".
@MontyCircus You sort of need a second device for the large surplus of third parties games whether it be a PS5, PC or just a series S or something really for game pass.
Indie games, no problem but some of these more demanding games I feel like they would be better experience on stronger hardware.
Games like Alan Wake II and Warhammer 40,000: Space Marine 2 are great, but I'm not sure if I would be feasting at Switch ports given they would need to be downgraded to run on the platform even on Switch 2. Not to mention that the quality of the port is very wide ranging, Doom runs great, but your first experience with Arkham Knight shouldn't be on Switch that port is baffling.
But maybe you don't care about any of those third party games, then that's fine.
@ShonenJump121 when you said “big three” while having the username “shonenjump”, I had a mental whiplash and thought this was gonna be a rant about One Piece, Naruto and Bleach would’ve been hilarious to read (even though I love all three)
And yeah I agree I have no strong attachment to the gaming’s “big three” either.
You missed with the wrong house, fool.
Like it says in the book, we are blessed… and we are cursed.
There was a huge controversy 9 years ago about the 2nd of the Tomb Raider reboot trilogy being potentially exclusive to Xbox. And I think a timed exclusive but I always think of how stupid that was. Like I do think it potentially sucks if were a Playstation fan who bought the previous game and wanted more (especially since Tomb Raider is basically a Playstation icon), but in every other regard...who cares? It's one game, that was very specifically like Uncharted, a Playstation exclusive you will never play on Xbox. You don't NEED Uncharted at Home when you have actual Uncharted. And you have a billion other games, just play something else.
Even funnier in hindsight considering how many people ignore this reboot trilogy by the time the third game came out. It's like when people pretended they would've bought Bayonetta 2 when Nintendo got that exclusivity, no, most you would in fact, not. And I bet a lot of those people now have a Switch and have still not bought Bayonetta 2.
anyway exclusives are good and AA exclusives should be the wave of the future (aka the thing Nintendo usually does anyway)
@kkslider5552000 I feel like first party exclusives is what I'd rather the game companies focus on. Making new IPs or using IPs that the company has owned for years, yet did nothing with. Sony recently complained about not having a ton of IPs, but there's a ton of franchises they've owned yet refuse to touch. Bloodborne, Ape Escape, etc. It just feels weird that they refuse to make new games and then complain about that exact thing.
I also think Sony choosing to release the few exclusives they do have on PS4 and PC hurts potential sales of PS5s and the main reason for buying a PS5 in the first place. It isn't like the PS5 version of games looks any better than the PS4 version.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight First parties can do that, sure, I think 3rd parties should do more exclusives without being paid for it by using relatively smaller budget games deliberately marketed to one core audience (with an option to port eventually, especially if the game is a smash hit). The deal with the first parties would be marketing instead for mutually beneficial reasons, much of which would be very cheap in the internet age.
So for example Square Enix having DQ and Kingdom Hearts and Final Fantasy on everything because they're big enough to attract every audience (well I'm not sure about DQ on Xbox, but whatever) but more things like how HD-2D games are temporarily Switch exclusives and Nintendo now has more notable games to promote, everyone wins.
...or I guess they could do the thing like Super Monkey Ball where they're multi-console games but I think only Nintendo fans noticed because a Direct was most of their marketing, I dunno what that's about
-I like Evil West more than God of War: Ragnarok (but not more than God of War 2018).
-I like Greek-era God of War more than the Norse saga (although I still love the Norse games).
-Metroid: Samus Returns is my favorite Metroid.
-Lords of Shadow is my favorite Castlevania.
-I think Lords of Shadow 2 is a good 3D Metroidvania.
-I don't like Breath of the Wild or Tears of the Kingdom (I don't really like very open-ended games).
-The Knack games are underrated, rock-solid action platformers. Not hidden masterpieces or anything, but nice 7/10 platformers with a combat focus.
Oh yeah God of War 2018. Played it for about 2-3 hours and found it slow, clunky and boring. The UI's incredibly unattractive, the boss fights and enemy variety are repetitive and the environments look nice but you spend so long in them because of how many cutscenes pop up. It's like Uncharted but with far less actual game, and I can't understand why people say it's such a masterpiece.
@jedgamesguy There's a lot of game in GoW2018 once it opens up a bit and lets the player off the chain. Some pretty cool dungeons and side areas to explore.
I was really disappointed every time I had to veer back onto the story route, since I knew it meant more cutscenes, more forced walking, so much walking and talking. But when the developer allows it to be a game and not a cinematic masterpiece, it's pretty decent.
I genuinely never understood the hype behind Dragon Quest. I get it's meant to be a comfort game, but to me it just feels like the same game every single time. Same stale mechanics, same stale storylines. Maybe the others are better- but XI really really wasn't great. I heard it "gets better in act 3," but when the majority of the game is super stale I personally don't think I'd want to stick around to see the third act.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Speaking of Pokémon, I think Scarlet & Violet are wonderful games. The open world experience helps a LOT with the problem of recent games feeling too easy, since you can go against opponents that are harder than intended depending on the order you tackle them. A lot of the new Pokémon are really good and memorable, Skeledirge, Pawmot, Clodsire, Lokix, Garganacl, Dachsbun, Cerulege, Bellibolt, Cetitan, Flamigo, and not to mention all the neat paradox designs. Also, the character writing was utterly excellent, especially compared to recent other recent examples like SWSH. We’re given good reason to care and invest in the supporting cast (Arven, Penny, Nemona). To be fair, my first Pokémon game was X, but Scarlet & Violet wowed me as much if not more than even my very first experience with the series.
Oh, performance issues? Hardly noticed them. Muddy textures and short draw distance? Maybe it’s because I don’t have a PC, but I don’t really care about that kind of thing. Yes, the whole experience could have been better, but none of the complaints I hear directly detracted from my experience playing the game and the great creativity that went into the characters, new Pokémon, and open world mechanics.
