@Colonel_Mustache I tried it a few times during that game trial from a couple years ago. Kept getting killed, apparently no matter which role I take, either as a human or alien, I always get voted out first.
I mention "Among Us" because I posted that drawing I made to celebrate Metroid Fusion being added on the Switch's GBA library, but because I didn't develop my drawing skills in the decades after middle school (no thanks to my parents and teachers forbidding me from doodling in class whenever I get bored, and that my art teacher wanted me to draw more realistically than fantastically), Samus's helmet looks too much like one of the AU characters, and when someone said that she's "sus" and "among us", I just... lost it. Boiled over.
Not only do I like the art style of Return to Monkey Island, I think it's the best looking game in the series since Monkey Island 2. Yes, TWO. I know, shocker.
I can't stand the floatiness of how Samus controls in the older Metroid games up to Fusion. I'm aware there's a ton of people who do like it but especially after playing Fusion for the first time last week, having each jump feel like it takes an eternity to complete compared to the snappiness of Fusion's movement has only exacerbated the issue and my stance on it in my mind. It's the main reason why I can't wait to get into Fusion (and am also praying for Zero Mission to come over to NSO at some point as well)....and why I'm so apprehensive towards touching the previous 3.
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Super Mario Land (1989) is better than Super Mario Land 2: 6 Golden Coins (1992) because it has just smaller enough sprites that you can actually see the entire screen and is so much shorter to finish that it doesn't become time consuming.
@Fizza
Super Metroid (1994) has the worst controls of the first three because changing direction when moving (turning around) takes a couple of frames, unlike the first two where you could change direction when moving (turn around) instantly, making them super finicky.
Someone was probably having too much fun in the graphics department...
@TheBigBlue I think people say that just because of similar they are moveset wise, however! I’m happy we got byleth even tho a lot of people were mad about that!
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Super Mario Land (1989) is better than Super Mario Land 2: 6 Golden Coins (1992) because it has just smaller enough sprites that you can actually see the entire screen and is so much shorter to finish that it doesn't become time consuming.
This is correct. It's really easy for me to go back to Mario Land 1, I've never had much interest in replaying Mario Land 2 (though to be fair, I've also not played Mario World in 20 years either, for some reason).
Not sure if unpopular in the general gaming community, but...
PC gaming isn't nearly as accessible as many PC gamers make it out to be. Sure, it has improved leaps and bounds over the years, and the bridge between PCs and consoles is getting ever smaller, but as a PC gamer I still encounter nonsense like poorly optimised ports, driver/compatibility issues, controller issues, display issues, etc., much more than I'd like.
Sure, PC gaming has many positives (it's my second platform of choice - particularly because of the wide library going back multiple generations, and the ability to play using many different hardware configurations), but many of the downsides are still there and I don't blame anyone for wanting to avoid PC entirely.
@Buizel That PC games are more trouble than their worth doesn't seem that uncommon an opinion among those who predominantly play on consoles.
Still, I think your criticism is mostly on point. I gave up getting the big AAA releases on day one ages ago just because so many of them are broken prior to the first patch. Consoles are always going to give you a better experience in that respect due to the simplicity offered for only having to test a single hardware configuration.
@Buizel@TheBigBlue Yeah, PC gaming is less accessible than console gaming, which is inherently plug-and-play.
You have to keep the PC running in a reasonable state, you have to maintain security if you're online, you need the latest drivers to properly run the games, and even then there's always a chance a game is poorly optimized for PCs in general or your specific build in particular.
BUT, once you get past acessibility issues, you have a longer compatible backlog of games and if you take the time and learning, you can quite easily get to emulating even older PC titles and console titles. And if you put enough money in components, you're almost guaranteed to get better graphics than the consoles.
An out-of-the-box console can run hundreds of games as-is, and hundreds more if devs deign to port older titles over, but a PC gamer who knows what he's doing can run tens of thousands of games on his rig.
@Tounushi
To be fair, in terms of security PC at least have the advantage of being able to be updated and having a support window that lasts well beyond that of consoles. I'm fairly sure this is part of the reason why the Wii U and 3DS eShops are shutting down as an example. I'm guessing that the 3DS only supported an older version of TLS and allowing financial transactions to potentially be vulnerable to an attack? Probably something to avoid
Meanwhile on PC you can more or less install a modern OS on any piece of hardware. Well, to a point at least. On the Microsoft side of things they've been pushing free upgrades to everyone since Windows 7. For Linux I mean, you can fairly easily just upgrade to a newer kernel. Phones? I theory they could... but they often don't because manufacturers treat phones as disposable devices. Consoles? They're treated as even more disposable than phones
So yeah, security? MUCH better on PC. It also generally has to be because, well, people actually do stuff on their PCs
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