Hello again, NLife. I'm back, but only for a little while. College and homework and all that jazz.
I'm kinda glad I didn't comment, though. Most of the articles, threads, and comments on Nintendo Life during my absence really ticked me off like never before.... no offense.
EDIT: Oh, and I can't still believe I don't have Super Mario Maker yet... but then again it's not like I'll be playing it much because of school. DANGNABBIT, COLLEGE! LETMEBEEEEEEEEE!!!!!!!!!!!!!! ahem. I really hope I get to play the game soon...
I'm also back. For a little while, but not because I'm busy, it's because of who I am as a person. (i'm lazy and i forget to post).
College isn't as stressful as I expected, but then again, I'm just a freshman.
I looked up Japanese exclusive games for the Gamecube and the list is surprisingly small. Probably a bit over 30 in all. Everything that's worth playing looks like it got localized. A majority of the japanese exclusive games are just anime tie in shovel ware.
@Artwark: Well, I can't wait for my second semester, so I can actually start taking Pure Science classes (or not, we shall see...). My current semester just feels like some lacklustre summer class program, even if there's a lot of homework.
But then again, you did say "Take it from me who finished college." XD
So like the game we're working on is about colors and my boss tells me like what if people who have color blindness can't play the game? And I say like they can't play the game simple as that. For that he like tells me that I should have reported to my lead designer and I said that this IS the lead designer's concept. Then all of a sudden, he reports to me that I'm swearing to the seniors here and accepts that he misheard it and then tells me that I'm like tense. Boy, I wish there was a way to literally allow employees to warn their boss to show some respect to them or something as the way he is right now makes me doubtful as to whether hes important to the staff or not.
I don't understand why I'm shaking so much when I talk to him or the main CEO. Its like I can barely move and whatnot and my body just feels so pale. I guess I'm not so used to standing up a lot.
But is there a way for those under color blindness to play games with blind colors? Just curious?
@Retro_on_theGo
Well there's Donkey Konga 3. But yeah, I can agree with you. 90% of the Gamecube games I wanna import are anime tie-ins.
The only one that seemed worth importing to me was Zatch Bell Tag Batlle Full Power. Or something like that. The version of the game that did come over though, Mamodo Battles, has very average reviews. Hoping Full Power improved some complaints, but I doubt it. Seems like it just adds characters.
So like the game we're working on is about colors and my boss tells me like what if people who have color blindness can't play the game? And I say like they can't play the game simple as that. For that he like tells me that I should have reported to my lead designer and I said that this IS the lead designer's concept. Then all of a sudden, he reports to me that I'm swearing to the seniors here and accepts that he misheard it and then tells me that I'm like tense. Boy, I wish there was a way to literally allow employees to warn their boss to show some respect to them or something as the way he is right now makes me doubtful as to whether hes important to the staff or not.
I don't understand why I'm shaking so much when I talk to him or the main CEO. Its like I can barely move and whatnot and my body just feels so pale. I guess I'm not so used to standing up a lot.
But is there a way for those under color blindness to play games with blind colors? Just curious?
Just do what splatoon did and use to very contrasting colors so you can differentiate between them.
Most games that rely on color recognition and have a color blind mode add textures or shapes to the different colors.
For example, if its a puzzle, the red piece becomes hearts, the blue piece becomes a circle, the yellow piece becomes a star, etc. If the color covers a large area, then for one color you can add vertical lines, for other horizontal likes, for other a checkered pattern, etc.
In your case, your boss absolutely correct. You want the largest amount of people possible to buy and play your game. Just shrugging off people with slightly different capacities, specially color blindness or left handedness, with a simple "well, they simply can't play it" is not an acceptable business move.
@Darth_Vader: I haven't played Splatoon even though I've seen it. @Morpheel: But do all companies ever bother to solve this issue? You look at Nintendo games like Mario Kart 8 and yet, the game still sells well despite not having a feature for color blindness.
If he's defending this fact, then he might as well ask how blind or deaf people can play the game. Some things can only be done but at what cost? Color Blindness doesn't seem to be a blindness disease so people would have to get used to such things. For someone left handed, not every game is going to support left handies. Color blindness can might as well be ignored. Now I understand that I'm being harsh here but since it doesn't actually make someone blind and the fact that its extremely rare, why should large companies ever consider this issue that some consumers have?
@Artwark: Like Morpheel said, you don't need color to play Mario Kart 8. Or even sound, because everything you need to know is either on the TV or the GamePad.
But you say your game places a big emphasis on color. So does Splatoon (maybe less, but you get the point), and Splatoon has a mode for color-blind people. In your case, I think it's just a matter of making the objects display really contrasting colors to accommodate color-blind people.
As for other disabled persons such as the blind or the deaf, I suspect deaf gamers have hearing aids to help them hear sounds and music. For the blind... well, I think they can only play games totally designed for such a group; for example, games that are designed around music, sound and feedback.
@Artwark: Normally companies want as many people to play their games as possible, so they have no logical reason to exclude potential players if they can come up with a solution that allows more people to play the game. If I remember right, Nintendo went as far to make a controller that allowed people to play NES games hands free, so people who may not have hands or arms would be able to play. While it probably wasn't a successful solution to the problem, it's still worth noting that they tried to allow more people to play their games.
@Morpheel: Yeah but what's the point of it if the disease itself is so rare? wouldn't that mean to like what can the entire game out because of this little thing that is so extremely rare? The fact that playing the original Super Mario Bros could ruin one's experience because of this defect simply means he might as well go blind? What about nearly every Game Boy Color game that incorporates Red, Green and all?
I don't see the point of it. if its only around the 10% that have this problem, then why even bother with it for so little issue? That's like saying that 10% of gamers love Vita and yet its a niche market.
I wouldn't punish the handicapped just because "they're minority". I know a lot of business do this, but for what you're making, there isn't a reason as to why the smallest implemention such as textures or shapes in addition to color shouldn't be implemented for the sake of an extra couple thousand players. Honestly, the counter excuse is one word: lazy, don't want to bother putting a couple extra hours of work into the title. When I did game designing, I made sure everybody bar just flat out blind people could still have some enjoyment out of it.
This is kinda why I didn't like Fnaf 4's concept, as I have a slight hearing handicap where I can only detect certain frequencies, but ah well who cares about wee ol' me, I'm just a minority.
@MegaBeedrill: If its lazy, then why aren't companies solving this "minor thing?" You do know that adding more features to a games makes the production even more expensive right?
Also, unless technology allows such possibilities, I don't see how the blind can even play the games.....personally.
You do know that adding more features to a games makes the production even more expensive right?
If the game developer is on a budget then they really shouldn't be making an incomplete game at all then.
More features = higher quality
higher quality = better reception
If you haven't noticed, people are absolutely picky over the minor details in games. I suggest forking over a couple extra dollars to implement one minor detail that'd increase quality for other groups of players rather than skimping and losing out on sales. I don't know what type of game it is you're making, but it can't possibly be that difficult to make it compatable with colorblind people unless it's like a candy crush type game.. which you can still use shapes. (Colorblind is not the same as blind... a colorblind person's vision just looks like an old cartoon or the begining of wizard of oz. You can easily make shapes and textures for a colorblind's vision.)
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