I mean it is interesting, if you look at the top 10 games of the year by review score. We got indies, we got fighting games, we got JRPGs, we got remakes and early access titles. This hasn't been a strong year for the triple AAA space this year so far, with arguably the biggest new release being Rebirth, but regarding its apparent sales performance maybe it isn't the mainstream title we might think of it as.
I also agree in a wider sense that almost every game I've played released this year, has disappointed me in some way at the minimum or I just absolutely didn't enjoy at all. Granblue Fantasy Relink is probably my GOTY so far and this wasn't on my radar coming in, but most of the titles that were on my radar coming in aren't making it onto my list.
@VoidofLight FFVII2 nearly bankrupted square and PM:TTYd is less accurate than original while running worse. Those are definitely included in my blanket statement.
@Overzeal I mean, millions of copies of FFVII rebirth have been sold and over time that may be a couple million more. By almost any single player gaming sales standard, that is good. Did Square Enix make some very stupid financial decisions? Apparently. But that doesn't change the fact that that game is both high quality and fairly popular.
We'll see how sales go for TTYD, but I suspect they will be decent for a paper mario game, quite possibly more than the original TTYD. Of course Nintendo is sitting on so much cash that, unlike Square Enix, they don't currently have to count every penny.
2024 has definitely been lacking for me in terms of 'Big Hitter' releases, especially vs the last 2 years.
2022 gave us Elden Ring, new GoW, new Horizon and also Xenoblade 3.
2023 was insane, Resi4 remake, Lies of P, new Zelda, new Mario....Baldurs 3!
I've hardly touched many new releases at all 2024. Prince of Persia was solid enough, and Balatro a great time-sink....Hades 2 (EA) is probably the best I've had this year by a long shot!
@VoidofLight FFVII2 nearly bankrupted square and PM:TTYd is less accurate than original while running worse. Those are definitely included in my blanket statement.
Rebirth sold well. Not as well as Square was hoping, but it sold very well. Square Enix isn't going bankrupt. No clue where you heard that, but whoever said that is lying to you. The company isn't doing so hot at the moment, but that was mostly due to greenlighting games like Forspoken. A lot of the measures they've been taking recently are them trying to course correct so they can start making their projected sales numbers- both for better and worse.
As for TTYD, the game is actually more faithful than the Gamecube's English version. There are some slight changes that were made with the game's script, but over-all they were made to better things that were already there. Things like writing the topic of a trans character better than it was written in the original release of the game effectively. As for it running worse, that's because it isn't a port of the original game? It's a remake that was made from the ground-up in a new engine. The particle effects, lighting, animations, and sprites are all brand new- and thus the game is not going to run at a perfect 60 FPS due to how much is going on in the first place. I'd get it if this were a plain port of TTYD and not a remake, but seeing that this is an outright remake.. I genuinely do not get the argument people are making about FPS.
Nothing that you've said even goes against the quality of these releases either. The sales don't mean that Rebirth was a horrible game at its core. The FPS controversy doesn't mean the TTYD remake is bad either. The script being different is a misunderstanding of the fact that they actually closely followed the Japanese script this time around, with the original localized version not being close to the original script at all.
Square massively overextended and the game sold less than half than FFVIIR 1. While I admittedly misread my source FFVIIR 2 is still a primary reason why Square is in financial disarray.
Let’s start with PM:TTYD. No the script is less accurate and this was the secondary selling point to the release. It has been known for almost 20 years that Vivian is male yes, but Vivian is not trans but cross dressing. This means that Nintendo purposely ignored the original Japanese or was so lazy they couldn’t be bothered to check and used the widely misquoted English source. The frames are an issue because how differently the game feel is and again it’s been 20 years and the game runs half as well. If you still like this version than fine, but it is objectively worse on all metrics Nintendo chose to highlight. It should also be noted that lots of dialogue in chapter 1 was also made less accurate than the GC original. If the dialogue was left unchanged or made to be accurate I would not have had this issue, but it was deliberately changed based on incorrect English speaking fan’s perceptions.
As for FFVIIR 2 it is correct that my gripes are more to the damage it did to the industry than with itself in a vacuum.
@Overzeal Pretty sure someone checked the new Japanese version script too- and the changes were made there for Vivian? You're just flat out wrong man. The Japanese script always made mention of her being trans- and they even rewrote portions of the Japanese version to fall more in-line with that. If it were just the English version making the change, then you'd be right to assume what you assume- but it's both versions mentioning that she's trans.
