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Topic: Unpopular Gaming Opinions

Posts 11,361 to 11,380 of 13,094

Tounushi

Snatcher wrote:

@Euler when I say reasonable I mean basic asking price of 60/70

The basic price has been 60£/€/$ for so long I can't even remember when it became a trend. It's weird that a product class has maintained such a base price for such a long time. Bread's gone double the price in the same time, if not more.
I remember when new Nintendo carts were 599 to 799 FIM in the 90s... By inflation, that's like 180€ today. Used carts were 250-450 FIM.

Sooo... not to give you bad premonitions, but games have been under-priced for a long time if you look at just inflation.

[Edited by Tounushi]

Tounushi

Taceus

@NintendoByNature I haven't played Dread yet, unfortunately. I would hope it's better than what came before and judging by online opinions, despite there being divisive elements, it is.

'I used to be with 'it', then they changed what 'it' was. Now what I'm with isn't 'it', and what's 'it' is weird and scary to me. It'll happen to you too.' - Abe Simpson

Switch Friend Code: SW-8282-1096-1431 | My Nintendo: Taceus

GreenTea

CJD87 wrote:

This might be equally divisive... but I would much much prefer to see a 2D-sequel to Dread, developed by MercurySteam, vs getting Prime 4.

I really hope we get both on the next system! And so far I'd say I prefer Dread, but Prime 1 is also bloody good. They can't leave us hanging after Dread's ending. What if the metroid suit acts as a Devil Trigger of sorts? That would be the coolest thing. Here's hoping the next game doesn't take 19 years to make this time

I can't believe comphet killed Bayo

Switch Friend Code: SW-1492-1491-3432

NintendoByNature

@Taceus I'd say you're in for a treat when you get to dread. The EMMIs( if thats what you're referring to), aren't as bad as they've been cracked out to be. A teenie bit annoying yes, but if you die, you start at that same room you died in, never making it too complicated. And it's also super fun when you actually time it all right and destroy them. Some of those boss battles though, will have you pulling your hair out.

NintendoByNature

Anti-Matter

Playing kids games only on PS5 machine is the best thing to do.

SKYBOXING Champion from 4 SKYBOXING LEGENDS.

Haywired

Even though admittedly I'm not a diehard Metroidvania fan, I didn't care that much for Dread. I actually got bored and didn't finish it, which is a rarity for me. I'm not sure if I can go back and finish it off now because it's been so long and I'd be completely lost and disorientated. I think I'd have to start again from the beginning and I'm not sure if I can be bothered. I think the EMMIs might be the most irritating enemies in video game history. I found their sections to be unbearable. I also didn't like how busy and cluttered the map was. I get that they were probably trying to be helpful, but I felt like it actually made it harder to navigate with all the various different icons and colours. I wished there was an option to toggle off all the guff and just see the basic map. If Dread is a direct sequel to Fusion then it's a drop-off IMO, because I loved Fusion.

Funnily enough, speaking of Metroid, I also recently played Super Metroid for the first time ever. I never played it back in the day, which means I've spent most of my life in the rather strange position of being a massive SNES fanboy who's never actually played Super Metroid. I know many people consider it to be the best game of all-time, and while I obviously would never think that in a million years, I thought it was decent. I preferred it to Dread anyway. Though I'd probably still take Prime, Fusion and Zero Mission (my top 3) ahead of it.

[Edited by Haywired]

Haywired

kkslider5552000

Tounushi wrote:

The basic price has been 60£/€/$ for so long I can't even remember when it became a trend. It's weird that a product class has maintained such a base price for such a long time. Bread's gone double the price in the same time, if not more.
I remember when new Nintendo carts were 599 to 799 FIM in the 90s... By inflation, that's like 180€ today. Used carts were 250-450 FIM.

Sooo... not to give you bad premonitions, but games have been under-priced for a long time if you look at just inflation.

So what you're saying is bread is overpriced

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Matt_Barber

Video game pricing comes down to the fact that, although games take a lot of money to make, the incremental costs of producing another copy - whether as a download, disc or even a Switch cartridge - are very small, so it's mostly just a case of setting the price at the point upon the price curve where the revenue will be greatest. That's why game prices don't follow inflation, most games cost the same, and we only see the occasional experiment at different price points to see how the market reacts to it.

The price of something like bread, on the other hand, mostly comes down to the cost of the materials and labor and those have gone up a lot in the past thirty years.

Matt_Barber

VoidofLight

The reason why TOTK is so expensive is because it uses a 32 GB card instead of a 16, given the size of the game is 18 GB. the 32 are more expensive to produce, therefore the game costs 10 dollars more than a normal switch title should. Personally, I still think they've yet to really justify the game itself being it's own thing, so I don't think the price is that appealing to me at the current. Will have to wait and see I guess.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

kkslider5552000

Colonel_Mustache wrote:

I don't understand the hype for Goldeneye, I tried playing the first level and I got stuck, and even though I went online to figure out how to go further no matter what I tried I couldn't advance...
So maybe a remake would work better for me, but as the original I don't get the hype...

