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Topic: Mega Man 4, 5, and 6: Mixed opinions?

Posts 161 to 180 of 233

MegaStoneSmash91

@Tasuki I don't believe starting on the wrong level would be a problem, unless you began with Frost Man, Although, his stage is bound to cause frustration more than "not getting into it". The other three levels aren't too much problem, but each has a couple things that can throw you off. I usually start with Tengu Man; his stage isn't too hard and Tengu Man himself is easy to beat when you're familiar with his attacks. Sometimes I start with Frost Man or Clown Man for a change. All four of the first group of Robot Masters are pretty easy to defeat, so there really isn't a wrong choice. Just jump in somewhere and beat any of them. Clown Man is pretty predictable, Frost Man is slow and fairly easy to dodge, and Grenade Man's attacks are easy to see coming. Clown Man can be tricky if you're not careful and observant, and Grenade Man can be a problem if you're not used to what he does. Pick one and go.

If you still find yourself not enjoying it, don't sweat it. Maybe it's the somewhat slower game play? It does feel like Mega Man walks a tad slower, and sliding doesn't help much. Maybe it's the level design? There are quite a few reused concepts like wind to make jumps more difficult, ice to slip on, lava to die in, things that explode, but that stuff is in most of the games, and there are a number of new features as well. Maybe you're one of the people that just doesn't like non 8-bit Mega Man games? You did say you weren't impressed with 7 and 8. Hopefully you'll discover what isn't allowing you to get into it.

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Tasuki

@MegaStoneSmash91: The graphics could very well be it. The game itself reminds me more of Megaman X than the other Megaman games and I just wasnt a fan of the Megaman X series. So that could very well be it. Like I said I am willing to give it another try but I just might skip 8 and play 9 and 10 for now.

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MegaStoneSmash91

@Tasuki Feel free to skip it if you still find that you don't like it. You've been holding out on 9 and 10 for too long now, so skipping 8 wouldn't be a terrible idea. Better to play them now rather than next year when Mega Man 11 comes out (maybe).

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MegaStoneSmash91

Yep, you don't want to get ahead of yourself. How much have you played of MM6? I actually enjoy that one quite a bit, even though it's a bit on the easy side. Have you ever gotten to the end of 7? MAN that Wily Capsule is TOUGH! (I still haven't beaten it.....yet. Then again I've only tried a few times, and that was a while ago) I should try again soon, but I want to see the epic Mode 7 stuff the first time I beat it, not the bland (I would assume) Anniversary Collection ending. Oh well. I guess it'll have to do until I can get the original cartridge, however expensive it may be.

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Tasuki

@MegaStoneSmash91: I havent played the AC in a few days except for MM 8 yesturday and that was for about a half hour or so. I played MM6 years ago on the NES and and when I first got the AC, in fact that was the main reason I bought the game so I could play MM6. MM7 I also played years ago on the SNES and if I did play it on the AC it was only once or twice. But I am looking forward to MM 7 I heard that one was decent.

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MegaStoneSmash91

If you ask me, Mega Man 7 is more than decent. Most of the music is good (not as much on the AC), most of the weapons are pretty useful, it has the Super Adapter, and it has a shop. However, it's not perfect (no game is perfect). The larger sprites make less room to move around on screen, you can only have a max of 4 Energy Tanks, Charge Shots are only worth 2 normal shots and not 3, and it has one of the most difficult final bosses in the Classic series. The gameplay is still classic Mega Man, but with bigger character sprites. I don't play this one as much as the others, but it's a good game, even if you're playing the the Anniversary Collection version.

And about MM6 being easy, it's still true to a certain degree. The game is fairly tame until you reach Mr, X's Castle. There are a lot of parts in his castle where Jet Mega Man is your best friend. Also make good use of Power Mega Man, as there are a lot of blocks to destroy in the castle as well. They often lead to goodies like E-Tanks and 1-ups, or an alternate path that is easier to traverse than the other. Always make Plant Man and Flame Man 2 of the first Robot Masters you defeat, because having the two Rush suits will not only make the game easier but you will be able to collect the B-E-A-T letters from 4 of the other Robot Masters without revisiting their stages.

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Tasuki

Sounds good thanks for the advice on MM6.

I am kinda disappointed that I wont get a good ending with MM7 since I am playing the AC but maybe one of these days I can find me a SNES and a copy of MM7.

I am not sure if I will get a chance to play this weekend since this is the last weekend for camping till the kids go back to school, so I will be camping. But when I play it I will let you know.

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Philip_J_Reed

Played a bit of MM1 on the AC last night in order to get used to the A-B swap. I started off playing MM7, but gave up because it wasn't any fun when I kept doing the opposite of what I meant to do. I'll warm up on the MM games I've played to death, and then dip into the ones I'm less familiar with.

