While the unlock requirements are very difficult (though easier than unlocking the AX Cup in F-Zero GX), Super Circuit did include all Super Mario Kart tracks as unlockables.
@the_blue_lobster I have to agree that I don't really get the appeal of Super. I don't think it's a bad game by any means, but it does have a few aspects that put me off, the controls being among them.
I'll continue the Metroid theme and say, as a non-speedrunner, I think the Wii versions of Prime and Echoes are better than the GameCube ones.
I assume it’s unpopular since the game gets nothing but praise everywhere I looked, but Xenoblade Chronicles 3 was a pretty big disappointment. As a series conclusion it doesn’t feel fitting at all, the characters and story constantly allude to a greater depth but in the end there isn’t much, and what depth there is is either rushed or a pretty big letdown compared to the previous two. The game brings so many interesting ideas and scenes and then does absolutely nothing with them to any satisfactory degree. The gameplay is serviceable but I failed to see much excitement in it, though the tutorials were better handled than 2, I still preferred two’s approach to combat more. As a standalone game, I would’ve probably not minded as much, but the fact it claimed to be the series conclusion and brought so many landmarks and characters back just to, in the end, not really do much of anything interesting with them… it just felt like it shouldn’t have bothered and just stuck to its own guns. That wouldn’t have saved the game’s plot of gameplay but I wouldn’t feel the need to be harsh on it.
You can like it, you can love it, but I really thought I would’ve been singing the same praises but walked away utterly disappointed.
I keep buying fighting games for some reason, even though I barely got anyone to play against.
This isn’t even really unpopular, but deep rock galactic isn’t talked about enough, I don’t even play it often, but whenever I do I just have a great time, no bp items I need to worry about, no money to spend, it’s just a fun time! I love it!
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
(My friend code is SW-7322-1645-6323, please ask me before you use it)
Still plowing through Xenoblade Chronicles X (only 25h in) on the Wii U and it's my first Xeno game, period. Feels like a single-player MMORPG. After that I'll jump on the proper trilogy. My choice of play order is deliberate, since I expect there to be much more continuity within the trilogy than with X vis a vis the other titles of the trilogy.
I hope Nintendo gets the rights to bring Xenogears and the Xenosaga trilogy to their consoles, even if they won't make it to Switch. Hell, I'd be fine if someone brings them over to Steam. I'll just play them with the Pro controller.
Is it an unpopular opinion to say that this console generation (X/PS5) feels like a failure already? (at least in terms of the goals they set).
I left console gaming behind for PC a few years back, as while the upfront costs of PCs is higher, the performance boost I would get over the existing consoles at that time was simply night and day.
Then the X and PS5 came around and I got really excited. They made it seem like 30fps was a thing of the past and players would be given far more granular options on how they want to play their games, more in line with what a PC offers. The convenience of a console, with truly modern performance? I'm in.
Yet, twoish years later, I feel like outside of a couple of games on the systems, literally none of this has been true so far. We're a couple of years in the life cycle now, and they are charging us extra for the "PS5" version of a game or whatever, but we still have to settle for 1080p dynamic resolution if we want 60 fps. Couldn't we already do that on PS4 pro when games were cheaper?
Even if you go for the 30 fps option, it seems like very few games run in actual native 4K, and instead it is some kind of upscaled dynamic resolution 4K target for that 30 fps performance. I swear midranged PCs from like a decade ago could run circles around these apparently more powerful machines, and sure, maybe games 10 years ago weren't as demanding as games today, but I still wonder what exactly the PS5 or Series X are offering over their previous models, given they are charging you extra for the "privilege" of playing on these systems over their old ones?
All the gym leaders, Team Star characters design from Pokemon Scarlet / Violet are horrible, especially Iono that I hate her looking with stupid shark tooth, stupid oversized outfits, stupid over confident personality. Glad I have kick her butt last Sunday. The Team Stars grunts and their leader design are literally S-T-U-P-I-D or STUPID.
@Pizzamorg With regards to fps and resolution...tbh in my limited time with these systems I've not felt that they're particular underpowered, and I suspect most consumers won't be bothered by the things you mentioned. Those that are would gravitate to PC anyway.