You can’t control the way others talk to you, but you can control the way you talk to others.
@KidSparta Pawmot and Clodsire, were on my main team, I love them. I thought the actual plot (avoiding spoilers) of S/V was possibly the best in any Pokemon or at least very high. The last part actually gives you chills.
Although I'm also not a graphics snob, the performance was terrible enough to change the game from a possible 9/10 to 8/10 for me. The in-school cut scenes looked like PowerPoint presentations, wild Pokemon often got stuck in walls, if you moved fast a Pokemon wouldn't visually appear until you had already run into it causing unwanted battles, there were some interesting places to get soft-locked although the game does rescue you and take you to a Pokemon center.
To be honest most of the graphics things were mild annoyances and were easier to ignore as you got into the game but the unwanted battles because of slow graphics updates was a continuous bother.
Because of the great plot and great new Pokemon and fun exploration and characters, I feel like it could have been a 10/10 game with a few changes. Besides the obvious graphical problems, I would argue the biggest issue was level scaling. Depending what direction you walk the first few hours might be quite fun and challenging. But then the rest of the game becomes insanely easy because you over-leveled in the hard area and then have to do the easy areas. Over-leveling is a bit of an issue in most Pokemon games, but in an open world game it makes a enormous difference. If they had taken the approach many other games do and raise the Pokemon or trainer level to correspond to your own level, it would have felt a bit more balanced. This didn't excessively bother me, but it did feel kind of badly thought out and could have been significantly better.
My only other complaints about the game was the boring cardboard cities and the ugly school clothes we all had to wear. I wasn't a huge fan of the sandwich mechanic but I think it was ok and had at least some interesting ideas mixed in.
I do agree the game has an unfair amount of hate directed at it. I quite enjoyed the game and it is one of my most-played on Switch. It just had the making of something amazing and didn't quite get there.
@FishyS Pokemon titles tend to stay the same, but they don't feel dated in my opinion. Not like Dragon Quest. The stories keep Pokemon games pretty fresh, and there are changes to central mechanics. The devs have been doing new things every game, and the games are becoming more creative with time (PLA and Scarlet and Violet).
Dragon Quest just feels like it's the same exact game with 0 changes to anything it does.
@KidSparta I enjoyed Scarlet and Violet for the core game that was there- but I dislike how unpolished they are. Mechanic-wise and story-wise SV is probably my second favorite game in the series. It's just hard to recommend to anyone because of how broken and unpolished it is as a game.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@FishyS I feel like the cities were my largest gripe with SV. While they did a lot to make them fit in and have lore, the lack of interiors really hurt Scarlet and Violet with their cities. Mesagoza is also probably the worst city out of any modern pokemon title imo.
Also- the only reason the lack of level scaling bothered me was because the gyms would be underwhelming depending on what level you hit them at. I don't mind the wild pokemon not scaling though, given that it keeps gameplay more interesting and makes specific areas more challenging if you want to get to specific places. Sorta similar to Xenoblade and how it handled it's area designs.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@FishyS@VoidofLight Both of you are nailing it. I think it is one of the best games in the series creatively, but it doesn’t quite reach that potential because of the technical issues. GameFreak easily has the potential and resources to make a game that isn’t plagued by such numerous glitches and visual bugs, so I’m absolutely not trying to make an excuse for them. Not perfect, no way, but definitely overhated.
You can’t control the way others talk to you, but you can control the way you talk to others.
@VoidofLight As I said, I most like the Dragon-Quest spin-off games (treasures, monsters, builders, etc). I think the series puts a lot of their creative ideas into those. Granted all those games are super easy, but they're fun and feel fresh to me at least. But also, for both Dragon Quest and Pokemon I don't play every single game. I feel like both franchises have good ideas spread over the series, but they start to feel a bit too samey to me if I play every single one of them. I do agree with you though that Dragon Quest has a bit less variety — it does aim for a certain classic feel.
@FishyS I love the spin-offs for Dragon Quest. Dragon Quest Builders 1 and 2 are genuinely great. Just kinda wish that the main series was as interesting to me.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@FishyS I feel like the cities were my largest gripe with SV.
Also- the only reason the lack of level scaling bothered me was because the gyms would be underwhelming depending on what level you hit them at.
Since we're about to get a Legends game centered around a city I'm hoping we go from some of the worst cities to the best city. I'm looking forward to it.
I agree the gyms were the biggest issue with the level scaling — it would have been such an easy fix to just make those scale. I do think it would have been fun if more super high level Pokemon spawned in even the easier areas as you leveled though.
I can say if I was still regularly playing Pokemon the recent games would've been insulting to me and make me re-consider. Even if I ended up adoring Legends, the fact that it followed up such a lame, pathetic, lacking remake of D/P and then was followed up by such a disaster of a release, all in the span of a year, sucks. I've heard excuses that "well actually they couldn't delay it because all the merchandise and anime was ready to go and planned out ahead of time" but its ridiculous that Gamefreak thought it could develop an open world Pokemon game in the same time they release every gen, this was clearly not going to be enough time. And they had another 2022 Pokemon RPG they could've used if they had any foresight, it never should've been a consideration to release gen 9 so soon.
And personally as someone who at the same time watched the internet bury the look of the Advance Wars remake for its graphics (which quite frankly are still more appealing than maybe any 3D Pokemon RPG), while New Pokemon Snap despite a decade of people begging for it and being the best looking Pokemon game ever still sold at least 10X less than any of those recent mainline games, I find the whole thing infuriating. And its not even about graphical power, I genuinely think the DS games look better than any mainline Pokemon afterwards.
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