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Topic: Superstar Saga and Bowser's Inside Story: Head to Head (Minor Spoilers)

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retired_account

[Edited by retired_account]

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TKOWL

well lets see
The battles are still more addictive than heroin
Fawful has great writing
All the side characters were perfectly thought out
The Bros. Items are awesomeness
It may be easier, but the added Challenge Node challenges make up for this (especially the Dark Star X battle insanity)
That Final Boss Music is one of the best video game songs in a long time
The 2-D parts inside Bowser are pure nostalgia
The puzzles are perfectly dialed out
And, finally, playing as Bowser is more fun than I expected
That is why it is on the same scale as the first game. Actually, next to Brawl and Superstar Saga, it is my favorite game ever

retired_account

I found the battles in Superstar Saga more addictive, personally, mainly because the enemy design was better. And I thought they overdid Fawful. Like I said in my first post, he worked incredibly well as an evil sidekick in the first game.

As for the side characters, I thought were better in Superstar Saga. Popple, Queen Bean, and Prince Peasely were perfectly defined by their dialog and animations, and I didn't come across as many unique personalities in BIS. I agree Monsieur Le Broque was hilarious, but the overall roster wasn't as robust or defined as in SS.

I guess by "Bros. Items" you mean the Bros. attacks. I prefer the smaller amount in SS and how each Bro has is own set of unique attacks. I do agree that the final boss music is incredible, but the 2-D parts are nostalgic? To me they felt rather generic. :/

I already addressed my issue with the puzzles in the first post, so I guess we'll have to agree to disagree there!

[Edited by retired_account]

retired_account

J-Rod

Partners in Time was decent

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cheetahman91

J-Rod wrote:

Partners in Time was decent

Agreed. Only M&L RPG I've played. Still need to get BiS though...

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retired_account

minial100 wrote:

Completely agree on every level. Also, you forgot Bubble Lake and Bubble bottom

Thanks, edited them in.

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Knux

Where do I do begin?
I think that Bowser's Inside Story is better than Superstar Saga?
Why?

SUPERSTAR SAGA:
Very original RPG
Lots of areas to explore in the Overworld
Humorous game
Addicting combat system
Decent difficulty
Sidequests

HOW BOWSER'S INSIDE STORY IMPROVES OVER SUPERSTAR SAGA:
1.Bowser being thrown into the mix was a very original idea. Not only are their times when you have to use both the Mario Bros. and Bowser, but it created some great puzzles. Also, going back and forth between the Mario Bros. and Bowser makes the game feel fresh.
2.The 2D gameplay in Bowser's belly is actually fun and different. 2D platforming mixed in with the game is very fun. It is even more fun than the platforming sections in Superstar Saga.
3.The battle system has been completely revamped, and it is MORE FUN than Superstar Saga.
4.But, the most fun of all is Bowser. Not only are the Bowser fights fun and additcing, but even exploring the overworld is fun. Plus, the Giant Bowser Battles are so much more fun.
5.There are optional bosses and there is even a Challenge Node, where you can rechallenge the bosses. There are also, tons of sidequests.
The main thing I do no like about Bowser's Inside Story is that it is easier than Superstar Saga. It is more fun, than Bowser's Inside Story, but easier.
There is more, but I will have to come back later.

Knux

Aviator

Well, I pre-oredered BIS today, so you obviosly haven't changed my mind pixelman.

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

retired_account

@SuperSonic1990:

1. Didn't Bowser join up with you in Super Mario RPG? I know he was playable in Paper Mario: TTYD and Super Paper Mario.
2. You do agree, though, that the 2D environments all look almost completely alike, and that the level design is mostly forgettable? SS's layouts are uniquely done and very memorable, which is one of the reasons I love it so much.
3. I agree that the battle system saw some improvements, but do you like that they took away the hand powers and that the special attacks are no longer unique for each bro? Also, what do you think of the new enemy designs? Better or worse?
4. I agree, the Giant Bowser battles are awesome. I guess we'll have to agree to disagree about that exploring the overworld bit.
5. I haven't beaten the final boss yet, so I haven't seen these modes yet. Can you give me an idea of how many sidequests there are?

retired_account

theblackdragon

@pix: Granted, I haven't yet beaten BiS, and I haven't yet played TTYD or SS, but I do know that while Bowser does join up with you in SMRPG and SPM, it's as an ally and with his active (though reluctant) consent. the idea of being inside his body and helping him to defeat enemies without his knowledge is not the same.

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retired_account

@theblackdragon: I'll agree with that, but my point was that the idea of having Bowser as a playable character has been around for nearly 15 years. The fact that he didn't know the Mario bros were helping him didn't affect the gameplay all that much - just the story. Though I grant you that the Bros being inside Bowser and powering up his body was cool and original.

[Edited by retired_account]

retired_account

TKOWL

i also forgot in my reasons why i love it so much is the giant bowser battles. Those are screaming innovation
and i agree that the enemy design in SS was excellent, but the BiS enemies aren't bad at all.

TKOWL

oh, yeah, and on ur list of the SS areas, its Woohoo Hooniversity and the Ice Dungeon is called Joke's End

theblackdragon

@pix: the idea of bowser doing one thing and then the bros. having to do something to directly help him do it (like powering his muscles or catching adrenaline or helping him digest food), though, how is that not new to the series gameplay-wise? also, though you're right, and the idea of bowser and the bros. having to work together to defeat enemies in battle is not new, the whole 'bowser inhales enemies and triggers a separate battle with the bros. that may still have consequences for bowser if they screw up during the fight' is certainly different from either controlling bowser completely by himself or as an integral part of your main party, fighting alongside the bros.

BEST THREAD EVER
future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!

X:

Odnetnin

pixelman wrote:

And then, of course, there's the dual screen use in BIS. Mario's stupidly close to the top of the bottom screen, making it difficult to judge when to counter-attack fast-falling obstacles from the top screen.

pixelman wrote:

Here we approach BIS's main gimmick: M&L inside Bowser. I admit, it had a lot of potential, but it really didn't deliver. Nearly all of the areas inside Bowser look identical, the level designs are almost instantly forgettable, and the Bowser-Bros co-op puzzles (which I address further down) aren't as complex or awesome as they could've been.

Agree.

pixelman wrote:

  • Mushroom Town

    • The main overworld
    • The forest
    • Bubble Lake
    • Bubble Bottom
    • Plack Beach
    • The cliffs at Plack Beach
    • Bowser's Castle
    • Peach's Castle

That's it?!

[Edited by Odnetnin]

retired_account

@ryanknight: Thanks, edited.

@theblackdragon: I said, "Though I grant you that the Bros being inside Bowser and powering up his body was cool and original.", though I edited that in after I originally posted (but before you replied).

@Odnetnin: As far as I've found, yes, that's everything in the overworld.

[Edited by retired_account]

retired_account

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