Well its the first game to make a first person shooter make sense on consoles (barring maybe Doom ports) and one of the games that popularized split screen multiplayer games. But because its the first one, it doesn't have a lot of the modern standards of the genre.

But I think having a basic understanding of how to beat the first level would presumably improve your experience.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Tounushi

@Colonel_Mustache Old games didn't have many in-game pointers to hold your hand. Your own deductive abilities on what's presented on screen either in the level or in the briefing and what's in the manual was part of the experience of figuring out what the hell you're doing.

And if those didn't suffice, there is a reason guide booklets and magazines were sold for these games. I had a guide and map magazine for Ocarina of Time until it fell apart from use and neglectful storage. I printed a text guide for the collectibles in Majora's Mask and kept a separate checklist on grid paper. And I have a walkthrough and cheat booklet for Mission: Impossible somewhere.

Tounushi

Buizel

@Colonel_Mustache @Tounushi Yeah, this is one of the main things that drives me crazy when going back to pre-millennium games.

I'm currently playing Super Metroid for the first time and have been tempted to drop it on many occasions just because of how cryptic it is. I don't particularly enjoy the endless back and forth to work out what I'm supposed to be doing, and checking a guide every ten minutes literally takes me out of the experience.

At least 2'8".

Buizel

@Colonel_Mustache @Tounushi Yeah, this is one of the main things that drives me crazy when going back to pre-millennium games.

I'm currently playing Super Metroid for the first time and have been tempted to drop it on many occasions just because of how cryptic it is. I don't particularly enjoy the endless back and forth to work out what I'm supposed to be doing, and checking a guide every ten minutes literally takes me out of the experience.

At least 2'8".

Tounushi

Buizel wrote:

@Colonel_Mustache @Tounushi Yeah, this is one of the main things that drives me crazy when going back to pre-millennium games.

Generational problems. I've been playing games since '92 and properly paying attention to gaming since '00. As a kid even not immediately getting it didn't bother me too much. When you start with games that never hold your hand, you learn quick to figure things out on your own. Guides and walkthroughs are a time-saving method after that, rather than necessities for progression. HOWEVER, there are a few games I simply couldn't figure out how to progress in without seeing someone else do it first.

If you wanna get 100% in the games, that's when guides are essential.

Tounushi

Buizel

@Tounushi I grew up with the PSone and Gameboy, and I remember it being quite the annoyance back then tbh.

Although there is a big difference between how I play games now and then. As an adult I'm certainly less patient, as not only do I have less time, but I have access to a lot more games - many of which are less frustrating than older games. I also aim to complete more games as an adult.

As a kid I'd definitely take more time to solve the problems - but in many instances they would go unsolved. There are so many games I played as a kid that I got maybe a few hours into before getting stuck, and I'd just continue to play those same opening hours until I got bored of the game. Not ideal really.

[Edited by Buizel]

At least 2'8".

Tounushi

Buizel wrote:

There are so many games I played as a kid that I got maybe a few hours into before getting stuck, and I'd just continue to play those same opening hours until I got bored of the game. Not ideal really.

That covers more than half of my NES and a few pieces of my SNES libraries. I had to clear them through emulation/NSO with rewind and save states to make any reasonably timely headway. Mighty Max was obscure beyond measure in terms of progression and the rest were simply either HARD and/or I forgot to write down the level passwords. I spent most of the past two summers clearing my NES, SNES and N64 backlogs that way. I still haven't tackled Talespin because that's part of the Disney Afternoon collection.
Faxanadu, Return of the Joker, Journey to Silius, Adventures in the Magic Kingdom, Talespin, Tom & Jerry, Robocop, Pocky and Rocky, Mighty Max, Jurassic Park, Road Runner, Arcade's Revenge, Jurassic Park II, Turn n' Burn... So many games that go beyond not holding your hand and are downright malicious gauntlets either through using no save files or having unforgiving timers.
It's simply too much these days to clear in one sitting. Hook, Disney's Magical Quest, Rescue Rangers, Lylat Wars, Probotector, etc. are a joy to plough through in one sitting because they're realistic in being beaten in one go.

Tounushi

Buizel

@Tounushi Rewind is a godsend tbh, to the point that I don't think I'd have the patience with many games without it. I'm so happy Nintendo have embraced it with most of their NSO emulators.

At least 2'8".

Tounushi

@Buizel I beat Super Mario in 12 minutes and Journey to Silius over three lunch breaks with rewind. Even Altered Beast took me less than 45min to beat with quicksaves on the Mega Drive collection.

Tounushi

VoidofLight

@JadeKitsune I get this is the unpopular opinions thread, but... HOW DARE YOU!? DO YOU KNOW WHAT HE SACRIFICED? DO YOU NOT UNDERSTAND HOW IMPORTANT HE IS TO THE MARIO LORE, AND TO OUR WORLD AT LARGE? He is the very essence of society itself! Everything that came into existence wouldn't be here if it weren't for Waluigi! He was the sole reason as for why Miyamoto himself was born into the world! Without him, we wouldn't have anything to eat, let alone anything to drink! He is a god-like being, and you dare downplay him by saying you don't care for him? What is this heresy?!

I don't care for Waluigi either.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

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