The game doesn't really feel different. Timing isn't impacted by the frame rate at all, and that's what most people claim to be worried about in the first place. This isn't even the same game that was released 20 years ago either. It's faithful to it, but the engine is entirely different from the one that the original GameCube release used. The graphics are way better than the gamecube release as well. Ignoring that and saying "Well, it's still running worse!" is just playing ignorance.
As for the Chapter 1 stuff, you're basing accuracy off the English script, right? The original localization? If so- that's the issue there, given that the Japanese script is what TTYD's remake is actually closer towards. There are some rewrites, but those are also present in the Japanese script of the remake.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Square massively overextended and the game sold less than half than FFVIIR 1. .
I mean... FFVII remake came out in April 2020, one of the best times in history any major game could have come out in terms of selling copies. Also it came out on a console almost twice as many people owned at time of release than Rebirth. Not sure what Square Enix was thinking, but I'm glad one of their takeaways was that they probably shouldn't be doing console-exclusives for their main and most universal series.
"they even rewrote portions of the Japanese version"
Meaning it wasn't originally there. The wiki and several translators have shown it wasn't there. the fact that it's there now doesn't make it more accurate it makes it censored.
@Overzeal It isn't censored. The portions which they rewrote in the Japanese version were parts that were originally unclear or mishandled. This is like claiming "Persona 3 Reload removed the transphobic scene! This is censorship!"
That's changing something that was mishandled in the original script.
For the record, Vivian was always trans in the Japanese version of TTYD. It was just not handled as well as it could've been, so they went back and made adjustments.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Most complaints about localization and censorship would be much less stupid if anyone could find an actual Japanese writer disappointed by those changes ever (or a localization equivalent). Because sincere artistic merit from talented Japanese writers should be appreciated and instead is always ignored in these discussions.
There are definitely points where it absolutely counts or at least is of worthwhile discussion, like the "scared of adult content" changes in older games, or Tokyo Mirage Sessions taking away the point of one of its chapter's stories, or Xenoblade X taking away parts of character customization or the giant hypocrisy of Sony towards niche games. But "remake of game made text changes to find a reasonable compromise between the original intent and modern sensibilities" is as far from that as reasonably possible.
And I even think straight up ports and re-releases should both exist and remain as is, almost regardless of how they come across, but for full remakes...no they obviously handled this correctly, or at least in a way I'd struggle to think of a reasonable counterpoint, unless I hate the very idea of a work of fiction being changed in any way ever (which as a Starship Troopers and FMA 2003 fan, would make me a giant hypocrite). The only worthwhile argument is that Nintendo has had no other way to buy a game of theirs this beloved since its original 2004 GCN release, which is questionable to bad.
Also in terms of localization, as someone who grew up with multiple anime that had multiple fansubs, sometimes for the same episodes, this all just seems cute. No game localization will ever be as dumb as when I clearly hear Japanese voice actor say English words and the subs using different words to tell me what they said.
Earthbound beginnings and earthbound both have solid writing and great characters, but VERY dated gameplay concepts that are either very frustrating, or just don't work in an rpg.
@Tanookduke I can never even try the Earthbound games because I have an irrational hatred of the character models. I often love pixel art games, but these games and in particular the characters not so much. It would be interesting if the whole series got a reboot with new art and some gameplay improvements.
Most of the localization changes to both Xenoblade X and Tokyo Mirage Sessions involved underage characters wearing more clothes, while the gameplay was left intact.
I can get that some people are going to oppose such changes on principle but neither represent a hill that I'd be prepared to die on, and I'd think that we're far better concentrating our efforts on games that were banned, or had significant content changes imposed upon them by someone other than their own publishers.
Wow, I didn't think it was an unpopular opinion but yeah, I have literally zero issue with alterations being made to a source which removes objectively problematic material. I guess technically this is censorship but like who cares? I get the slippery slope fallacy, but is there any indication that is happening? I feel like if anything, exported products have never been truer to their source.
I am pretty sure there was a big fuss like this around P3 Reload and it turned out all the changed scenes were scenes which involved sexualisation of underage characters, like that's the hill you want to fight for? Cause like, I'm good...
depends on like what people mean by problematic. Because I think (from what I know I don’t know about sexual changes) that people were mad in persona reload is they changed a transphobic scene from the orginal 3 and yeah I’m fine with that, the joke wasn’t funny anyway when I went to go look and the one they replaced it with was actually funny so yeah if the changes are stuff like that and not then I don’t think it really counts as censorship honestly.
But if it’s something like what hey did with tomb raider not that long ago I count stuff like that as censorship.
The persona thing is fine and like I said was a pretty tasteless and not really all that funny to begin with joke.
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