My theory from the start has been that they simply want to cast doubt on whether certain key story events (e.g Aerith's death) will happen like in the original.
That way, they can simply adjust the details of how and where it happens, and it will still be quite shocking for the audience.
Whereas if everything had just followed the original story, people would be going into the 2nd and 3rd games with complete confidence they know what's going to happen. I think that's what they really wanted to avoid.
@Dezzy Yeah there are particular sequences in the original game I feel they know they can't severely alter due to the legacy behind those moments. Aerith is probably still going to die but at a different point in the story than what was illustrated before. Maybe she actually survives past the City of the Ancients and gets killed off closer to the end instead for example
They'll likely only take liberties when it comes to the more minor arcs in between the pivotal story moments. Like I don't expect them to severely alter things such as the Nibelheim scene or even stuff as goofy as Cait Sith turning the temple into the Black Materia since that's part of the original game's charm, but how it happens or how it ties into this revised narrative will be what's important
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@scoobdoo I mean, it's Falcom, so I expect their games to still look like something from the late PS3 era in 2030. And... really, I think that's OK. Not everything needs to be glossy and AAA. Especially if their back-catalog becomes increasingly available on Nintendo's hybrid systems going forward.
@Dezzy Exactly. I doubt Aerith will be killed at the midpoint of the game, and pacing-wise I'd expect them to (if they do kill her again) do it later in the story to give it more weight, and to keep it fresh in players' memories. Because no doubt this Remake series is gonna be big. No hard-estimates but if they do it throughout three discs like in the original, I'm going to guess barebones story content will take upwards of a hundred hours for even a quick player like me. So that'll be 130-ish, which is huge. So recency is important.
Well yeah I honestly wish they'd just come out and tell us how many parts it's going to be. They've surely decided at this point.
On the one hand, if they want to expand the entire game to the same degree they did with Midgar, it's probably gonna take like 5 games in total to finish.
On the other hand, the first game didn't really break sales records like they'd hoped it might. It sold well enough, and when its released on the other platforms it will probably have sold over 8 million in total. So they'll be happy enough with it, but that's probably not the kinda numbers they'd want to expand something into a 5-game series. So I think they might just decide to finish it in 3 parts.
I mean FFVIIR is widely considered one of the best games of last year and is a part 1 that will inevitably be re-released on PS5. So its gonna make quite a bit more money before part 2 even comes out tbh.
I honestly wonder if how obvious it is that it (and part 2 and beyond) will be on PS5 made some people wait to get it. There's a somewhat valid worry they might just skip Ps4 for the next installments (though I personally doubt it).
Yeah, so I might end up getting Nocturne for Switch to go with V, anyway, @TheFrenchiestFry .... Any word on if that's getting a physical release, since I haven't seen anything?
Right, that's why I said it will sell over 8 million. It's currently around 5.5-6 million.
It's definitely a good number that they'll be happy with. But it's unlikely to break the record of 10 million for the original FF7. And probably won't beat the 9 million of FFXV.
I think with it being such a famous game, they probably were hoping that it would set a new record. But they'll still be happy enough with it I'm sure. Especially given that they got some money from Sony for the timed exclusivity, as well as the fact that the sequels will require a smaller budget (as sequels always do)
Yeah, I wouldn't bother getting a code in a box, @TheFrenchiestFry .... Over here, at least, there's no pre-orders up for Nocturne yet, only the register your interest at Nintendo's site!
@BruceCM Yeah there aren't any pre-orders anywhere as of yet. Pre-orders will probably go live whenever Atlus decides to announce the Western release date a la Persona 5 Strikers
TheFrenchiestFry
Switch Friend Code: SW-4512-3820-2140 | My Nintendo: French Fry
@VoidofLight I'm playing through Tales of Symphonia, I have a few of them including Berseria but something about the game mechanics for some reason never grabs me. Played Berseria for 10-15 hours before as well.
I tend to really want more freedom but these games seem to be less about exploration and more about story linear experiences. The combat isn't anything in depth, maybe I've been spoiled by Xenoblade far too much. Maybe you'll have a better time with it than I did, or maybe I'll try to force myself to like them harder and I'll find a way to get into the Tales series.
@Varkster I don't honestly mind more linear games. I mostly play JRPG's for the story anyways. The combat on the other hand, seems a bit shallow, and battles go by fast, but at the same time.. I don't think I'd really get all that bored by it, since it plays more akin to a fighting game with combos and custom character loadouts than it does a JRPG.
I got about 2 hours in Berseria, without even really noticing.. so I'm hoping the game itself will remain to keep this momentum for me.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Berseria is pretty good. Not my favorite Tales game (that's a toss up between Abyss/Vesperia), but definitely better than it's immediate predecessor, Zestiria.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
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