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Topic: Unpopular Gaming Opinions

Posts 11,361 to 11,380 of 12,938

Matt_Barber

They're about 90 dollars in Australia.

Mind you, when you look at what the exchange rates are, it all works out about the same.

Matt_Barber

Taceus

I'm assuming this is unpopular considering the amount of adoration I've seen this game get recently, Metroid Fusion is an OK Metroid game. For context, when Metroid Dread was announced I'd only played the Prime series so I played through consecutively (in preparation for Dread) Super Metroid, Metroid Fusion, Samus Returns (all 3 on the 3DS) and Zero Mission (Wii U VC). Any 'rose-tinted nostalgia' (which is a piss poor excuse to dismiss or diminish an alternative POV by pseudo-intellectuals, hey, an unpopular opinion within an unpopular opinion) claims can be put to rest. At the end of that 4 game playthrough, Fusion was the weakest link imho. I didn't like the linearity, the communication with the AI removed the sense of isolation and the SA-X moments felt underwhelming, as I can only remember one encounter, yet those encounters were hyped up by some people.
Not a bad game, far from it, just the weakest of the 4 I played.

[Edited by Taceus]

'I used to be with 'it', then they changed what 'it' was. Now what I'm with isn't 'it', and what's 'it' is weird and scary to me. It'll happen to you too.' - Abe Simpson

Switch Friend Code: SW-8282-1096-1431 | My Nintendo: Taceus

NintendoByNature

@Taceus I'd say dread is superior, then zero mission, Fusion, and lastly super. All are really good, but none are close to dread.

Uh oh, pitchforks incoming for saying super is my least favorite!

NintendoByNature

CJD87

This might be equally divisive... but I would much much prefer to see a 2D-sequel to Dread, developed by MercurySteam, vs getting Prime 4.
I must confess I've only played several hours of the Prime remaster (never played previously) and so far it is just failing to grab me. I appreciate that it is 'objectively' a great game, and can see why it gets the praise it does, but ultimately I just can't click with it.... whereas Dread grabbed me immediately.

I'd love MS to play around with the formula a bit also, maybe try a few new mechanics.... build diversity perhaps? Co-Op play / summons? I'm a sucker for Souls-esque tropes, would love to see a combination between Dread and Salt&Sacntuary!

CJD87

Tounushi

CJD87 wrote:

I'd love MS to play around with the formula a bit also, maybe try a few new mechanics.... build diversity perhaps? Co-Op play / summons?

Prime 3 added mechanics of cooperating with other characters and utilizing the gunship for powerups and level-altering utility, though these were heavily scripted. I'd honestly love to see some free-form use of the gunship's abilities and direct assistance from NPCs/co-op companions. But we've all seen so many botched additions of such in other games in other franchises that this'd likely not be added successfully even in Metroid. And the core theme of Metroid is isolation, so there's that. Samus is a Hunter, not a soldier.

Tounushi

CJD87

@Tounushi Yeh, and I can appreciate that online co-op would be a bit of a 'fantasy wishlist' - albeit cool if they could pull it off successfully. At a minimum though, I'd be very happy with Dread 2.0 .... with MS building on what made the first game so great, and going all in on being even bigger/better/harder ha

CJD87

Tounushi

Snatcher wrote:

@Euler when I say reasonable I mean basic asking price of 60/70

The basic price has been 60£/€/$ for so long I can't even remember when it became a trend. It's weird that a product class has maintained such a base price for such a long time. Bread's gone double the price in the same time, if not more.
I remember when new Nintendo carts were 599 to 799 FIM in the 90s... By inflation, that's like 180€ today. Used carts were 250-450 FIM.

Sooo... not to give you bad premonitions, but games have been under-priced for a long time if you look at just inflation.

[Edited by Tounushi]

Tounushi

Taceus

@NintendoByNature I haven't played Dread yet, unfortunately. I would hope it's better than what came before and judging by online opinions, despite there being divisive elements, it is.

'I used to be with 'it', then they changed what 'it' was. Now what I'm with isn't 'it', and what's 'it' is weird and scary to me. It'll happen to you too.' - Abe Simpson

Switch Friend Code: SW-8282-1096-1431 | My Nintendo: Taceus

GreenTea

CJD87 wrote:

This might be equally divisive... but I would much much prefer to see a 2D-sequel to Dread, developed by MercurySteam, vs getting Prime 4.

I really hope we get both on the next system! And so far I'd say I prefer Dread, but Prime 1 is also bloody good. They can't leave us hanging after Dread's ending. What if the metroid suit acts as a Devil Trigger of sorts? That would be the coolest thing. Here's hoping the next game doesn't take 19 years to make this time

I can't believe comphet killed Bayo

Switch Friend Code: SW-1492-1491-3432

NintendoByNature

@Taceus I'd say you're in for a treat when you get to dread. The EMMIs( if thats what you're referring to), aren't as bad as they've been cracked out to be. A teenie bit annoying yes, but if you die, you start at that same room you died in, never making it too complicated. And it's also super fun when you actually time it all right and destroy them. Some of those boss battles though, will have you pulling your hair out.

NintendoByNature

Anti-Matter

Playing kids games only on PS5 machine is the best thing to do.

