If it's not that great, then saying you made it in one day is perhaps not something to brag about. I prefer Flash because it's cross platform (assuming the prospective player is not an iPad user, but in that case, who cares about him) and someone with only marginal interest only has to click a link to play and find out if he likes it. I know I only download a game if I'm near certain I'll like it.
But you should just finish the current game and think about this later. This is no time to be distracted!
@Adam: From a coding standpoint it's impressive, mostly because a lot of the functionality is there and the code is super-clean. It's just not polished (no title screen, for example), there are only 3 different enemies, the art is bad, and the level design isn't the best out there.
Also, I've found that you can substitute just about any programming language for that first variable, and the statement will magically still evaluate to true.
Flash may still be the best way to get a game online for cross-platform playability in any web browser, but the future will hopefully lie in the direction of new standards like HTML5 and related technologies (for which Google has effectively ported Quake just for fun, albeit in a form that only one or two browsers can currently support).
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
@pix: i'm not gonna lie... i'm loving the monochrome look you got there... the screen, especially the last... does look pretty busy and rather hectic, but the style... pretty cool.
“I am a brother to dragons and a companion to owls." Job:30:29
Yea, I definitely look forward to the day when HTML5 has taken over Flash, but for now Flash is where the games are at.
Not that it matters, now that Pix is back on a random drawing spree.
Grumble grumble finish your game already grumble grumble I'm not sure how to do small text grumble grumble I'm kind of tired think I'll go to sleep grumble.
I have both. And I thought about it. But then I thought about the better things I could do with my time, like refresh the forum instead of going to bed as planned.
@warioswoods: Ahh cool, so you program? I didn't know that. Do you make games or what? :3
Programming is a considerable part of my unusual career in Institutional Research (it's not worth defining what that means). I do plenty of web development and also work with data integration and various stat packages like SAS. As for making games for fun, I did program in flash / actionscript as a hobby a few years back (and used to program games in BASIC on my Tandy DOS computer back in early elementary school, ha), but otherwise not much.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
Holy crap. I've been looking at the HTML5 stuff, and it's freaking awesome. JavaScript is not bad at all. I can't wait until all browsers support this - I'm going to be ALL over it.
If anyone's interested, take a look at this platformer. It's not half-bad, though the collisions are rather shoddy.
@pix: meh. i'm not impressed. yours is a lot more polished. it looks better, controls sharper. he had a couple nice touches (the weight sensitive platforms), and the sideways character was kinda funny... but overall, his has nothing on your ninjadventure.
“I am a brother to dragons and a companion to owls." Job:30:29
@bro: Just sharing it so you guys can see what HTML5/Canvas can do. Obviously it's not a highly-polished game. I'm thinking of doing my monochrome platformer in it.
A better example would be Google's Pac-Man game. It has sound and feels much more polished.
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