As for pricing? PS5 in particular has a bothersome pricing scheme, yes. £70 for a game day-one --- when a game is likely at its worst without patches, and when the price is likely to drop very soon --- is a bit of a bummer. But personally I don't know of anyone who's paying full price for these releases. Still, not a good look, and it makes you wonder why Sony would suffer the bad PR just to get some extra cash out of the few willing to pay full-price. As for paying for PS5 upgrades? It's better than buying a whole new copy of the game at least, which console gamers have historically had to do in the past.
To address your broader opinion though, i.e., "this console generation (X/PS5) feels like a failure already"...my gut feeling is yes, tbh. The only game I've played this gen that has truly justified the new hardware is Ratchet and Clank Rift Apart, and that's felt lost in all of the stellar experiences I've had on the 6-year-old hardware that is the Switch.
That said, PS4 and XBox One got off to a very slow start, so I'm not going to write off PS5 and Xbox Series just yet. But I certainly think we're getting past the point of massive generational leaps, and, with regards to Xbox and Playstation in particular, I think these console manufacturers will really have to do a lot to convince me to invest into their systems in the future.
@Pizzamorg With regards to fps and resolution...tbh in my limited time with these systems I've not felt that they're particular underpowered, and I suspect most consumers won't be bothered by the things you mentioned. Those that are would gravitate to PC anyway.
As for pricing? PS5 in particular has a bothersome pricing scheme, yes. £70 for a game day-one --- when a game is likely at its worst without patches, and when the price is likely to drop very soon --- is a bit of a bummer. But personally I don't know of anyone who's paying full price for these releases. Still, not a good look, and it makes you wonder why Sony would suffer the bad PR just to get some extra cash out of the few willing to pay full-price. As for paying for PS5 upgrades? It's better than buying a whole new copy of the game at least, which console gamers have historically had to do in the past.
To address your broader opinion though, i.e., "this console generation (X/PS5) feels like a failure already"...my gut feeling is yes, tbh. The only game I've played this gen that has truly justified the new hardware is Ratchet and Clank Rift Apart, and that's felt lost in all of the stellar experiences I've had on the 6-year-old hardware that is the Switch.
That said, PS4 and XBox One got off to a very slow start, so I'm not going to write off PS5 and Xbox Series just yet. But I certainly think we're getting past the point of massive generational leaps, and, with regards to Xbox and Playstation in particular, I think these console manufacturers will really have to do a lot to convince me to invest into their systems in the future.
Well that is why I made it clear it was their promises, whether the average consumer cares or not, the X and PS5 were both sold on their power to consumers, and what that would mean for gaming going forwards. But those promises have just not come true. And even now, the promise of this extra price jump on a PS5/X copy of a game is that you are getting the truly next gen version of that experience, but as far as I can tell next gen performance is very close to what you got from a PS4 pro, which was already being lapped by midrange PCs that were only slightly more expensive up front, and considerably cheaper long term as no one pays 70 quid for a game on PC.
And like you say, you have to wonder what this means long term. I feel like the "death of the console" has been talked about for a while, and I'm not sure if that will ever be true. But if the returns are so minuscule on these new consoles and you're being charmed a premium for it, I just wonder how many people will still be left in a generation or two from now.
As much as people talk about ray tracing this or not for me the real blessing this gen is load times are so much quicker even though there are still a few games that haven't taken up the feature like they could have. I think it was Horizon Forbidden West that had to put the load times back in just so people could read the hints shown during it or something like that.
I don't think the issue with this gen being a flop or whatever you want to call it is with the hardware but with games taking so much longer to make so we aren't getting ones that take full advantage of the hardware. Someone posted an article in the forum somewhere about how games starting development now will have to aim for next gen because of how it will take to make.
In any case meh, Bethesda are still gonna release games on PC so that's Doom sorted for me and Sony are dipping their toes in PC too I'm not fussed with what they are upto anymore.
@jump I definitely appreciate the load times myself, but PC gamers have been enjoying SSD load times for years.
I agree about the dev cycles --- some games are getting a bit too ambitious, and they inevitably either fall flat or take an age to come out (I'm still in disbelief that we're getting Final Fantasy XVI this year after Square-Enix's notoriety on that front). And of course monetization plays a role there as well.
I will say things like quick resume are rad new features, but I don't think quick resume or features like it justify a new console generation. Especially as like others have said, SSDs have existed on PCs forever, and if you want a 1080p, 60 fps targeting machine with an SSD, you can probably get a PC at a comparable price to a PS5 and it be way cheaper long term as you aren't trapped in Sony's expensive ecosystem (slightly different for Xbox, as at least you have Gamepass).
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