No good deed
Will I do
AGAIN...!!!

Haywired

Even though admittedly I'm not a diehard Metroidvania fan, I didn't care that much for Dread. I actually got bored and didn't finish it, which is a rarity for me. I'm not sure if I can go back and finish it off now because it's been so long and I'd be completely lost and disorientated. I think I'd have to start again from the beginning and I'm not sure if I can be bothered. I think the EMMIs might be the most irritating enemies in video game history. I found their sections to be unbearable. I also didn't like how busy and cluttered the map was. I get that they were probably trying to be helpful, but I felt like it actually made it harder to navigate with all the various different icons and colours. I wished there was an option to toggle off all the guff and just see the basic map. If Dread is a direct sequel to Fusion then it's a drop-off IMO, because I loved Fusion.

Funnily enough, speaking of Metroid, I also recently played Super Metroid for the first time ever. I never played it back in the day, which means I've spent most of my life in the rather strange position of being a massive SNES fanboy who's never actually played Super Metroid. I know many people consider it to be the best game of all-time, and while I obviously would never think that in a million years, I thought it was decent. I preferred it to Dread anyway. Though I'd probably still take Prime, Fusion and Zero Mission (my top 3) ahead of it.

[Edited by Haywired]

Haywired

kkslider5552000

Tounushi wrote:

The basic price has been 60£/€/$ for so long I can't even remember when it became a trend. It's weird that a product class has maintained such a base price for such a long time. Bread's gone double the price in the same time, if not more.
I remember when new Nintendo carts were 599 to 799 FIM in the 90s... By inflation, that's like 180€ today. Used carts were 250-450 FIM.

Sooo... not to give you bad premonitions, but games have been under-priced for a long time if you look at just inflation.

So what you're saying is bread is overpriced

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Matt_Barber

Video game pricing comes down to the fact that, although games take a lot of money to make, the incremental costs of producing another copy - whether as a download, disc or even a Switch cartridge - are very small, so it's mostly just a case of setting the price at the point upon the price curve where the revenue will be greatest. That's why game prices don't follow inflation, most games cost the same, and we only see the occasional experiment at different price points to see how the market reacts to it.

The price of something like bread, on the other hand, mostly comes down to the cost of the materials and labor and those have gone up a lot in the past thirty years.

Matt_Barber

VoidofLight

The reason why TOTK is so expensive is because it uses a 32 GB card instead of a 16, given the size of the game is 18 GB. the 32 are more expensive to produce, therefore the game costs 10 dollars more than a normal switch title should. Personally, I still think they've yet to really justify the game itself being it's own thing, so I don't think the price is that appealing to me at the current. Will have to wait and see I guess.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

kkslider5552000

Colonel_Mustache wrote:

I don't understand the hype for Goldeneye, I tried playing the first level and I got stuck, and even though I went online to figure out how to go further no matter what I tried I couldn't advance...
So maybe a remake would work better for me, but as the original I don't get the hype...

Well its the first game to make a first person shooter make sense on consoles (barring maybe Doom ports) and one of the games that popularized split screen multiplayer games. But because its the first one, it doesn't have a lot of the modern standards of the genre.

But I think having a basic understanding of how to beat the first level would presumably improve your experience.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Tounushi

@Colonel_Mustache Old games didn't have many in-game pointers to hold your hand. Your own deductive abilities on what's presented on screen either in the level or in the briefing and what's in the manual was part of the experience of figuring out what the hell you're doing.

And if those didn't suffice, there is a reason guide booklets and magazines were sold for these games. I had a guide and map magazine for Ocarina of Time until it fell apart from use and neglectful storage. I printed a text guide for the collectibles in Majora's Mask and kept a separate checklist on grid paper. And I have a walkthrough and cheat booklet for Mission: Impossible somewhere.

Tounushi

Buizel

@Colonel_Mustache @Tounushi Yeah, this is one of the main things that drives me crazy when going back to pre-millennium games.

I'm currently playing Super Metroid for the first time and have been tempted to drop it on many occasions just because of how cryptic it is. I don't particularly enjoy the endless back and forth to work out what I'm supposed to be doing, and checking a guide every ten minutes literally takes me out of the experience.

At least 2'8".

Buizel

@Colonel_Mustache @Tounushi Yeah, this is one of the main things that drives me crazy when going back to pre-millennium games.

I'm currently playing Super Metroid for the first time and have been tempted to drop it on many occasions just because of how cryptic it is. I don't particularly enjoy the endless back and forth to work out what I'm supposed to be doing, and checking a guide every ten minutes literally takes me out of the experience.

At least 2'8".

Tounushi

Buizel wrote:

@Colonel_Mustache @Tounushi Yeah, this is one of the main things that drives me crazy when going back to pre-millennium games.

Generational problems. I've been playing games since '92 and properly paying attention to gaming since '00. As a kid even not immediately getting it didn't bother me too much. When you start with games that never hold your hand, you learn quick to figure things out on your own. Guides and walkthroughs are a time-saving method after that, rather than necessities for progression. HOWEVER, there are a few games I simply couldn't figure out how to progress in without seeing someone else do it first.

If you wanna get 100% in the games, that's when guides are essential.

Tounushi

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