But I have a few questions.

1) Does the "pause" trick still work in MM1? Specifically against Yellow Devil, whom I will have no chance against whatsoever if I'm still not used to the swapped buttons by then. I ask because start brings up hints and Z brings up the item menu...am I correct in assuming that that glitch has been removed?

2) How do you unlock "secrets" for the AC main menu? Do you have to complete each game, or is there something special you need to do within the games? I realize I could just look that up on gamefaqs, but that would also likely spoil WHAT you unlock, and I'd rather be surprised. I just want to know if I need to play each game all the way through.

Philip_J_Reed

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Tasuki

@ChickenBrutus:

1) As far as I know, no the pause trick doesnt work in MM1. I think just like Megaman 3 they fixed all the bugs, but I could be wrong.

2) As for unlocking things you dont have to beat the games you just have to do certain objectives in the games. Like beat certain robot masters in certain games. When you do that you will unlock remixes of the music tracks and such. I could go into detail but I dont want to ruin the surprise for you.

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MegaStoneSmash91

@Chicken_Brutus I've found that, on the Anniversary Collection, games where you can charge up the Mega Buster (4-8) seem to be a bit easier to play than the non-Mega Buster games (1-3) with the swapped buttons. Most likely because holding the fire button automatically forces you know which button is jump because you know that the button you're holding already is fire. So the other one has to be jump, which may make it easy to remember that the buttons are different. Plus, charging up reduces the amount of rapid firing you'll do, and it will be easier to hit enemies while jumping. Shooting and jumping at the same time feels awkward on the Collection because of the button swap, and charging makes it more bearable.

1) Good news, the pause trick is still in MM1, but you have to press the start button now, since the select button (Z) is now the one that brings up the subscreen. The start button is now the select button, and vice versa. It doesn't operate quite as smoothly as in the original game, but it will still help you take down the Yellow Devil with ease.

2) From what I've seen, unlocking secrets is accomplished mainly by beating the games, but not always. Some of them only require you to beat a certain number of Robot Masters in one of the games to unlock the extra. Be sure to play each of the games for a while and see what you can uncover.

[Edited by MegaStoneSmash91]

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Philip_J_Reed

Thanks guys. I finished MM1 on the AC, and unlocked...credits for the guys who ported the games to GC! Hooray for me!

Seriously though, I was hoping for something a little better than that, especially since MM1 is brutal, and the swapped buttons only made it more difficult!

Regardless, I beat it, and now I'm working my way through MM7, which I've played before, but never finished. I've beaten all of the robot masters except for Turbo Man, and I think that's as far as I've ever gotten. I don't understand the hate for this game...unless the Wily stages absolutely stink on ice, I think this is one of my favorites. I love the adorable 16-bit overhaul that the classic characters got, and while the music isn't quite up to the standard of the best NES tracks, songs like Spring Man and Shade Man (and a few others) are excellent in their own right.

I'm definitely glad to own this one, at long last.

Philip_J_Reed

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MegaStoneSmash91

@Chicken_Brutus You're very welcome. And don't worry about the credits thing, you'll unlock better stuff as you go.

I believe the hate for Mega Man 7 comes from the large character sprites. There is less room to maneuver around on the screen and it takes some getting used to. A few of the Robot Masters have also been criticized, but I never had a problem with them. Everything else about the game is good, so it may just be hardcore 8-bit fans complaining about the game. The Wily stages are, if anything, difficult, although they are easier if you use the Super Adapter. The final boss is the most difficult one in the classic series, but challenge does not make a game bad.

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Tasuki

I cant really give an opinion on MM7 myself since I havent played it a whole lot. Hopefully I will get to it very soon.

I found this article about the music of Megaman kinda interesting thought I would share it with you guys.

http://www.gamefaqs.com/features/top10/2113.html

@Chicken_Brutus: Yeah the AC is one of my favorite Gamecube games, and one of my favorite collection games. As I said before even though its not perfect is gets the point across. Just keep practicing with the swapped buttons and you will get it after awhile. Congrats on beating MM1!

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MegaStoneSmash91

I'm not surprised there isn't a single song from MM5 or 6 on their top 10 list. Those tunes would really be farther down on the list, but they would be on the list nonetheless. Glad to see Quick Man's theme on there as well as a couple MM4 songs. The Wily stage theme from MM2 at number 1 was not surprising, but at least the author mentioned the extreme popularity of the song (How many times has it been remixed anyway?). It's a good list, and I thought for sure a couple of the honorable mentions would've been in there when I started reading. Oh well, it is hard to choose the best ones.

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Tasuki

The Wily Stage theme is one of my all time favorites. I find myself humming that song all the time. When I am playing that game that song gets me so pumped. Lol

Yeah I wasnt too surprise either that 5 or 6 didnt make it. THere are some good songs but when you talk the whole series those would rate in the lower 10.

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MegaStoneSmash91

Indeed.

I take it you haven't been able to play the AC yet. I can't wait to start talking about MM6! Don't rush anything you're doing though.

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Tasuki

No I havent had the chance with getting kids back to school and the last weekend of summer vacation camping I have been busy the past few days. Hopefully I will get some time tomorrow. Dont worry as soon as I do you will know.

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Tasuki

OK well I played MM6 today just had time to get past the 8 robots but theres some good and bad.

First I have to say I am enjoying this one more than MM5. As I stated before MM5 seemed like a rushed job to me the quality just wasnt there in my opinion. Anyway back to MM6. I do like the new Rush suits but I would have perferred them being seperate from Rush maybe make them something like the wire and balloon adapter from MM4. At times I find myself using Power Megaman alot more than normal. And the Jet Megaman is alot better than the Rush Jet in MM5 but to me its more like a super jump than more of a jet. It almost feels like the way Megaman jumps when hes underwater. Some of the music I liked mainly Yamotomans stage and the You get ____weapon music.

And now the bad which is hard for me with this game cause I am enjoying it so much. But it seems to me like that they recycled material from MM2 and MM3 or maybe they are just trying to capture the glory of those two games since by many those are the best in the series. Windman fights too much like Airman with the whole sucking you in and blowing you out, Flamemans attacks remind me too much of Heatmans, Centaurman's stage reminded me too much of Bubblemans in MM2 especially the part where you have to time your jumps under water with the spikes above and below you. Oh and Plantman his stage reminded me of Woodman's and he himself was too much like Woodman maybe hes Woodman's little brother or something. And one of the levels I think it was Tomahawk man reminded me too much of Hardman's level from MM3.

Other than that though its is a solid game I give it that now I just have to see how Mr. X's castle goes.

[Edited by Tasuki]

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MegaStoneSmash91

I already gave you my thoughts on making the Rush suits separate items in a previous post (122 on page 7), so I won't talk about that. As for Jet Mega Man, he's mainly used to scale vertical distances, so calling it a sort of super jump is accurate. There are some horizontal stretches to cover with him, but not as many. It's kind of a blend of Rush Coil and Rush Jet (mostly Coil).Some of my favorite music is Flame Man's, Plant Man's, and Tomahawk Man's stages, as well as the stage select theme.

When I read that you thought that they recycled material from 2 and 3, I didn't quite understand why you thought that. Reading on I discovered that most of the things you are comparing are standard elements in the series. Wind Man is just another Air themed robot, and his fighting style is different from Air Man. I guess you could say that Air Man does all the sucking, and Wind Man does all the blowing. Wind Man never tries to blow you away, he only tries to suck you in. Air Man has only one method of attack: his tornadoes. Wind Man can suck you in, try to land on you, and send spinning propellers at you. And for some reason, the weapon you get from Wind Man is something he himself never uses. He never sends a tornado at you, only those propellers. In reality, the weapon you get from Flame Man is the one you should have gotten from Heat Man. Never does Flame Man shoot a fireball that lands on the ground and turn into a flame pillar. That's what Heat Man does. Flame Man uses the attack, but in 2 separate stages (he either shots fireballs at you, or makes fire pillars come up from the floor. One does not lead to the other.) The weapon you get from Heat Man has almost nothing to do with what he attacks you with. HE'S the one who sends fireballs that turn into pillars at you, so why do you get a chargeable fireball from him? Centaur Man's stage is just another example of a Mega Man water level. It has water, it has spikes, and it has water-themed enemies. Bubble Man's stage is no different in this regard, and neither is Dive Man's. Pretty much every level in the Mega Man games that has any water is like this (Burst Man, Splash Woman, Aqua Man, etc.) so seeing this type of thing should come as no surprise. How does Plant Man's stage remind you of Wood Man's? Is it just because it has trees in the background? There are almost no similarities between the two, and Plant Man himself is like Wood Man only because he has a shield. His fighting strategy is actually closer to Star Man's, except slightly more simplistic. All he does is walk, jump, and throw the Plant Barrier at you. At least Wood Man has those leaves that fall from the ceiling, and his attacks are harder to dodge than Plant Man's. And comparing Tomahawk Man's stage to Hard Man's? What's the same? Maybe I just don't remember right now, but the only thing that's similar is that some of the platforms are made of rocks. Is there anything else?

[Edited by MegaStoneSmash91]

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